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https://github.com/captbaritone/webamp.git
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* Remove parent wrapper, add filtering out closed windows * Add the rest of window manager changes (vscode ignores whitespace) * Make prettier happy
220 lines
6.3 KiB
JavaScript
220 lines
6.3 KiB
JavaScript
import React from "react";
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import PropTypes from "prop-types";
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import { connect } from "react-redux";
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import {
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snapDiffManyToMany,
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boundingBox,
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snapWithinDiff,
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snap,
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traceConnection,
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applyDiff,
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applyMultipleDiffs
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} from "../snapUtils";
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import { getWindowsInfo, getWindowHidden, getWindowOpen } from "../selectors";
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import { updateWindowPositions } from "../actionCreators";
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import { WINDOW_HEIGHT, WINDOW_WIDTH } from "../constants";
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import { calculateBoundingBox } from "../utils";
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const abuts = (a, b) => {
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// TODO: This is kinda a hack. They should really be touching, not just within snapping distance.
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// Also, overlapping should not count.
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const wouldMoveTo = snap(a, b);
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return wouldMoveTo.x !== undefined || wouldMoveTo.y !== undefined;
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};
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class WindowManager extends React.Component {
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componentDidMount() {
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this.centerWindows();
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}
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centerWindows = () => {
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const { container } = this.props;
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const rect = container.getBoundingClientRect();
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const offsetLeft = rect.left + window.scrollX;
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const offsetTop = rect.top + window.scrollY;
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const width = container.scrollWidth;
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const height = container.scrollHeight;
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if (this.props.windowsInfo.some(w => w.x == null || w.y == null)) {
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// Some windows do not have an initial position, so we'll come up
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// with your own layout.
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const windowPositions = {};
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const keys = this.windowKeys();
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const totalHeight = keys.length * WINDOW_HEIGHT;
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const globalOffsetLeft = Math.max(0, width / 2 - WINDOW_WIDTH / 2);
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const globalOffsetTop = Math.max(0, height / 2 - totalHeight / 2);
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keys.forEach((key, i) => {
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const offset = WINDOW_HEIGHT * i;
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windowPositions[key] = {
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x: Math.ceil(offsetLeft + globalOffsetLeft),
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y: Math.ceil(offsetTop + (globalOffsetTop + offset))
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};
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});
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this.props.updateWindowPositions(windowPositions);
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} else {
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// A layout has been suplied. We will compute the bounding box and
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// center the given layout.
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const bounding = calculateBoundingBox(
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this.props.windowsInfo.filter(w => this.props.getWindowOpen(w.key))
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);
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const boxHeight = bounding.bottom - bounding.top;
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const boxWidth = bounding.right - bounding.left;
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const move = {
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x: Math.ceil(offsetLeft + (width - boxWidth) / 2),
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y: Math.ceil(offsetTop + (height - boxHeight) / 2)
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};
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const newPositions = this.props.windowsInfo.reduce(
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(pos, w) => ({ ...pos, [w.key]: { x: move.x + w.x, y: move.y + w.y } }),
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{}
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);
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this.props.updateWindowPositions(newPositions);
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}
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};
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movingAndStationaryNodes(key) {
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const windows = this.props.windowsInfo.filter(
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w =>
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this.props.windows[w.key] != null && !this.props.getWindowHidden(w.key)
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);
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const targetNode = windows.find(node => node.key === key);
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let movingSet = new Set([targetNode]);
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// Only the main window brings other windows along.
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if (key === "main") {
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const findAllConnected = traceConnection(abuts);
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movingSet = findAllConnected(windows, targetNode);
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}
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const stationary = windows.filter(w => !movingSet.has(w));
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const moving = Array.from(movingSet);
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return [moving, stationary];
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}
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handleMouseDown = (key, e) => {
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if (!e.target.classList.contains("draggable")) {
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return;
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}
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// Prevent dragging from highlighting text.
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e.preventDefault();
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const [moving, stationary] = this.movingAndStationaryNodes(key);
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const mouseStart = { x: e.clientX, y: e.clientY };
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// Aparently this is crazy across browsers.
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const browserSize = {
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width: Math.max(
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document.body.scrollWidth,
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document.documentElement.scrollWidth,
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document.body.offsetWidth,
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document.documentElement.offsetWidth,
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document.body.clientWidth,
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document.documentElement.clientWidth
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),
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height: Math.max(
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document.body.scrollHeight,
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document.documentElement.scrollHeight,
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document.body.offsetHeight,
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document.documentElement.offsetHeight,
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document.body.clientHeight,
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document.documentElement.clientHeight
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)
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};
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const box = boundingBox(moving);
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const handleMouseMove = ee => {
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const proposedDiff = {
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x: ee.clientX - mouseStart.x,
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y: ee.clientY - mouseStart.y
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};
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const proposedWindows = moving.map(node => ({
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...node,
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...applyDiff(node, proposedDiff)
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}));
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const proposedBox = {
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...box,
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...applyDiff(box, proposedDiff)
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};
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const snapDiff = snapDiffManyToMany(proposedWindows, stationary);
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const withinDiff = snapWithinDiff(proposedBox, browserSize);
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const finalDiff = applyMultipleDiffs(proposedDiff, snapDiff, withinDiff);
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const windowPositionDiff = moving.reduce((diff, window) => {
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diff[window.key] = applyDiff(window, finalDiff);
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return diff;
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}, {});
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this.props.updateWindowPositions(windowPositionDiff);
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};
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const removeListeners = () => {
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window.removeEventListener("mousemove", handleMouseMove);
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window.removeEventListener("mouseup", removeListeners);
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};
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window.addEventListener("mouseup", removeListeners);
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window.addEventListener("mousemove", handleMouseMove);
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};
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// Keys for the visible windows
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windowKeys() {
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// TODO: Iterables can probably do this better.
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return Object.keys(this.props.windows).filter(
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key => !!this.props.windows[key]
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);
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}
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render() {
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const style = {
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position: "absolute",
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top: 0,
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left: 0
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};
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const windows = this.props.windowsInfo.filter(
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w => this.props.windows[w.key]
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);
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return windows.map(w => (
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<div
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key={w.key}
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onMouseDown={e => this.handleMouseDown(w.key, e)}
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style={{ ...style, transform: `translate(${w.x}px, ${w.y}px)` }}
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>
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{this.props.windows[w.key]}
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</div>
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));
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}
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}
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WindowManager.propTypes = {
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windows: PropTypes.object.isRequired,
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container: PropTypes.instanceOf(Element).isRequired
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};
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const mapStateToProps = state => ({
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windowsInfo: getWindowsInfo(state),
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getWindowHidden: getWindowHidden(state),
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getWindowOpen: getWindowOpen(state)
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});
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const mapDispatchToProps = {
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updateWindowPositions
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};
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export default connect(
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mapStateToProps,
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mapDispatchToProps
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)(WindowManager);
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