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https://github.com/clarkjohn/wizard-chase.git
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30 lines
869 B
GDScript
30 lines
869 B
GDScript
class_name SceneTransition
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extends ColorRect
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onready var _anim_player := $AnimationPlayer as AnimationPlayer
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onready var level_label := $"../UI/LevelLabel" as LevelLabel
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onready var global := get_node("/root/Global") as Global
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func transition_to(_next_scene_path: String) -> void:
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_anim_player.play("Fade")
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yield(_anim_player, "animation_finished")
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var world := get_tree().get_root().get_node("Game/World")
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var level = get_tree().get_root().get_node("Game/World/Level")
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world.remove_child(level)
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level.queue_free()
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var next_level_resource = load(_next_scene_path)
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var next_level = next_level_resource.instance()
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next_level.name = "Level"
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world.add_child(next_level)
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level_label.update_level()
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_anim_player.play_backwards("Fade")
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global.is_player_alive = true
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global.set_state(global.states.PLAYER_WAITING_TO_ENTER)
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