webamp/js/components/Visualizer.tsx
2020-04-08 19:44:16 -07:00

274 lines
8 KiB
TypeScript

import React, { useMemo, useCallback, useState, useLayoutEffect } from "react";
import * as Actions from "../actionCreators";
import * as Selectors from "../selectors";
import { useTypedSelector, useActionCreator } from "../hooks";
import VisualizerInner from "./VisualizerInner";
import { VISUALIZERS } from "../constants";
const PIXEL_DENSITY = 2;
const BAR_WIDTH = 3 * PIXEL_DENSITY;
const GRADIENT_COLOR_COUNT = 16;
const PEAK_COLOR_INDEX = 23;
const NUM_BARS = 20;
type Props = {
analyser: AnalyserNode;
};
function octaveBucketsForBufferLength(bufferLength: number): number[] {
const octaveBuckets = new Array(NUM_BARS).fill(0);
const minHz = 200;
const maxHz = 22050;
const octaveStep = Math.pow(maxHz / minHz, 1 / NUM_BARS);
octaveBuckets[0] = 0;
octaveBuckets[1] = minHz;
for (let i = 2; i < NUM_BARS - 1; i++) {
octaveBuckets[i] = octaveBuckets[i - 1] * octaveStep;
}
octaveBuckets[NUM_BARS - 1] = maxHz;
for (let i = 0; i < NUM_BARS; i++) {
const octaveIdx = Math.floor((octaveBuckets[i] / maxHz) * bufferLength);
octaveBuckets[i] = octaveIdx;
}
return octaveBuckets;
}
// Return the average value in a slice of dataArray
function sliceAverage(
dataArray: Uint8Array,
sliceWidth: number,
sliceNumber: number
): number {
const start = sliceWidth * sliceNumber;
const end = start + sliceWidth;
let sum = 0;
for (let i = start; i < end; i++) {
sum += dataArray[i];
}
return sum / sliceWidth;
}
// Pre-render the background grid
function preRenderBg(
width: number,
height: number,
bgColor: string,
fgColor: string,
windowShade: boolean
): HTMLCanvasElement {
// Off-screen canvas for pre-rendering the background
const bgCanvas = document.createElement("canvas");
bgCanvas.width = width;
bgCanvas.height = height;
const distance = 2 * PIXEL_DENSITY;
const bgCanvasCtx = bgCanvas.getContext("2d");
if (bgCanvasCtx == null) {
throw new Error("Could not construct canvas context");
}
bgCanvasCtx.fillStyle = bgColor;
bgCanvasCtx.fillRect(0, 0, width, height);
if (!windowShade) {
bgCanvasCtx.fillStyle = fgColor;
for (let x = 0; x < width; x += distance) {
for (let y = PIXEL_DENSITY; y < height; y += distance) {
bgCanvasCtx.fillRect(x, y, PIXEL_DENSITY, PIXEL_DENSITY);
}
}
}
return bgCanvas;
}
function preRenderBar(
height: number,
colors: string[],
renderHeight: number
): HTMLCanvasElement {
/**
* The order of the colours is commented in the file: the fist two colours
* define the background and dots (check it to see what are the dots), the
* next 16 colours are the analyzer's colours from top to bottom, the next
* 5 colours are the oscilloscope's ones, from center to top/bottom, the
* last colour is for the analyzer's peak markers.
