webamp/winamp.js
2014-11-12 11:00:37 -08:00

618 lines
21 KiB
JavaScript
Executable file

/* Helpful wrapper for the native <audio> element */
function Media (audioId) {
this.audio = document.getElementById(audioId);
/* Properties */
this.timeElapsed = function() {
return this.audio.currentTime;
}
this.timeRemaining = function() {
return this.audio.duration - this.audio.currentTime;
}
this.timeElapsedObject = function() {
return this._timeObject(this.timeElapsed());
}
this.timeRemainingObject = function() {
return this._timeObject(this.timeRemaining());
}
this.percentComplete = function() {
return (this.audio.currentTime / this.audio.duration) * 100;
}
/* Actions */
this.previous = function() {
// Implement this when we support playlists
};
this.play = function() {
this.audio.play();
};
this.pause = function() {
this.audio.pause();
};
this.stop = function() {
this.audio.pause();
this.audio.currentTime = 0;
};
this.next = function() {
// Implement this when we support playlists
};
this.toggleRepeat = function() {
this.audio.loop = !this.audio.loop;
};
this.toggleShuffle = function() {
// Not implemented
};
/* Actions with arguments */
this.seekToPercentComplete = function(percent) {
this.audio.currentTime = this.audio.duration * (percent/100);
this.audio.play();
};
// From 0-1
this.setVolume = function(volume) {
this.audio.volume = volume;
};
this.loadFile = function(file) {
this.audio.setAttribute('src', file);
};
/* Listeners */
this.addEventListener = function(event, callback) {
this.audio.addEventListener(event, callback);
};
/* Helpers */
this._timeObject = function(time) {
var minutes = Math.floor(time / 60);
var seconds = time - (minutes * 60);
return [
Math.floor(minutes / 10),
Math.floor(minutes % 10),
Math.floor(seconds / 10),
Math.floor(seconds % 10)
];
}
}
function Winamp () {
self = this;
this.media = new Media('player');
this.skinManager = new SkinManager();
this.font = new Font();
this.nodes = {
'option': document.getElementById('option'),
'close': document.getElementById('close'),
'shade': document.getElementById('shade'),
'position': document.getElementById('position'),
'fileInput': document.getElementById('file-input'),
'volumeMessage': document.getElementById('volume-message'),
'balanceMessage': document.getElementById('balance-message'),
'songTitle': document.getElementById('song-title'),
'time': document.getElementById('time'),
'shadeTime': document.getElementById('shade-time'),
'previous': document.getElementById('previous'),
'play': document.getElementById('play'),
'pause': document.getElementById('pause'),
'stop': document.getElementById('stop'),
'next': document.getElementById('next'),
'eject': document.getElementById('eject'),
'repeat': document.getElementById('repeat'),
'shuffle': document.getElementById('shuffle'),
'volume': document.getElementById('volume'),
'kbps': document.getElementById('kbps'),
'khz': document.getElementById('khz'),
'balance': document.getElementById('balance'),
'playPause': document.getElementById('play-pause'),
'workIndicator': document.getElementById('work-indicator'),
'winamp': document.getElementById('winamp'),
'titleBar': document.getElementById('title-bar'),
};
// make window dragable
this.nodes.titleBar.addEventListener('mousedown',function(e){
if(e.target !== this) {
// prevent going into drag mode when clicking any of the title bar's icons
// by making sure the click was made directly on the titlebar
return true;
}
// get starting window position
var winampElm = self.nodes.winamp;
