mirror of
https://github.com/captbaritone/webamp.git
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261 lines
7.8 KiB
JavaScript
261 lines
7.8 KiB
JavaScript
import React from "react";
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import { connect } from "react-redux";
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import { toggleVisualizerStyle } from "../actionCreators";
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import { getWindowShade, getVisualizerStyle } from "../selectors";
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import { VISUALIZERS } from "../constants";
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const PIXEL_DENSITY = 2;
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const BAR_WIDTH = 6;
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const GRADIENT_COLOR_COUNT = 16;
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const PEAK_COLOR_INDEX = 23;
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// Return the average value in a slice of dataArray
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function sliceAverage(dataArray, sliceWidth, sliceNumber) {
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const start = sliceWidth * sliceNumber;
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const end = start + sliceWidth;
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let sum = 0;
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for (let i = start; i < end; i++) {
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sum += dataArray[i];
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}
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return sum / sliceWidth;
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}
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class Visualizer extends React.Component {
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componentDidMount() {
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this.canvasCtx = this.canvas.getContext("2d");
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this.canvasCtx.imageSmoothingEnabled = false;
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this.setStyle();
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// Kick off the animation loop
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const loop = () => {
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if (this.props.status === "PLAYING") {
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this.paintFrame();
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}
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this._animationRequest = window.requestAnimationFrame(loop);
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};
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loop();
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}
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componentWillUnmount() {
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if (this._animationRequest) {
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window.cancelAnimationFrame(this._animationRequest);
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}
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}
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componentDidUpdate() {
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this.setStyle();
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// Redraw the current frame, since the skin may have changed.
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this.paintFrame();
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}
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_renderWidth() {
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return this.props.width;
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}
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_renderHeight() {
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return this.props.height;
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}
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_height() {
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return this.props.height * PIXEL_DENSITY;
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}
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_width() {
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return this.props.width * PIXEL_DENSITY;
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}
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setStyle() {
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if (!this.props.colors) {
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return;
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}
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// TODO: Split this into to methods. One for skin update, one for style
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// update.
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this.preRenderBg();
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this.preRenderBar();
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if (this.props.style === VISUALIZERS.OSCILLOSCOPE) {
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this.props.analyser.fftSize = 2048;
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this.bufferLength = this.props.analyser.fftSize;
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this.dataArray = new Uint8Array(this.bufferLength);
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} else if (this.props.style === VISUALIZERS.BAR) {
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this.props.analyser.fftSize = 64; // Must be a power of two
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// Number of bins/bars we get
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this.bufferLength = this.props.analyser.frequencyBinCount;
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this.dataArray = new Uint8Array(this.bufferLength);
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}
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}
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clear() {
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this.canvasCtx.drawImage(this.bgCanvas, 0, 0);
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}
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// Pre-render the background grid
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preRenderBg() {
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// Off-screen canvas for pre-rendering the background
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this.bgCanvas = document.createElement("canvas");
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this.bgCanvas.width = this._width();
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this.bgCanvas.height = this._height();
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const bgCanvasCtx = this.bgCanvas.getContext("2d");
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bgCanvasCtx.fillStyle = this.props.colors[0];
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bgCanvasCtx.fillRect(0, 0, this._width(), this._height());
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if (this.props.spekles) {
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bgCanvasCtx.fillStyle = this.props.colors[1];
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for (let x = 0; x < this._width(); x += 4) {
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for (let y = PIXEL_DENSITY; y < this._height(); y += 4) {
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bgCanvasCtx.fillRect(x, y, PIXEL_DENSITY, PIXEL_DENSITY);
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}
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}
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}
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}
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// Pre-render the bar gradient
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preRenderBar() {
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/**
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* The order of the colours is commented in the file: the fist two colours
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* define the background and dots (check it to see what are the dots), the
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* next 16 colours are the analyzer's colours from top to bottom, the next
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* 5 colours are the oscilloscope's ones, from center to top/bottom, the
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* last colour is for the analyzer's peak markers.
