webamp/js/components/MainWindow/Visualizer.js
2018-01-17 19:00:36 -08:00

199 lines
5.6 KiB
JavaScript

import React from "react";
import { connect } from "react-redux";
import { toggleVisualizerStyle } from "../../actionCreators";
const OSCILLOSCOPE = 1;
const BAR = 2;
// Return the average value in a slice of dataArray
function sliceAverage(dataArray, sliceWidth, sliceNumber) {
const start = sliceWidth * sliceNumber;
const end = start + sliceWidth;
let sum = 0;
for (let i = start; i < end; i++) {
sum += dataArray[i];
}
return sum / sliceWidth;
}
class Visualizer extends React.Component {
componentDidMount() {
this.canvasCtx = this.canvas.getContext("2d");
this.canvasCtx.imageSmoothingEnabled = false;
this.width = Number(this.canvas.width);
this.height = Number(this.canvas.height);
// Off-screen canvas for pre-rendering the background
this.bgCanvas = document.createElement("canvas");
this.bgCanvas.width = this.width;
this.bgCanvas.height = this.height;
// Off-screen canvas for pre-rendering a single bar gradient
this.barCanvas = document.createElement("canvas");
this.barCanvas.width = 6;
this.barCanvas.height = 32;
this.setStyle();
// Kick off the animation loop
const loop = () => {
if (this.props.status === "PLAYING") {
this.paintFrame();
}
window.requestAnimationFrame(loop);
};
loop();
}
componentDidUpdate() {
this.setStyle();
// Redraw the current frame, since the skin may have changed.
this.paintFrame();
}
setStyle() {
if (!this.props.colors) {
return;
}
// TODO: Split this into to methods. One for skin update, one for style
// update.
this.preRenderBg();
this.preRenderBar();
if (this.props.style === OSCILLOSCOPE) {
this.props.analyser.fftSize = 2048;
this.bufferLength = this.props.analyser.fftSize;
this.dataArray = new Uint8Array(this.bufferLength);
} else if (this.props.style === BAR) {
this.props.analyser.fftSize = 64; // Must be a power of two
// Number of bins/bars we get
this.bufferLength = this.props.analyser.frequencyBinCount;
this.dataArray = new Uint8Array(this.bufferLength);
}
}
clear() {
this.canvasCtx.drawImage(this.bgCanvas, 0, 0);
}
// Pre-render the background grid
preRenderBg() {
const bgCanvasCtx = this.bgCanvas.getContext("2d");
bgCanvasCtx.fillStyle = this.props.colors[0];
bgCanvasCtx.fillRect(0, 0, this.width, this.height);
bgCanvasCtx.fillStyle = this.props.colors[1];
for (let x = 0; x < this.width; x += 4) {
for (let y = 2; y < this.height; y += 4) {
bgCanvasCtx.fillRect(x, y, 2, 2);
}
}
}
// Pre-render the bar gradient
preRenderBar() {
const barCanvasCtx = this.barCanvas.getContext("2d");
barCanvasCtx.fillStyle = this.props.colors[23];
barCanvasCtx.fillRect(0, 0, 6, 2);
for (let i = 0; i <= 15; i++) {
const colorNumber = 17 - i;
barCanvasCtx.fillStyle = this.props.colors[colorNumber];
const y = 32 - i * 2;
barCanvasCtx.fillRect(0, y, 6, 2);
}
}
paintFrame() {
this.clear();
if (this.props.style === OSCILLOSCOPE) {
this._paintOscilloscopeFrame();
} else if (this.props.style === BAR) {
this._paintBarFrame();
}
}
_paintOscilloscopeFrame() {
this.props.analyser.getByteTimeDomainData(this.dataArray);
// 2 because we're shrinking the canvas by 2
this.canvasCtx.lineWidth = 2;
// Just use one of the viscolors for now
this.canvasCtx.strokeStyle = this.props.colors[18];
// Since dataArray has more values than we have pixels to display, we
// have to average several dataArray values per pixel. We call these
// groups slices.
//
// We use the 2x scale here since we only want to plot values for
// "real" pixels.
const sliceWidth = Math.floor(this.bufferLength / this.width) * 2;
// The max amplitude is half the height
const h = this.height / 2;
this.canvasCtx.beginPath();
// Iterate over the width of the canvas in "real" pixels.
for (let j = 0; j <= this.width / 2; j++) {
const amplitude = sliceAverage(this.dataArray, sliceWidth, j);
const percentAmplitude = amplitude / 128; // dataArray gives us bytes
const y = percentAmplitude * h;
const x = j * 2;
// Canvas coordinates are in the middle of the pixel by default.
// When we want to draw pixel perfect lines, we will need to
// account for that here
if (x === 0) {
this.canvasCtx.moveTo(x, y);
} else {
this.canvasCtx.lineTo(x, y);
}
}
this.canvasCtx.stroke();
}
_printBar(x, height) {
height = Math.round(height) * 2;
if (height > 0) {
const y = 32 - height;
const ctx = this.canvasCtx;
// Draw the gray peak line
ctx.drawImage(this.barCanvas, 0, 0, 6, 2, x, y - 2, 6, 2);
// Draw the gradient
ctx.drawImage(this.barCanvas, 0, y, 6, height, x, y, 6, height);
}
}
_paintBarFrame() {
this.props.analyser.getByteFrequencyData(this.dataArray);
// We are printing bars off the right of the canvas :(
for (let j = 0; j < this.bufferLength; j++) {
const height = this.dataArray[j] * (14 / 256);
this._printBar(j * 8, height);
}
}
render() {
return (
<canvas
id="visualizer"
ref={node => (this.canvas = node)}
width="152"
height="32"
onClick={this.props.toggleVisualizerStyle}
/>
);
}
}
const mapStateToProps = state => ({
colors: state.display.skinColors,
style: state.display.visualizerStyle,
status: state.media.status
});
const mapDispatchToProps = {
toggleVisualizerStyle
};
export default connect(mapStateToProps, mapDispatchToProps)(Visualizer);