// if the element was 'absolutely' positioned we could simply use offsetLeft / offsetTop
// however the element is 'relatively' positioned so we're using style.left
// parseInt is used to remove the 'px' postfix from the value
var winStartLeft = parseInt(winampElm.style.left || 0,10),
winStartTop = parseInt(winampElm.style.top || 0,10);
// get starting mouse position
var mouseStartLeft = e.clientX,
mouseStartTop = e.clientY;
// mouse move handler function while mouse is down
function handleMove(e) {
// get current mouse position
var mouseLeft = e.clientX,
mouseTop = e.clientY;
// calculate difference offsets
var diffLeft = mouseLeft-mouseStartLeft,
diffTop = mouseTop-mouseStartTop;
// move window to new position
winampElm.style.left = (winStartLeft+diffLeft)+"px";
winampElm.style.top = (winStartTop+diffTop)+"px";
}
// mouse button up
function handleUp() {
removeListeners();
}
function removeListeners() {
window.removeEventListener('mousemove',handleMove);
window.removeEventListener('mouseup',handleUp);
}
window.addEventListener('mousemove',handleMove);
window.addEventListener('mouseup',handleUp);
});
this.nodes.option.onclick = function() {
text = "Enter an Internet location to open here:\n";
text += "For example: http://www.server.com/file.mp3"
file = window.prompt(text, '');
if(file != null) {
self.startFile(file, file);
self.media.play();
self.setStatus('play');
}
}
this.nodes.close.onclick = function() {
self.media.stop();
self.setStatus('stop'); // Currently unneeded
self.nodes.winamp.classList.add('closed');
}
this.media.addEventListener('timeupdate', function() {
self.nodes.position.value = self.media.percentComplete();
self.updateTime();
});
this.media.addEventListener('ended', function() {
self.hideMetaInfo();
self.setStatus('stop');
});
this.media.addEventListener('waiting', function() {
self.nodes.workIndicator.classList.add('selected');
});
this.media.addEventListener('playing', function() {
self.nodes.workIndicator.classList.remove('selected');
});
this.nodes.shade.onclick = function() {
self.nodes.winamp.classList.toggle('shade');
}
this.nodes.time.onclick = function() {
this.classList.toggle('countdown');
self.updateTime();
}
this.nodes.shadeTime.onclick = function() {
self.nodes.time.classList.toggle('countdown');
self.updateTime();
}
this.nodes.previous.onclick = function() {
// Implement this when we support playlists
}
this.nodes.play.onclick = function() {
self.showMetaInfo();
self.media.play();
self.setStatus('play');
}
this.nodes.pause.onclick = function() {
self.media.pause();
self.setStatus('pause');
}
this.nodes.stop.onclick = function() {
self.media.stop();
self.setStatus('stop');
self.hideMetaInfo();
}
this.nodes.next.onclick = function() {
// Implement this when we support playlists
}
this.nodes.eject.onclick = function() {
self.nodes.fileInput.click();
}
this.nodes.fileInput.onchange = function(e){
var file = e.target.files[0];
if(file) {
self.startFileViaReference(file);
}
}
this.nodes.volume.onmousedown = function() {
self.nodes.winamp.classList.add('setting-volume');
}
this.nodes.volume.onmouseup = function() {
self.nodes.winamp.classList.remove('setting-volume');
}
this.nodes.volume.oninput = function() {
self.setVolume(this.value);
}
this.nodes.position.onmousedown = function() {
self.media.pause();
}
this.nodes.position.onchange = function() {
self.media.seekToPercentComplete(this.value);
}
this.nodes.balance.onmousedown = function() {
self.nodes.winamp.classList.add('setting-balance');
}
