mirror of
https://github.com/captbaritone/webamp.git
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274 lines
8 KiB
TypeScript
274 lines
8 KiB
TypeScript
import React, { useMemo, useCallback, useState, useLayoutEffect } from "react";
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import * as Actions from "../actionCreators";
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import * as Selectors from "../selectors";
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import { useTypedSelector, useActionCreator } from "../hooks";
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import VisualizerInner from "./VisualizerInner";
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import { VISUALIZERS } from "../constants";
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const PIXEL_DENSITY = 2;
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const BAR_WIDTH = 3 * PIXEL_DENSITY;
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const GRADIENT_COLOR_COUNT = 16;
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const PEAK_COLOR_INDEX = 23;
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const NUM_BARS = 20;
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type Props = {
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analyser: AnalyserNode;
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};
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function octaveBucketsForBufferLength(bufferLength: number): number[] {
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const octaveBuckets = new Array(NUM_BARS).fill(0);
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const minHz = 200;
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const maxHz = 22050;
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const octaveStep = Math.pow(maxHz / minHz, 1 / NUM_BARS);
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octaveBuckets[0] = 0;
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octaveBuckets[1] = minHz;
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for (let i = 2; i < NUM_BARS - 1; i++) {
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octaveBuckets[i] = octaveBuckets[i - 1] * octaveStep;
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}
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octaveBuckets[NUM_BARS - 1] = maxHz;
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for (let i = 0; i < NUM_BARS; i++) {
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const octaveIdx = Math.floor((octaveBuckets[i] / maxHz) * bufferLength);
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octaveBuckets[i] = octaveIdx;
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}
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return octaveBuckets;
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}
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// Return the average value in a slice of dataArray
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function sliceAverage(
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dataArray: Uint8Array,
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sliceWidth: number,
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sliceNumber: number
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): number {
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const start = sliceWidth * sliceNumber;
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const end = start + sliceWidth;
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let sum = 0;
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for (let i = start; i < end; i++) {
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sum += dataArray[i];
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}
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return sum / sliceWidth;
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}
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// Pre-render the background grid
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function preRenderBg(
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width: number,
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height: number,
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bgColor: string,
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fgColor: string,
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windowShade: boolean
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): HTMLCanvasElement {
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// Off-screen canvas for pre-rendering the background
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const bgCanvas = document.createElement("canvas");
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bgCanvas.width = width;
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bgCanvas.height = height;
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const distance = 2 * PIXEL_DENSITY;
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const bgCanvasCtx = bgCanvas.getContext("2d");
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if (bgCanvasCtx == null) {
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throw new Error("Could not construct canvas context");
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}
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bgCanvasCtx.fillStyle = bgColor;
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bgCanvasCtx.fillRect(0, 0, width, height);
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if (!windowShade) {
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bgCanvasCtx.fillStyle = fgColor;
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for (let x = 0; x < width; x += distance) {
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for (let y = PIXEL_DENSITY; y < height; y += distance) {
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bgCanvasCtx.fillRect(x, y, PIXEL_DENSITY, PIXEL_DENSITY);
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}
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}
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}
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return bgCanvas;
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}
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function preRenderBar(
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height: number,
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colors: string[],
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renderHeight: number
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): HTMLCanvasElement {
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/**
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* The order of the colours is commented in the file: the fist two colours
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* define the background and dots (check it to see what are the dots), the
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* next 16 colours are the analyzer's colours from top to bottom, the next
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* 5 colours are the oscilloscope's ones, from center to top/bottom, the
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* last colour is for the analyzer's peak markers.
