[gd_resource type="TileSet" load_steps=7 format=2] [ext_resource path="res://assets/0x72_DungeonTilesetII_v1.4_dungeon_chase.png" type="Texture" id=1] [ext_resource path="res://world/floorspikes/spike_3.png" type="Texture" id=2] [ext_resource path="res://world/floorspikes/spike_1.png" type="Texture" id=3] [ext_resource path="res://world/floorspikes/spike_2.png" type="Texture" id=4] [ext_resource path="res://world/floorspikes/spike_0.png" type="Texture" id=5] [sub_resource type="AnimatedTexture" id=1] flags = 4 frames = 6 frame_0/texture = ExtResource( 5 ) frame_0/delay_sec = 7.5 frame_1/texture = ExtResource( 3 ) frame_1/delay_sec = 0.0 frame_2/texture = ExtResource( 4 ) frame_2/delay_sec = 0.0 frame_3/texture = ExtResource( 2 ) frame_3/delay_sec = 2.0 frame_4/texture = ExtResource( 4 ) frame_4/delay_sec = 0.0 frame_5/texture = ExtResource( 3 ) frame_5/delay_sec = 0.0 [resource] 0/name = "0x72_DungeonTilesetII_v1.4_dungeon_chase.png 0" 0/texture = ExtResource( 1 ) 0/tex_offset = Vector2( 0, 0 ) 0/modulate = Color( 1, 1, 1, 1 ) 0/region = Rect2( 21, 63, 20, 20 ) 0/tile_mode = 0 0/occluder_offset = Vector2( 0, 0 ) 0/navigation_offset = Vector2( 0, 0 ) 0/shape_offset = Vector2( 0, 0 ) 0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 0/shape_one_way = false 0/shape_one_way_margin = 0.0 0/shapes = [ ] 0/z_index = 0 1/name = "0x72_DungeonTilesetII_v1.4_dungeon_chase.png 1" 1/texture = ExtResource( 1 ) 1/tex_offset = Vector2( 0, 0 ) 1/modulate = Color( 1, 1, 1, 1 ) 1/region = Rect2( 0, 63, 20, 20 ) 1/tile_mode = 0 1/occluder_offset = Vector2( 0, 0 ) 1/navigation_offset = Vector2( 0, 0 ) 1/shape_offset = Vector2( 0, 0 ) 1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 1/shape_one_way = false 1/shape_one_way_margin = 0.0 1/shapes = [ ] 1/z_index = 0 2/name = "0x72_DungeonTilesetII_v1.4_dungeon_chase.png 2" 2/texture = ExtResource( 1 ) 2/tex_offset = Vector2( 0, 0 ) 2/modulate = Color( 1, 1, 1, 1 ) 2/region = Rect2( 42, 63, 20, 20 ) 2/tile_mode = 0 2/occluder_offset = Vector2( 0, 0 ) 2/navigation_offset = Vector2( 0, 0 ) 2/shape_offset = Vector2( 0, 0 ) 2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 2/shape_one_way = false 2/shape_one_way_margin = 0.0 2/shapes = [ ] 2/z_index = 0 3/name = "0x72_DungeonTilesetII_v1.4_dungeon_chase.png 3" 3/texture = ExtResource( 1 ) 3/tex_offset = Vector2( 0, 0 ) 3/modulate = Color( 1, 1, 1, 1 ) 3/region = Rect2( 63, 0, 20, 20 ) 3/tile_mode = 0 3/occluder_offset = Vector2( 0, 0 ) 3/navigation_offset = Vector2( 0, 0 ) 3/shape_offset = Vector2( 0, 0 ) 3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 3/shape_one_way = false 3/shape_one_way_margin = 0.0 3/shapes = [ ] 3/z_index = 0 4/name = "0x72_DungeonTilesetII_v1.4_dungeon_chase.png 4" 4/texture = ExtResource( 1 ) 4/tex_offset = Vector2( 0, 0 ) 4/modulate = Color( 1, 1, 1, 1 ) 4/region = Rect2( 42, 21, 