wizard-chase/enemy/ai/EnemyState.gd
2022-05-30 14:01:34 -04:00

17 lines
313 B
GDScript

class_name EnemyState
extends Area2D
func _init():
pass
func _ready():
pass
func move(_delta: float, _enemy, _previous_tile: Vector2) -> Vector2:
return Vector2(0, 0)
func is_able_to_move(enemy, player: Player) -> bool:
return true
func get_enemy_path(enemy, previous_tile: Vector2) -> Array:
return []