webamp/experiments/skin-database/shooter.js
2019-06-09 00:13:04 -04:00

88 lines
2.6 KiB
JavaScript

const path = require("path");
const puppeteer = require("puppeteer");
const imagemin = require("imagemin");
const imageminOptipng = require("imagemin-optipng");
function min(imgPath) {
return imagemin([imgPath], path.dirname(imgPath), {
use: [imageminOptipng()],
});
}
class Shooter {
constructor(url) {
this._initialized = false;
this._url = url;
}
async init() {
this._browser = await puppeteer.launch();
this._page = await this._browser.newPage();
this._page.setViewport({ width: 275, height: 116 * 3 });
this._page.on("console", (...args) => {
console.log("page log:", ...args);
});
this._page.on("error", e => {
console.log(`Page error: ${e.toString()}`);
});
this._page.on("dialog", async dialog => {
console.log(`Page dialog ${dialog.message()}`);
await dialog.dismiss();
});
const url = `${this._url}/?screenshot=1`;
await this._page.goto(url);
await this._page.waitForSelector("#main-window", { timeout: 2000 });
await this._page.evaluate(() => {
// Needed to allow for transparent screenshots
window.document.body.style.background = "none";
});
this._initialized = true;
}
async _ensureInitialized() {
if (!this._initialized) {
await this.init();
}
}
async takeScreenshot(skin, screenshotPath, { minify = false }) {
await this._ensureInitialized();
console.log("Going to try", screenshotPath, skin);
try {
console.log("geting input");
const handle = await this._page.$("#webamp-file-input");
console.log("uploading skin");
await handle.uploadFile(skin);
console.log("waiting for skin to load...");
await this._page.evaluate(() => {
return window.__webamp.skinIsLoaded();
});
console.log("waiting for screenshot");
await this._page.screenshot({
path: screenshotPath,
omitBackground: true, // Make screenshot transparent
// https://github.com/GoogleChrome/puppeteer/issues/703#issuecomment-366041479
clip: { x: 0, y: 0, width: 275, height: 116 * 3 },
});
console.log("Wrote screenshot to", screenshotPath);
if (minify) {
min(screenshotPath);
}
console.log("Minified", screenshotPath);
} catch (e) {
console.error("Something went wrong, restarting browser", e);
await this.dispose();
await this.init();
throw e;
}
}
async dispose() {
this._ensureInitialized();
await this._page.close();
await this._browser.close();
this._initialized = false;
}
}
module.exports = Shooter;