20, 20 ) 4/tile_mode = 0 4/occluder_offset = Vector2( 0, 0 ) 4/navigation_offset = Vector2( 0, 0 ) 4/shape_offset = Vector2( 0, 0 ) 4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 4/shape_one_way = false 4/shape_one_way_margin = 0.0 4/shapes = [ ] 4/z_index = 0 5/name = "0x72_DungeonTilesetII_v1.4_dungeon_chase.png 5" 5/texture = ExtResource( 1 ) 5/tex_offset = Vector2( 0, 0 ) 5/modulate = Color( 1, 1, 1, 1 ) 5/region = Rect2( 21, 21, 20, 20 ) 5/tile_mode = 0 5/occluder_offset = Vector2( 0, 0 ) 5/navigation_offset = Vector2( 0, 0 ) 5/shape_offset = Vector2( 0, 0 ) 5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 5/shape_one_way = false 5/shape_one_way_margin = 0.0 5/shapes = [ ] 5/z_index = 0 6/name = "0x72_DungeonTilesetII_v1.4_dungeon_chase.png 6" 6/texture = ExtResource( 1 ) 6/tex_offset = Vector2( 0, 0 ) 6/modulate = Color( 1, 1, 1, 1 ) 6/region = Rect2( 0, 21, 20, 20 ) 6/tile_mode = 0 6/occluder_offset = Vector2( 0, 0 ) 6/navigation_offset = Vector2( 0, 0 ) 6/shape_offset = Vector2( 0, 0 ) 6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 6/shape_one_way = false 6/shape_one_way_margin = 0.0 6/shapes = [ ] 6/z_index = 0 7/name = "0x72_DungeonTilesetII_v1.4_dungeon_chase.png 7" 7/texture = ExtResource( 1 ) 7/tex_offset = Vector2( 0, 0 ) 7/modulate = Color( 1, 1, 1, 1 ) 7/region = Rect2( 0, 0, 20, 20 ) 7/tile_mode = 0 7/occluder_offset = Vector2( 0, 0 ) 7/navigation_offset = Vector2( 0, 0 ) 7/shape_offset = Vector2( 0, 0 ) 7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 7/shape_one_way = false 7/shape_one_way_margin = 0.0 7/shapes = [ ] 7/z_index = 0 8/name = "0x72_DungeonTilesetII_v1.4_dungeon_chase.png 8" 8/texture = ExtResource( 1 ) 8/tex_offset = Vector2( 0, 0 ) 8/modulate = Color( 1, 1, 1, 1 ) 8/region = Rect2( 42, 0, 20, 20 ) 8/tile_mode = 0 8/occluder_offset = Vector2( 0, 0 ) 8/navigation_offset = Vector2( 0, 0 ) 8/shape_offset = Vector2( 0, 0 ) 8/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 8/shape_one_way = false 8/shape_one_way_margin = 0.0 8/shapes = [ ] 8/z_index = 0 9/name = "0x72_DungeonTilesetII_v1.4_dungeon_chase.png 9" 9/texture = ExtResource( 1 ) 9/tex_offset = Vector2( 0, 0 ) 9/modulate = Color( 1, 1, 1, 1 ) 9/region = Rect2( 42, 42, 20, 20 ) 9/tile_mode = 0 9/occluder_offset = Vector2( 0, 0 ) 9/navigation_offset = Vector2( 0, 0 ) 9/shape_offset = Vector2( 0, 0 ) 9/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 9/shape_one_way = false 9/shape_one_way_margin = 0.0 9/shapes = [ ] 9/z_index = 0 10/name = "0x72_DungeonTilesetII_v1.4_dungeon_chase.png 10" 10/texture = ExtResource( 1 ) 10/tex_offset = Vector2( 0, 0 ) 10/modulate = Color( 1, 1, 1, 1 ) 10/region = Rect2( 21, 42, 20, 20 ) 10/tile_mode = 0 10/occluder_offset = Vector2( 0, 0 ) 10/navigation_offset = Vector2( 0, 0 ) 10/shape_offset = Vector2( 0, 0 ) 10/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 