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*/
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// Off-screen canvas for pre-rendering a single bar gradient
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const barCanvas = document.createElement("canvas");
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barCanvas.width = BAR_WIDTH;
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barCanvas.height = height;
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const offset = 2; // The first two colors are for the background;
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const gradientColors = colors.slice(offset, offset + GRADIENT_COLOR_COUNT);
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const barCanvasCtx = barCanvas.getContext("2d");
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if (barCanvasCtx == null) {
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throw new Error("Could not construct canvas context");
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}
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const multiplier = GRADIENT_COLOR_COUNT / renderHeight;
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// In shade mode, the five colors are, from top to bottom:
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// 214, 102, 0 -- 3
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// 222, 165, 24 -- 6
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// 148, 222, 33 -- 9
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// 57, 181, 16 -- 12
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// 24, 132, 8 -- 15
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// TODO: This could probably be improved by iterating backwards
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for (let i = 0; i < renderHeight; i++) {
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const colorIndex = GRADIENT_COLOR_COUNT - 1 - Math.floor(i * multiplier);
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barCanvasCtx.fillStyle = gradientColors[colorIndex];
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const y = height - i * PIXEL_DENSITY;
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barCanvasCtx.fillRect(0, y, BAR_WIDTH, PIXEL_DENSITY);
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}
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return barCanvas;
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}
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function Visualizer(props: Props) {
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useLayoutEffect(() => {
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props.analyser.fftSize = 2048;
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}, [props.analyser]);
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const colors = useTypedSelector(Selectors.getSkinColors);
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const style = useTypedSelector(Selectors.getVisualizerStyle);
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const status = useTypedSelector(Selectors.getMediaStatus);
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const getWindowShade = useTypedSelector(Selectors.getWindowShade);
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const dummyVizData = useTypedSelector(Selectors.getDummyVizData);
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const toggleVisualizerStyle = useActionCreator(Actions.toggleVisualizerStyle);
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const windowShade = getWindowShade("main");
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const renderWidth = windowShade ? 38 : 76;
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const renderHeight = windowShade ? 5 : 16;
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const width = renderWidth * PIXEL_DENSITY;
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const height = renderHeight * PIXEL_DENSITY;
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const bufferLength = useMemo(() => {
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switch (style) {
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case VISUALIZERS.OSCILLOSCOPE:
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return props.analyser.fftSize;
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case VISUALIZERS.BAR:
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return props.analyser.frequencyBinCount;
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default:
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return 0;
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}
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}, [props.analyser.fftSize, props.analyser.frequencyBinCount, style]);
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const dataArray = useMemo(() => {
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return new Uint8Array(bufferLength);
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}, [bufferLength]);
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const octaveBuckets = useMemo(() => {
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return octaveBucketsForBufferLength(bufferLength);
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}, [bufferLength]);
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const bgCanvas = useMemo(() => {
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return preRenderBg(
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width,
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height,
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colors[0],
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colors[1],
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Boolean(windowShade)
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);
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}, [colors, height, width, windowShade]);
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const barCanvas = useMemo(() => {
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return preRenderBar(height, colors, renderHeight);
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}, [colors, height, renderHeight]);
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const printBar = useCallback(
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(
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ctx: CanvasRenderingContext2D,
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x: number,
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barHeight: number,
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peakHeight: number
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) => {
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barHeight = Math.ceil(barHeight) * PIXEL_DENSITY;
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peakHeight = Math.ceil(peakHeight) * PIXEL_DENSITY;
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if (barHeight > 0 || peakHeight > 0) {
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const y = height - barHeight;
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// Draw the gradient
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const b = BAR_WIDTH;
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if (height > 0) {
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ctx.drawImage(barCanvas, 0, y, b, height, x, y, b, height);
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}
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// Draw the gray peak line
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if (!windowShade) {
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const peakY = height - peakHeight;
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ctx.fillStyle = colors[PEAK_COLOR_INDEX];
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ctx.fillRect(x, peakY, b, PIXEL_DENSITY);
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}
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}
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},
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[barCanvas, colors, height, windowShade]
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);
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const paintOscilloscopeFrame = useCallback(
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(canvasCtx: CanvasRenderingContext2D) => {
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props.analyser.getByteTimeDomainData(dataArray);
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canvasCtx.lineWidth = PIXEL_DENSITY;
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// Just use one of the viscolors for now
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canvasCtx.strokeStyle = colors[18];
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// Since dataArray has more values than we have pixels to display, we
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// have to average several dataArray values per pixel. We call these
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// groups slices.
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//
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// We use the 2x scale here since we only want to plot values for
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// "real" pixels.
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const sliceWidth = Math.floor(bufferLength / width) * PIXEL_DENSITY;
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const h = height;
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canvasCtx.beginPath();
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// Iterate over the width of the canvas in "real" pixels.
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for (let j = 0; j <= renderWidth; j++) {
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const amplitude = sliceAverage(dataArray, sliceWidth, j);
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const percentAmplitude = amplitude / 255; // dataArray gives us bytes
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const y = (1 - percentAmplitude) * h; // flip y
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const x = j * PIXEL_DENSITY;
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// Canvas coordinates are in the middle of the pixel by default.
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// When we want to draw pixel perfect lines, we will need to
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// account for that here
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if (x === 0) {
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canvasCtx.moveTo(x, y);
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} else {
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canvasCtx.lineTo(x, y);
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}
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}
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canvasCtx.stroke();
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},
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[
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bufferLength,
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colors,
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dataArray,
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height,
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props.analyser,
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renderWidth,
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width,
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]
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);
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const innerProps = {
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width: renderWidth,
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height: renderHeight,
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colors,
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style,
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status,
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windowShade,
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dummyVizData,
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toggleVisualizerStyle,
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bgCanvas,
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barCanvas,
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printBar,
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paintOscilloscopeFrame,
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bufferLength,
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dataArray,
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octaveBuckets,
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};
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return <VisualizerInner {...innerProps} {...props} />;
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}
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export default Visualizer;
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