mirror of
https://github.com/captbaritone/webamp.git
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295 lines
7.6 KiB
JavaScript
295 lines
7.6 KiB
JavaScript
import JSZip from "../node_modules/jszip/dist/jszip"; // Hack
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import SKIN_SPRITES from "./skinSprites";
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import regionParser from "./regionParser";
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import { LETTERS } from "./constants";
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import { parseViscolors, parseIni } from "./utils";
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const shallowMerge = objs =>
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objs.reduce((prev, img) => Object.assign(prev, img), {});
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const CURSORS = [
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"CLOSE",
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"EQCLOSE",
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"EQNORMAL",
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"EQSLID",
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"EQTITLE",
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"MAINMENU",
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"MMENU",
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"MIN",
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"NORMAL",
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"PCLOSE",
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"PNORMAL",
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"POSBAR",
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"PSIZE",
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"PTBAR",
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"PVSCROLL",
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"PWINBUT",
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"PWSNORM",
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"PWSSIZE",
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"SONGNAME",
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"TITLEBAR",
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"VOLBAL",
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"WINBUT",
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"WSNORMAL",
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"WSPOSBAR"
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/*
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* > There are usually 4 more cursors in the skins: volbar.cur, wsclose.cur,
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* > wswinbut.cur, wsmin.cur, but they are never used, at least in the last
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* > versions of winamp, so there's no need of including them. The cursors
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* > shown when the mouse is over the app-buttons are the same in normal and
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* > winshade mode, except for the main menu button. You can make animated
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* > cursors, but you have to name them with the extension .cur (animated
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* > cursors are usually .ani files).
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*
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* -- Skinners Atlas
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*
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* "VOLBAR",
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* "WSCLOSE",
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* "WSWINBUT",
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* "WSMIN",
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*
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*/
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];
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const _genImgFromBlob = async blob =>
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new Promise((resolve, reject) => {
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const img = new Image();
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img.onload = () => {
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// Schedule cleanup of object url?
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// Maybe on next tick, or with requestidlecallback
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resolve(img);
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};
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img.onerror = () => reject("Failed to decode image");
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img.src = URL.createObjectURL(blob);
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});
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const genImgFromBlob = async blob => {
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if (window.createImageBitmap) {
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try {
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// Use this faster native browser API if avaliable.
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return await window.createImageBitmap(blob);
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} catch (e) {
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console.warn(
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"Encountered an error with createImageBitmap. Falling back to Image approach."
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);
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// There are some bugs in the new API. In case something goes wrong, we call fall back.
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return _genImgFromBlob(blob);
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}
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}
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return _genImgFromBlob(blob);
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};
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async function genFileFromZip(zip, fileName, ext, mode) {
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const regex = new RegExp(`^(.*/)?${fileName}(\.${ext})?$`, "i");
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const files = zip.file(regex);
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if (!files.length) {
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return null;
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}
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// Return a promise (awaitable).
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return files[0].async(mode);
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}
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function getSpriteUrisFromImg(img, sprites) {
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const canvas = document.createElement("canvas");
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const context = canvas.getContext("2d");
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return sprites.reduce((images, sprite) => {
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canvas.height = sprite.height;
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canvas.width = sprite.width;
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context.drawImage(img, -sprite.x, -sprite.y);
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const image = canvas.toDataURL();
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images[sprite.name] = image;
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return images;
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}, {});
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}
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async function genImgFromFilename(zip, fileName) {
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const blob = await genFileFromZip(zip, fileName, "bmp", "blob");
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if (!blob) {
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return null;
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}
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// The spec for createImageBitmap() says the browser should try to sniff the
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// mime type, but it looks like Firefox does not. So we specify it here
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// explicitly.