10/shape_one_way = false 10/shape_one_way_margin = 0.0 10/shapes = [ ] 10/z_index = 0 11/name = "0x72_DungeonTilesetII_v1.4_dungeon_chase.png 11" 11/texture = ExtResource( 1 ) 11/tex_offset = Vector2( 0, 0 ) 11/modulate = Color( 1, 1, 1, 1 ) 11/region = Rect2( 42, 84, 20, 20 ) 11/tile_mode = 0 11/occluder_offset = Vector2( 0, 0 ) 11/navigation_offset = Vector2( 0, 0 ) 11/shape_offset = Vector2( 0, 0 ) 11/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 11/shape_one_way = false 11/shape_one_way_margin = 0.0 11/shapes = [ ] 11/z_index = 0 12/name = "0x72_DungeonTilesetII_v1.4_dungeon_chase.png 12" 12/texture = ExtResource( 1 ) 12/tex_offset = Vector2( 0, 0 ) 12/modulate = Color( 1, 1, 1, 1 ) 12/region = Rect2( 21, 84, 20, 20 ) 12/tile_mode = 0 12/occluder_offset = Vector2( 0, 0 ) 12/navigation_offset = Vector2( 0, 0 ) 12/shape_offset = Vector2( 0, 0 ) 12/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 12/shape_one_way = false 12/shape_one_way_margin = 0.0 12/shapes = [ ] 12/z_index = 0 13/name = "0x72_DungeonTilesetII_v1.4_dungeon_chase.png 13" 13/texture = ExtResource( 1 ) 13/tex_offset = Vector2( 0, 0 ) 13/modulate = Color( 1, 1, 1, 1 ) 13/region = Rect2( 0, 84, 20, 20 ) 13/tile_mode = 0 13/occluder_offset = Vector2( 0, 0 ) 13/navigation_offset = Vector2( 0, 0 ) 13/shape_offset = Vector2( 0, 0 ) 13/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 13/shape_one_way = false 13/shape_one_way_margin = 0.0 13/shapes = [ ] 13/z_index = 0 14/name = "0x72_DungeonTilesetII_v1.4_dungeon_chase.png 14" 14/texture = ExtResource( 1 ) 14/tex_offset = Vector2( 0, 0 ) 14/modulate = Color( 1, 1, 1, 1 ) 14/region = Rect2( 63, 21, 20, 20 ) 14/tile_mode = 0 14/occluder_offset = Vector2( 0, 0 ) 14/navigation_offset = Vector2( 0, 0 ) 14/shape_offset = Vector2( 0, 0 ) 14/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 14/shape_one_way = false 14/shape_one_way_margin = 0.0 14/shapes = [ ] 14/z_index = 0 15/name = "0x72_DungeonTilesetII_v1.4_dungeon_chase.png 15" 15/texture = ExtResource( 1 ) 15/tex_offset = Vector2( 0, 0 ) 15/modulate = Color( 1, 1, 1, 1 ) 15/region = Rect2( 63, 42, 20, 20 ) 15/tile_mode = 0 15/occluder_offset = Vector2( 0, 0 ) 15/navigation_offset = Vector2( 0, 0 ) 15/shape_offset = Vector2( 0, 0 ) 15/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 15/shape_one_way = false 15/shape_one_way_margin = 0.0 15/shapes = [ ] 15/z_index = 0 16/name = "AnimatedSpikes.tres 16" 16/texture = SubResource( 1 ) 16/tex_offset = Vector2( 0, 0 ) 16/modulate = Color( 1, 1, 1, 1 ) 16/region = Rect2( 0, 0, 20, 20 ) 16/tile_mode = 0 16/occluder_offset = Vector2( 0, 0 ) 16/navigation_offset = Vector2( 0, 0 ) 16/shape_offset = Vector2( 0, 0 ) 16/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 16/shape_one_way = false 16/shape_one_way_margin = 0.0 16/shapes = [ ] 16/z_index = 0