webamp/js/components/Visualizer.js
2020-04-06 19:50:20 -07:00

337 lines
9.9 KiB
JavaScript

import React from "react";
import { connect } from "react-redux";
import { toggleVisualizerStyle } from "../actionCreators";
import { getWindowShade, getVisualizerStyle } from "../selectors";
import { VISUALIZERS, MEDIA_STATUS } from "../constants";
const PIXEL_DENSITY = 2;
const NUM_BARS = 20;
const BAR_WIDTH = 3 * PIXEL_DENSITY;
const BAR_PEAK_DROP_RATE = 0.01;
const GRADIENT_COLOR_COUNT = 16;
const PEAK_COLOR_INDEX = 23;
// Return the average value in a slice of dataArray
function sliceAverage(dataArray, sliceWidth, sliceNumber) {
const start = sliceWidth * sliceNumber;
const end = start + sliceWidth;
let sum = 0;
for (let i = start; i < end; i++) {
sum += dataArray[i];
}
return sum / sliceWidth;
}
function octaveBucketsForBufferLength(bufferLength) {
const octaveBuckets = new Array(NUM_BARS).fill(0);
const minHz = 200;
const maxHz = 22050;
const octaveStep = Math.pow(maxHz / minHz, 1 / NUM_BARS);
octaveBuckets[0] = 0;
octaveBuckets[1] = minHz;
for (let i = 2; i < NUM_BARS - 1; i++) {
octaveBuckets[i] = octaveBuckets[i - 1] * octaveStep;
}
octaveBuckets[NUM_BARS - 1] = maxHz;
for (let i = 0; i < NUM_BARS; i++) {
const octaveIdx = Math.floor((octaveBuckets[i] / maxHz) * bufferLength);
octaveBuckets[i] = octaveIdx;
}
return octaveBuckets;
}
// Pre-render the background grid
function preRenderBg(width, height, bgColor, fgColor, windowShade) {
// Off-screen canvas for pre-rendering the background
const bgCanvas = document.createElement("canvas");
bgCanvas.width = width;
bgCanvas.height = height;
const distance = 2 * PIXEL_DENSITY;
const bgCanvasCtx = bgCanvas.getContext("2d");
bgCanvasCtx.fillStyle = bgColor;
bgCanvasCtx.fillRect(0, 0, width, height);
if (!windowShade) {
bgCanvasCtx.fillStyle = fgColor;
for (let x = 0; x < width; x += distance) {
for (let y = PIXEL_DENSITY; y < height; y += distance) {
bgCanvasCtx.fillRect(x, y, PIXEL_DENSITY, PIXEL_DENSITY);
}
}
}
return bgCanvas;
}
function preRenderBar(height, colors, renderHeight) {
/**
* The order of the colours is commented in the file: the fist two colours
* define the background and dots (check it to see what are the dots), the
* next 16 colours are the analyzer's colours from top to bottom, the next
* 5 colours are the oscilloscope's ones, from center to top/bottom, the
* last colour is for the analyzer's peak markers.
*/
// Off-screen canvas for pre-rendering a single bar gradient
const barCanvas = document.createElement("canvas");
barCanvas.width = BAR_WIDTH;
barCanvas.height = height;
const offset = 2; // The first two colors are for the background;
const gradientColors = colors.slice(offset, offset + GRADIENT_COLOR_COUNT);
const barCanvasCtx = barCanvas.getContext("2d");
const multiplier = GRADIENT_COLOR_COUNT / renderHeight;
// In shade mode, the five colors are, from top to bottom:
// 214, 102, 0 -- 3
// 222, 165, 24 -- 6
// 148, 222, 33 -- 9
// 57, 181, 16 -- 12
// 24, 132, 8 -- 15
// TODO: This could probably be improved by iterating backwards
for (let i = 0; i < renderHeight; i++) {
const colorIndex = GRADIENT_COLOR_COUNT - 1 - Math.floor(i * multiplier);
barCanvasCtx.fillStyle = gradientColors[colorIndex];
const y = height - i * PIXEL_DENSITY;
barCanvasCtx.fillRect(0, y, BAR_WIDTH, PIXEL_DENSITY);
}
return barCanvas;
}
class Visualizer extends React.Component {
componentDidMount() {
this.barPeaks = new Array(NUM_BARS).fill(0);
this.barPeakFrames = new Array(NUM_BARS).fill(0);
this.canvasCtx = this.canvas.getContext("2d");
this.canvasCtx.imageSmoothingEnabled = false;
this.setStyle();
// Kick off the animation loop
const loop = () => {
if (this.props.status === MEDIA_STATUS.PLAYING) {
if (this.props.dummyVizData) {
Object.keys(this.props.dummyVizData).forEach((i) => {
this._printBar(i, this.props.dummyVizData[i]);
});
} else {
this.paintFrame();
}
}
this._animationRequest = window.requestAnimationFrame(loop);
};
loop();
}
componentWillUnmount() {
if (this._animationRequest) {
window.cancelAnimationFrame(this._animationRequest);
}
}
componentDidUpdate() {
this.setStyle();
// Redraw the current frame, since the skin may have changed.
this.paintFrame();
}
_renderWidth() {
return this.props.width;
}
_renderHeight() {
return this.props.height;
}
_height() {
return this.props.height * PIXEL_DENSITY;
}
_width() {
return this.props.width * PIXEL_DENSITY;
}
setStyle() {
if (!this.props.colors) {
return;
}
// TODO: Split this into to methods. One for skin update, one for style
// update.
