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17 lines
313 B
GDScript
17 lines
313 B
GDScript
class_name EnemyState
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extends Area2D
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func _init():
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pass
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func _ready():
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pass
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func move(_delta: float, _enemy, _previous_tile: Vector2) -> Vector2:
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return Vector2(0, 0)
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func is_able_to_move(enemy, player: Player) -> bool:
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return true
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func get_enemy_path(enemy, previous_tile: Vector2) -> Array:
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return []
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