this.nodes.balance.onmouseup = function() {
self.nodes.winamp.classList.remove('setting-balance');
}
this.nodes.balance.oninput = function() {
self.setBalance(this.value);
}
this.nodes.repeat.onclick = function() {
toggleRepeat();
}
this.nodes.shuffle.onclick = function() {
toggleShuffle();
}
/* Functions */
this.showMetaInfo = function() {
this.nodes.khz.style.display='block';
this.nodes.kbps.style.display='block';
this.nodes.position.style.display='block';
this.nodes.time.style.display='block';
};
this.hideMetaInfo = function() {
this.nodes.khz.style.display='';
this.nodes.kbps.style.display='';
this.nodes.position.style.display='';
this.nodes.time.style.display='';
};
this.setStatus = function(className) {
self.nodes.playPause.removeAttribute("class");
self.nodes.playPause.classList.add(className);
}
// From 0-100
this.setVolume = function(volume) {
var percent = volume / 100;
sprite = Math.round(percent * 28);
offset = (sprite - 1) * 15;
self.media.setVolume(percent);
self.nodes.volume.style.backgroundPosition = '0 -' + offset + 'px';
string = 'Volume: ' + volume + '%';
self.font.setNodeToString(self.nodes.volumeMessage, string);
// This shouldn't trigger an infinite loop with volume.onchange(),
// since the value will be the same
self.nodes.volume.value = volume;
}
this.setBalance = function(balance) {
var string = '';
if(balance == 0) {
string = 'Balance: Center';
} else if(balance > 0) {
string = 'Balance: ' + balance + '% Right';
} else {
string = 'Balance: ' + Math.abs(balance) + '% Left';
}
self.font.setNodeToString(self.nodes.balanceMessage, string);
balance = Math.abs(balance) / 100
sprite = Math.round(balance * 28);
offset = (sprite - 1) * 15;
self.nodes.balance.style.backgroundPosition = '-9px -' + offset + 'px';
}
function toggleRepeat() {
self.media.toggleRepeat();
self.nodes.repeat.classList.toggle('selected');
}
function toggleShuffle() {
self.media.toggleShuffle();
self.nodes.shuffle.classList.toggle('selected');
}
// TODO: Refactor this function
this.updateTime = function() {
self.updateShadePositionClass();
var shadeMinusCharacter = ' ';
if(this.nodes.time.classList.contains('countdown')) {
digits = this.media.timeRemainingObject();
var shadeMinusCharacter = '-';
} else {
digits = this.media.timeElapsedObject();
}
this.font.displayCharacterInNode(shadeMinusCharacter, document.getElementById('shade-minus-sign'));
html = digitHtml(digits[0]);
document.getElementById('minute-first-digit').innerHTML = '';
document.getElementById('minute-first-digit').appendChild(html);
this.font.displayCharacterInNode(digits[0], document.getElementById('shade-minute-first-digit'));
html = digitHtml(digits[1]);
document.getElementById('minute-second-digit').innerHTML = '';
document.getElementById('minute-second-digit').appendChild(html);
this.font.displayCharacterInNode(digits[1], document.getElementById('shade-minute-second-digit'));
html = digitHtml(digits[2]);
document.getElementById('second-first-digit').innerHTML = '';
document.getElementById('second-first-digit').appendChild(html);
this.font.displayCharacterInNode(digits[2], document.getElementById('shade-second-first-digit'));
html = digitHtml(digits[3]);
document.getElementById('second-second-digit').innerHTML = '';
document.getElementById('second-second-digit').appendChild(html);
this.font.displayCharacterInNode(digits[3], document.getElementById('shade-second-second-digit'));
}
// In shade mode, the position slider shows up differently depending on if
// it's near the start, middle or end of its progress