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*/
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// Off-screen canvas for pre-rendering a single bar gradient
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this.barCanvas = document.createElement("canvas");
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this.barCanvas.width = BAR_WIDTH;
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this.barCanvas.height = this._height();
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const offset = 2; // The first two colors are for the background;
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const gradientColors = this.props.colors.slice(
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offset,
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offset + GRADIENT_COLOR_COUNT
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);
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const barCanvasCtx = this.barCanvas.getContext("2d");
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const height = this._renderHeight();
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const multiplier = GRADIENT_COLOR_COUNT / height;
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// In shade mode, the five colors are, from top to bottom:
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// 214, 102, 0 -- 3
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// 222, 165, 24 -- 6
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// 148, 222, 33 -- 9
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// 57, 181, 16 -- 12
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// 24, 132, 8 -- 15
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// TODO: This could probably be improved by iterating backwards
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for (let i = 0; i < height; i++) {
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const colorIndex = GRADIENT_COLOR_COUNT - 1 - Math.floor(i * multiplier);
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barCanvasCtx.fillStyle = gradientColors[colorIndex];
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const y = this._height() - i * PIXEL_DENSITY;
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barCanvasCtx.fillRect(0, y, BAR_WIDTH, PIXEL_DENSITY);
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}
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}
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paintFrame() {
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this.clear();
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if (this.props.style === VISUALIZERS.OSCILLOSCOPE) {
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this._paintOscilloscopeFrame();
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} else if (this.props.style === VISUALIZERS.BAR) {
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this._paintBarFrame();
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}
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}
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_paintOscilloscopeFrame() {
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this.props.analyser.getByteTimeDomainData(this.dataArray);
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this.canvasCtx.lineWidth = PIXEL_DENSITY;
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// Just use one of the viscolors for now
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this.canvasCtx.strokeStyle = this.props.colors[18];
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// Since dataArray has more values than we have pixels to display, we
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// have to average several dataArray values per pixel. We call these
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// groups slices.
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//
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// We use the 2x scale here since we only want to plot values for
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// "real" pixels.
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const sliceWidth =
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Math.floor(this.bufferLength / this._width()) * PIXEL_DENSITY;
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// The max amplitude is half the height
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const h = this._height() / 2;
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this.canvasCtx.beginPath();
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// Iterate over the width of the canvas in "real" pixels.
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for (let j = 0; j <= this._renderWidth(); j++) {
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const amplitude = sliceAverage(this.dataArray, sliceWidth, j);
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const percentAmplitude = amplitude / 128; // dataArray gives us bytes
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const y = percentAmplitude * h;
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const x = j * PIXEL_DENSITY;
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// Canvas coordinates are in the middle of the pixel by default.
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// When we want to draw pixel perfect lines, we will need to
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// account for that here
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if (x === 0) {
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this.canvasCtx.moveTo(x, y);
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} else {
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this.canvasCtx.lineTo(x, y);
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}
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}
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this.canvasCtx.stroke();
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}
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_printBar(x, height) {
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height = Math.ceil(height) * PIXEL_DENSITY;
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if (height > 0) {
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const y = this._height() - height;
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const ctx = this.canvasCtx;
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// Draw the gradient
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const b = BAR_WIDTH;
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ctx.drawImage(this.barCanvas, 0, y, b, height, x, y, b, height);
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// Draw the gray peak line
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// TODO: Rather than sitting on top of the bar, these
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// are expected to be behind the top pixel, and fall more slowly.
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// Currently these overwrite the top pixel.
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ctx.fillStyle = this.props.colors[PEAK_COLOR_INDEX];
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ctx.fillRect(x, y, BAR_WIDTH, PIXEL_DENSITY);
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}
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}
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_paintBarFrame() {
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this.props.analyser.getByteFrequencyData(this.dataArray);
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// We are printing bars off the right of the canvas :(
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const xOffset = BAR_WIDTH + PIXEL_DENSITY; // Bar width, plus a pixel of spacing to the right.
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const heightMultiplier = this._renderHeight() / 256;
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for (let j = 0; j < this.bufferLength; j++) {
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this._printBar(j * xOffset, this.dataArray[j] * heightMultiplier);
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}
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}
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render() {
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const { width, height } = this.props;
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return (
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<canvas
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id="visualizer"
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ref={node => (this.canvas = node)}
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style={{ width, height }}
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width={width * PIXEL_DENSITY}
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height={height * PIXEL_DENSITY}
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onClick={this.props.toggleVisualizerStyle}
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/>
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);
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}
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}
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const mapStateToProps = state => ({
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colors: state.display.skinColors,
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style: getVisualizerStyle(state),
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width: getWindowShade(state, "main") ? 38 : 76,
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height: getWindowShade(state, "main") ? 5 : 16,
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status: state.media.status,
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spekles: !getWindowShade(state, "main")
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});
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const mapDispatchToProps = {
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toggleVisualizerStyle
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};
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export default connect(
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mapStateToProps,
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mapDispatchToProps
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)(Visualizer);
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