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const typedBlob = new Blob([blob], { type: "image/bmp" });
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return genImgFromBlob(typedBlob);
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}
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async function genSpriteUrisFromFilename(zip, fileName) {
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const img = await genImgFromFilename(zip, fileName);
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if (img == null) {
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return {};
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}
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return getSpriteUrisFromImg(img, SKIN_SPRITES[fileName]);
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}
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async function getCursorFromFilename(zip, fileName) {
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const base64 = await genFileFromZip(zip, fileName, "CUR", "base64");
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return base64 && `data:image/x-win-bitmap;base64,${base64}`;
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}
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const defaultVisColors = [
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"rgb(0,0,0)",
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"rgb(24,33,41)",
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"rgb(239,49,16)",
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"rgb(206,41,16)",
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"rgb(214,90,0)",
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"rgb(214,102,0)",
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"rgb(214,115,0)",
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"rgb(198,123,8)",
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"rgb(222,165,24)",
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"rgb(214,181,33)",
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"rgb(189,222,41)",
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"rgb(148,222,33)",
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"rgb(41,206,16)",
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"rgb(50,190,16)",
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"rgb(57,181,16)",
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"rgb(49,156,8)",
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"rgb(41,148,0)",
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"rgb(24,132,8)",
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"rgb(255,255,255)",
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"rgb(214,214,222)",
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"rgb(181,189,189)",
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"rgb(160,170,175)",
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"rgb(148,156,165)",
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"rgb(150,150,150)"
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];
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const defaultPlaylistStyle = {
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normal: "#00FF00",
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current: "#FFFFFF",
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normalbg: "#000000",
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selectedbg: "#0000FF",
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font: "Arial"
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};
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async function genPlaylistStyle(zip) {
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const pleditContent = await genFileFromZip(zip, "PLEDIT", "txt", "text");
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const data = pleditContent && parseIni(pleditContent).text;
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if (!data) {
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// Corrupt or missing PLEDIT.txt file.
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return defaultPlaylistStyle;
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}
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// Winamp seems to permit colors that contain too many characters.
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// For compatibility with existing skins, we normalize them here.
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["normal", "current", "normalbg", "selectedbg"].forEach(colorKey => {
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let color = data[colorKey];
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if (!color) {
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return;
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}
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if (color[0] !== "#") {
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color = `#${color}`;
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}
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data[colorKey] = color.slice(0, 7);
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});
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return data;
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}
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async function genColors(zip) {
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const viscolorContent = await genFileFromZip(zip, "VISCOLOR", "txt", "text");
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return viscolorContent ? parseViscolors(viscolorContent) : defaultVisColors;
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}
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async function genImages(zip) {
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const imageObjs = await Promise.all(
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Object.keys(SKIN_SPRITES).map(async fileName =>
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genSpriteUrisFromFilename(zip, fileName)
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)
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);
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// Merge all the objects into a single object. Tests assert that sprite keys are unique.
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return shallowMerge(imageObjs);
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}
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async function genCursors(zip) {
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const cursorObjs = await Promise.all(
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CURSORS.map(async cursorName => ({
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[cursorName]: await getCursorFromFilename(zip, cursorName)
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}))
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);
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return shallowMerge(cursorObjs);
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}
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async function genRegion(zip) {
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const regionContent = await genFileFromZip(zip, "REGION", "txt", "text");
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return regionContent ? regionParser(regionContent) : {};
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}
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async function genGenTextSprites(zip) {
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const img = await genImgFromFilename(zip, "GEN");
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if (img == null) {
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return null;
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}
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const canvas = document.createElement("canvas");
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const context = canvas.getContext("2d");
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canvas.width = img.width;
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canvas.height = img.height;
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context.drawImage(img, 0, 0);
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const getLetters = (y, prefix) => {
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const getColorAt = x => context.getImageData(x, y, 1, 1).data.join(",");
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let x = 1;
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const backgroundColor = getColorAt(0);
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const height = 7;
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return LETTERS.map(letter => {
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let nextBackground = x;
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while (
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getColorAt(nextBackground) !== backgroundColor &&
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nextBackground < canvas.width
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) {
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nextBackground++;
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}
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const width = nextBackground - x;
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const name = `${prefix}_${letter}`;
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const sprite = { x, y, height, width, name };
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x = nextBackground + 1;
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return sprite;
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});
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};
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const letterWidths = {};
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const sprites = [
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...getLetters(88, "GEN_TEXT_SELECTED"),
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...getLetters(96, "GEN_TEXT")
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];
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sprites.forEach(sprite => {
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letterWidths[sprite.name] = sprite.width;
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});
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return [letterWidths, getSpriteUrisFromImg(img, sprites)];
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}
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// A promise that, given an array buffer returns a skin style object
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async function skinParser(zipFileBuffer) {
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const zip = await JSZip.loadAsync(zipFileBuffer);
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const [
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colors,
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playlistStyle,
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images,
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cursors,
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region,
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genTextSprites
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] = await Promise.all([
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genColors(zip),
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genPlaylistStyle(zip),
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genImages(zip),
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genCursors(zip),
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genRegion(zip),
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genGenTextSprites(zip)
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]);
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const [genLetterWidths, genTextImages] = genTextSprites || [null, {}];
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return {
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colors,
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playlistStyle,
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images: { ...images, ...genTextImages },
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genLetterWidths,
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cursors,
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region
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};
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}
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export default skinParser;
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