this.updateShadePositionClass = function() {
self.nodes.position.removeAttribute("class");
if(self.nodes.position.value <= 33) {
self.nodes.position.classList.add('left');
} else if(self.nodes.position.value >= 66) {
self.nodes.position.classList.add('right');
}
}
this.dragenter = function(e) {
e.stopPropagation();
e.preventDefault();
}
this.dragover = function(e) {
e.stopPropagation();
e.preventDefault();
}
this.drop = function(e) {
e.stopPropagation();
e.preventDefault();
var dt = e.dataTransfer;
var file = dt.files[0];
self.startFileViaReference(file);
}
this.nodes.winamp.addEventListener('dragenter', this.dragenter);
this.nodes.winamp.addEventListener('dragover', this.dragover);
this.nodes.winamp.addEventListener('drop', this.drop);
this.startFileViaReference = function(fileReference) {
var objectUrl = URL.createObjectURL(fileReference);
self.startFile(objectUrl, fileReference.name);
}
this.startFile = function(file, fileName) {
self.loadFile(file, fileName);
self.showMetaInfo();
self.media.play();
self.setStatus('play');
}
this.loadFile = function(file, fileName) {
this.media.loadFile(file);
fileName += ' *** '
this.font.setNodeToString(document.getElementById('song-title'), fileName)
this.font.setNodeToString(document.getElementById('kbps'), "128")
this.font.setNodeToString(document.getElementById('khz'), "44")
this.updateTime();
}
function digitHtml(digit) {
horizontalOffset = digit * 9;
div = document.createElement('div');
div.classList.add('digit');
div.style.backgroundPosition = '-' + horizontalOffset + 'px 0';
div.innerHTML = digit;
return div;
}
this.marqueeLoop = function() {
setTimeout(function () {
var text = self.nodes.songTitle.firstChild;
// Only scroll if the text is too long
if(text.childNodes.length > 30) {
var characterNode = text.firstChild;
text.removeChild(characterNode);
text.appendChild(characterNode);
self.marqueeLoop();
}
}, 220)
}
}
Font = function() {
this.setNodeToString = function(node, string) {
stringElement = this.stringNode(string);
node.innerHTML = '';
node.appendChild(stringElement);
}
this.stringNode = function(string) {
parentDiv = document.createElement('div');
for (var i = 0, len = string.length; i < len; i++) {
char = string[i].toLowerCase();
parentDiv.appendChild(this.characterNode(char));
}
return parentDiv;
}
this.characterNode = function(char) {
return this.displayCharacterInNode(char, document.createElement('div'));
}
this.displayCharacterInNode = function(character, node) {
position = this.charPosition(character);
row = position[0];
column = position[1];
verticalOffset = row * 6;
horizontalOffset = column * 5;
x = '-' + horizontalOffset + 'px';
y = '-' + verticalOffset + 'px'
node.style.backgroundPosition = x + ' ' + y;
node.classList.add('character');
// Spaces cause a strange issue with inline-block elements
if(character == ' ') character = '&nbsp;';
node.innerHTML = character;
return node;
}
this.charPosition = function(char) {
position = this.fontLookup[char];
if(!position) {
return this.fontLookup[' '];
}
return position;
}
/* XXX There are too many " " and "_" characters */
this.fontLookup = {
"a": [0,0], "b": [0,1], "c": [0,2], "d": [0,3], "e": [0,4], "f": [0,5],
"g": [0,6], "h": [0,7], "i": [0,8], "j": [0,9], "k": [0,10],
"l": [0,11], "m": [0,12], "n": [0,13], "o": [0,14], "p": [0,15],
"q": [0,16], "r": [0,17], "s": [0,18], "t": [0,19], "u": [0,20],
"v": [0,21], "w": [0,22], "x": [0,23], "y": [0,24], "z": [0,25],
"\"": [0,26], "@": [0,27], " ": [0,29], "0": [1,0], "1": [1,1],
