webamp/js/components/MainWindow/Marquee.js
2018-01-03 19:52:00 -08:00

165 lines
4.7 KiB
JavaScript

// Single line text display that can animate and hold multiple registers
// Knows how to display various modes like tracking, volume, balance, etc.
import React from "react";
import { connect } from "react-redux";
import { getTimeStr } from "../../utils";
import { STEP_MARQUEE } from "../../actionTypes";
import CharacterString from "../CharacterString";
import { getMediaText } from "../../selectors";
const CHAR_WIDTH = 5;
// Always positive modulus
export const mod = (n, m) => (n % m + m) % m;
export const getBalanceText = balance => {
if (balance === 0) {
return "Balance: Center";
}
const direction = balance > 0 ? "Right" : "Left";
return `Balance: ${Math.abs(balance)}% ${direction}`;
};
export const getVolumeText = volume => `Volume: ${volume}%`;
export const getPositionText = (duration, seekToPercent) => {
const newElapsedStr = getTimeStr(duration * seekToPercent / 100, false);
const durationStr = getTimeStr(duration, false);
return `Seek to: ${newElapsedStr}/${durationStr} (${seekToPercent}%)`;
};
export const getDoubleSizeModeText = enabled =>
`${enabled ? "Disable" : "Enable"} doublesize mode`;
const formatHz = hz => (hz < 1000 ? `${hz}HZ` : `${hz / 1000}KHZ`);
// Format a number as a string, ensuring it has a + or - sign
const ensureSign = num => (num > 0 ? `+${num}` : num.toString());
// Round to 1 and exactly 1 decimal point
const roundToTenths = num => (Math.round(num * 10) / 10).toFixed(1);
export const getEqText = (band, level) => {
const db = roundToTenths((level - 50) / 50 * 12);
const label = band === "preamp" ? "Preamp" : formatHz(band);
return `EQ: ${label} ${ensureSign(db)} DB`;
};
const isLong = text => text.length > 30;
// Given text and step, how many pixels should it be shifted?
export const stepOffset = (text, step, pixels) => {
if (!isLong(text)) {
return 0;
}
const stepOffsetWidth = step * CHAR_WIDTH; // Steps move one char at a time
const offset = stepOffsetWidth + pixels;
const stringLength = text.length * CHAR_WIDTH;
return mod(offset, stringLength);
};
// Format an int as pixels
export const pixelUnits = pixels => `${pixels}px`;
// If text is wider than the marquee, it needs to loop
export const loopText = text => (isLong(text) ? text + text : text);
class Marquee extends React.Component {
constructor(props) {
super(props);
this.state = { stepping: true, dragOffset: 0 };
this.handleMouseDown = this.handleMouseDown.bind(this);
this.stepHandle = null;
}
componentDidMount() {
const step = () => {
this.stepHandle = setTimeout(() => {
if (this.state.stepping) {
this.props.dispatch({ type: STEP_MARQUEE });
}
step();
}, 220);
};
step();
}
componentWillUnmount() {
if (this.stepHandle) {
clearTimeout(this.stepHandle);
}
}
handleMouseDown(e) {
const xStart = e.clientX;
this.setState({ stepping: false });
const handleMouseMove = ee => {
const diff = ee.clientX - xStart;
this.setState({ dragOffset: -diff });
};
const handleMouseUp = () => {
document.removeEventListener("mousemove", handleMouseMove);
// TODO: Remove this listener
setTimeout(() => {
this.setState({ stepping: true });
}, 1000);
document.removeEventListener("mouseUp", handleMouseUp);
};
document.addEventListener("mousemove", handleMouseMove);
document.addEventListener("mouseup", handleMouseUp);
}
render() {
const { text, marqueeStep } = this.props;
const offset = stepOffset(text, marqueeStep, this.state.dragOffset);
const marginLeft = pixelUnits(-offset);
return (
<div
id="marquee"
className="text"
onMouseDown={this.handleMouseDown}
title="Song Title"
>
<CharacterString style={{ marginLeft }}>
{loopText(text)}
</CharacterString>
</div>
);
}
}
const getMarqueeText = state => {
if (state.userInput.userMessage != null) {
return state.userInput.userMessage;
}
switch (state.userInput.focus) {
case "balance":
return getBalanceText(state.media.balance);
case "volume":
return getVolumeText(state.media.volume);
case "position":
return getPositionText(state.media.length, state.userInput.scrubPosition);
case "double":
return getDoubleSizeModeText(state.display.doubled);
case "eq":
const band = state.userInput.bandFocused;
return getEqText(band, state.equalizer.sliders[band]);
default:
break;
}
if (state.playlist.currentTrack != null) {
return getMediaText(state);
}
return "Winamp 2.91";
};
// TODO: Define map state to props
export default connect(state => ({
marqueeStep: state.display.marqueeStep,
text: getMarqueeText(state)
}))(Marquee);