this.preRenderBg();
this.preRenderBar();
this.props.analyser.fftSize = 2048;
if (this.props.style === VISUALIZERS.OSCILLOSCOPE) {
this.bufferLength = this.props.analyser.fftSize;
this.dataArray = new Uint8Array(this.bufferLength);
} else if (this.props.style === VISUALIZERS.BAR) {
this.bufferLength = this.props.analyser.frequencyBinCount;
this.dataArray = new Uint8Array(this.bufferLength);
if (!this.octaveBuckets) {
this.octaveBuckets = octaveBucketsForBufferLength(this.bufferLength);
}
}
}
// Pre-render the background grid
preRenderBg() {
this.bgCanvas = preRenderBg(
this._width(),
this._height(),
this.props.colors[0],
this.props.colors[1],
this.props.windowShade
);
}
// Pre-render the bar gradient
preRenderBar() {
this.barCanvas = preRenderBar(
this._height(),
this.props.colors,
this._renderHeight()
);
}
paintFrame() {
switch (this.props.style) {
case VISUALIZERS.OSCILLOSCOPE:
this.canvasCtx.drawImage(this.bgCanvas, 0, 0);
this._paintOscilloscopeFrame();
break;
case VISUALIZERS.BAR:
this.canvasCtx.drawImage(this.bgCanvas, 0, 0);
this._paintBarFrame();
break;
default:
this.canvasCtx.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
_paintOscilloscopeFrame() {
this.props.analyser.getByteTimeDomainData(this.dataArray);
this.canvasCtx.lineWidth = PIXEL_DENSITY;
// Just use one of the viscolors for now
this.canvasCtx.strokeStyle = this.props.colors[18];
// Since dataArray has more values than we have pixels to display, we
// have to average several dataArray values per pixel. We call these
// groups slices.
//
// We use the 2x scale here since we only want to plot values for
// "real" pixels.
const sliceWidth =
Math.floor(this.bufferLength / this._width()) * PIXEL_DENSITY;
const h = this._height();
this.canvasCtx.beginPath();
// Iterate over the width of the canvas in "real" pixels.
for (let j = 0; j <= this._renderWidth(); j++) {
const amplitude = sliceAverage(this.dataArray, sliceWidth, j);
const percentAmplitude = amplitude / 255; // dataArray gives us bytes
const y = (1 - percentAmplitude) * h; // flip y
const x = j * PIXEL_DENSITY;
// Canvas coordinates are in the middle of the pixel by default.
// When we want to draw pixel perfect lines, we will need to
// account for that here
if (x === 0) {
this.canvasCtx.moveTo(x, y);
} else {
this.canvasCtx.lineTo(x, y);
}
}
this.canvasCtx.stroke();
}
_printBar(x, height, peakHeight) {
height = Math.ceil(height) * PIXEL_DENSITY;
peakHeight = Math.ceil(peakHeight) * PIXEL_DENSITY;
if (height > 0 || peakHeight > 0) {
const y = this._height() - height;
const ctx = this.canvasCtx;
// Draw the gradient
const b = BAR_WIDTH;
if (height > 0) {
ctx.drawImage(this.barCanvas, 0, y, b, height, x, y, b, height);
}
// Draw the gray peak line
if (!this.props.windowShade) {
const peakY = this._height() - peakHeight;
ctx.fillStyle = this.props.colors[PEAK_COLOR_INDEX];
ctx.fillRect(x, peakY, b, PIXEL_DENSITY);
}
}
}
_paintBarFrame() {
this.props.analyser.getByteFrequencyData(this.dataArray);
const heightMultiplier = this._renderHeight() / 256;
const xOffset = BAR_WIDTH + PIXEL_DENSITY; // Bar width, plus a pixel of spacing to the right.
for (let j = 0; j < NUM_BARS - 1; j++) {
const start = this.octaveBuckets[j];
const end = this.octaveBuckets[j + 1];
let amplitude = 0;
for (let k = start; k < end; k++) {
amplitude += this.dataArray[k];
}
amplitude /= end - start;
// The drop rate should probably be normalized to the rendering FPS, for now assume 60 FPS
let barPeak =
this.barPeaks[j] -
BAR_PEAK_DROP_RATE * Math.pow(this.barPeakFrames[j], 2);
if (barPeak < amplitude) {
barPeak = amplitude;
this.barPeakFrames[j] = 0;
} else {
this.barPeakFrames[j] += 1;
}
this.barPeaks[j] = barPeak;
this._printBar(
j * xOffset,
amplitude * heightMultiplier,
barPeak * heightMultiplier
);
}
}
render() {
const { width, height } = this.props;
return (
<canvas
id="visualizer"
ref={(node) => (this.canvas = node)}
style={{ width, height }}
width={width * PIXEL_DENSITY}
height={height * PIXEL_DENSITY}
onClick={this.props.toggleVisualizerStyle}
/>
);
}
}
const mapStateToProps = (state) => ({
colors: state.display.skinColors,
style: getVisualizerStyle(state),
width: getWindowShade(state)("main") ? 38 : 76,
height: getWindowShade(state)("main") ? 5 : 16,
status: state.media.status,
windowShade: getWindowShade(state)("main"),
dummyVizData: state.display.dummyVizData,
});
const mapDispatchToProps = {
toggleVisualizerStyle,
};
export default connect(mapStateToProps, mapDispatchToProps)(Visualizer);