"2": [1,2], "3": [1,3], "4": [1,4], "5": [1,5], "6": [1,6], "7": [1,7],
"8": [1,8], "9": [1,9], " ": [1,10], "_": [1,11], ":": [1,12],
"(": [1,13], ")": [1,14], "-": [1,15], "'": [1,16], "!": [1,17],
"_": [1,18], "+": [1,19], "\\": [1,20], "/": [1,21], "[": [1,22],
"]": [1,23], "^": [1,24], "&": [1,25], "%": [1,26], ".": [1,27],
"=": [1,28], "$": [1,29], "#": [1,30], "Å": [2,0], "Ö": [2,1],
"Ä": [2,2], "?": [2,3], "*": [2,4], " ": [2,5]
};
}
SkinManager = function() {
var self = this;
this.skinImages = {
"#winamp": "MAIN.BMP",
"#title-bar": "TITLEBAR.BMP",
"#title-bar #option": "TITLEBAR.BMP",
"#title-bar #minimize": "TITLEBAR.BMP",
"#title-bar #shade": "TITLEBAR.BMP",
"#title-bar #close": "TITLEBAR.BMP",
".status #clutter-bar": "TITLEBAR.BMP",
".status #play-pause": "PLAYPAUS.BMP",
".status #play-pause.play #work-indicator": "PLAYPAUS.BMP",
".status #time #minus-sign": "NUMBERS.BMP",
".media-info .mono-stereo div": "MONOSTER.BMP",
"#volume": "VOLUME.BMP",
"#volume::-webkit-slider-thumb": "VOLUME.BMP",
"#volume::-moz-range-thumb": "VOLUME.BMP",
"#balance": "BALANCE.BMP",
"#balance::-webkit-slider-thumb": "VOLUME.BMP",
"#balance::-moz-range-thumb": "VOLUME.BMP",
".windows div": "SHUFREP.BMP",
"#position": "POSBAR.BMP",
"#position::-webkit-slider-thumb": "POSBAR.BMP",
"#position::-moz-range-thumb": "POSBAR.BMP",
".actions div": "CBUTTONS.BMP",
"#eject": "CBUTTONS.BMP",
".shuffle-repeat div": "SHUFREP.BMP",
".character": "TEXT.BMP",
".digit": "NUMBERS.BMP",
".shade #position": "TITLEBAR.BMP",
".shade #position::-webkit-slider-thumb": "TITLEBAR.BMP",
".shade #position::-moz-range-thumb": "TITLEBAR.BMP",
};
this.setSkinByName = function(name) {
url = "https://cdn.rawgit.com/captbaritone/winamp-skins/master/v2/" + name;
self.setSkinByUrl(url);
}
this.setSkinByUrl = function(skinPath) {
skinPath += "/";
cssRules = '';
for(var selector in self.skinImages) {
var value = "background-image: url(" + skinPath + self.skinImages[selector] + ");";
cssRules += selector + "{" + value + "}\n";
var style = document.createElement('style');
style.type = 'text/css';
style.appendChild(document.createTextNode(cssRules));
document.getElementsByTagName("head")[0].appendChild(style);
}
}
}
keylog = [];
trigger = [78,85,76,27,76,27,83,79,70,84];
// Easter Egg
document.onkeyup = function(e){
keylog.push(e.which);
keylog = keylog.slice(-10);
if(keylog.toString() == trigger.toString()) {
document.getElementById('winamp').classList.toggle('llama');
}
}
function anchorArgument(argument, defaultValue) {
args = [];
pairs = window.location.hash.slice(1).split("&");
for (var i = 0, len = pairs.length; i < len; i++) {
pair = pairs[i];
eq = pair.indexOf("=");
if(eq) {
key = decodeURIComponent(pair.slice(0, eq));
value = decodeURIComponent(pair.slice(eq + 1));
args[key] = value;
}
}
return args[argument] ? args[argument] : defaultValue;
}
volume = anchorArgument('volume', 50);
balance = anchorArgument('volume', 0);
file = anchorArgument('m', 'https://mediacru.sh/download/Q2HAoRHE-JvD.mp3');
fileName = anchorArgument('name', "1. DJ Mike Llama - Llama Whippin' Intro <0:05>");
skin = anchorArgument('skin', "base-2.91");
skinUrl = anchorArgument('skin-url', false);
winamp = new Winamp();
// XXX These should be moved to a constructor, but I can't figure out how
winamp.setVolume(volume);
winamp.setBalance(balance);
winamp.loadFile(file, fileName);
winamp.marqueeLoop();
if(skinUrl) {
winamp.skinManager.setSkinByUrl(skinUrl);
} else {
winamp.skinManager.setSkinByName(skin);
}