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https://github.com/clarkjohn/wizard-chase.git
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37 lines
793 B
GDScript
37 lines
793 B
GDScript
extends Enemy
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const LIZARDMAN_COLOR: Color = Color("#49a790")
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export var is_enabled := true
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var primary_AI_only := false
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var is_chase_state_enabled := false
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func _ready():
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set_process(is_enabled)
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speed = player.speed * 0.8
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disable_chase_state()
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func enable_chase_state() -> void:
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is_chase_state_enabled = true
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primary_AI_only = true
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func disable_chase_state() -> void:
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is_chase_state_enabled = false
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primary_AI_only = false
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func change_states():
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if primary_AI_only:
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change_state(self, EnemyStateEnum.SEEK_AHEAD, 100)
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elif state is IdleState or state is SeekAheadState:
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change_state(self, EnemyStateEnum.WANDER, 5)
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else:
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change_state(self, EnemyStateEnum.SEEK_AHEAD, 5)
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func _get_enemy_color() -> Color:
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return LIZARDMAN_COLOR
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