*/
// Off-screen canvas for pre-rendering a single bar gradient
const barCanvas = document.createElement("canvas");
barCanvas.width = BAR_WIDTH;
barCanvas.height = height;
const offset = 2; // The first two colors are for the background;
const gradientColors = colors.slice(offset, offset + GRADIENT_COLOR_COUNT);
const barCanvasCtx = barCanvas.getContext("2d");
if (barCanvasCtx == null) {
throw new Error("Could not construct canvas context");
}
const multiplier = GRADIENT_COLOR_COUNT / renderHeight;
// In shade mode, the five colors are, from top to bottom:
// 214, 102, 0 -- 3
// 222, 165, 24 -- 6
// 148, 222, 33 -- 9
// 57, 181, 16 -- 12
// 24, 132, 8 -- 15
// TODO: This could probably be improved by iterating backwards
for (let i = 0; i < renderHeight; i++) {
const colorIndex = GRADIENT_COLOR_COUNT - 1 - Math.floor(i * multiplier);
barCanvasCtx.fillStyle = gradientColors[colorIndex];
const y = height - i * PIXEL_DENSITY;
barCanvasCtx.fillRect(0, y, BAR_WIDTH, PIXEL_DENSITY);
}
return barCanvas;
}
function Visualizer(props: Props) {
useLayoutEffect(() => {
props.analyser.fftSize = 2048;
}, [props.analyser]);
const colors = useTypedSelector(Selectors.getSkinColors);
const style = useTypedSelector(Selectors.getVisualizerStyle);
const status = useTypedSelector(Selectors.getMediaStatus);
const getWindowShade = useTypedSelector(Selectors.getWindowShade);
const dummyVizData = useTypedSelector(Selectors.getDummyVizData);
const toggleVisualizerStyle = useActionCreator(Actions.toggleVisualizerStyle);
const windowShade = getWindowShade("main");
const renderWidth = windowShade ? 38 : 76;
const renderHeight = windowShade ? 5 : 16;
const width = renderWidth * PIXEL_DENSITY;
const height = renderHeight * PIXEL_DENSITY;
const bufferLength = useMemo(() => {
switch (style) {
case VISUALIZERS.OSCILLOSCOPE:
return props.analyser.fftSize;
case VISUALIZERS.BAR:
return props.analyser.frequencyBinCount;
default:
return 0;
}
}, [props.analyser.fftSize, props.analyser.frequencyBinCount, style]);
const dataArray = useMemo(() => {
return new Uint8Array(bufferLength);
}, [bufferLength]);
const octaveBuckets = useMemo(() => {
return octaveBucketsForBufferLength(bufferLength);
}, [bufferLength]);
const bgCanvas = useMemo(() => {
return preRenderBg(
width,
height,
colors[0],
colors[1],
Boolean(windowShade)
);
}, [colors, height, width, windowShade]);
const barCanvas = useMemo(() => {
return preRenderBar(height, colors, renderHeight);
}, [colors, height, renderHeight]);
const printBar = useCallback(
(
ctx: CanvasRenderingContext2D,
x: number,
barHeight: number,
peakHeight: number
) => {
barHeight = Math.ceil(barHeight) * PIXEL_DENSITY;
peakHeight = Math.ceil(peakHeight) * PIXEL_DENSITY;
if (barHeight > 0 || peakHeight > 0) {
const y = height - barHeight;
// Draw the gradient
const b = BAR_WIDTH;
if (height > 0) {
ctx.drawImage(barCanvas, 0, y, b, height, x, y, b, height);
}
// Draw the gray peak line
if (!windowShade) {
const peakY = height - peakHeight;
ctx.fillStyle = colors[PEAK_COLOR_INDEX];
ctx.fillRect(x, peakY, b, PIXEL_DENSITY);
}
}
},
[barCanvas, colors, height, windowShade]
);
const paintOscilloscopeFrame = useCallback(
(canvasCtx: CanvasRenderingContext2D) => {
props.analyser.getByteTimeDomainData(dataArray);
canvasCtx.lineWidth = PIXEL_DENSITY;
// Just use one of the viscolors for now
canvasCtx.strokeStyle = colors[18];
// Since dataArray has more values than we have pixels to display, we
// have to average several dataArray values per pixel. We call these
// groups slices.
//
// We use the 2x scale here since we only want to plot values for
// "real" pixels.
const sliceWidth = Math.floor(bufferLength / width) * PIXEL_DENSITY;
const h = height;
canvasCtx.beginPath();
// Iterate over the width of the canvas in "real" pixels.
for (let j = 0; j <= renderWidth; j++) {
const amplitude = sliceAverage(dataArray, sliceWidth, j);
const percentAmplitude = amplitude / 255; // dataArray gives us bytes
const y = (1 - percentAmplitude) * h; // flip y
const x = j * PIXEL_DENSITY;
// Canvas coordinates are in the middle of the pixel by default.
// When we want to draw pixel perfect lines, we will need to
// account for that here
if (x === 0) {
canvasCtx.moveTo(x, y);
} else {
canvasCtx.lineTo(x, y);
}
}
canvasCtx.stroke();
},
[
bufferLength,
colors,
dataArray,
height,
props.analyser,
renderWidth,
width,
]
);
const innerProps = {
width: renderWidth,
height: renderHeight,
colors,
style,
status,
windowShade,
dummyVizData,
toggleVisualizerStyle,
bgCanvas,
barCanvas,
printBar,
paintOscilloscopeFrame,
bufferLength,
dataArray,
octaveBuckets,
};
return <VisualizerInner {...innerProps} {...props} />;
}
export default Visualizer;