webamp/js/components/Skin.js
2018-10-28 23:06:55 -07:00

247 lines
7.1 KiB
JavaScript

// Dynamically set the css background images for all the sprites
import React from "react";
import { createPortal } from "react-dom";
import { connect } from "react-redux";
import { LETTERS } from "../constants";
import { imageSelectors, cursorSelectors } from "../skinSelectors";
const CSS_PREFIX = "#webamp";
const mapRegionNamesToIds = {
normal: "mainWindowClipPath",
windowshade: "shadeMainWindowClipPath",
equalizer: "equalizerWindowClipPath",
equalizerws: "shadeEqualizerWindowClipPath"
};
const mapRegionNamesToMatcher = {
normal: "#main-window:not(.shade)",
windowshade: "#main-window.shade",
equalizer: "#equalizer-window:not(.shade)",
equalizerws: "#equalizer-window.shade"
};
const numExIsUsed = skinImages => !!skinImages.DIGIT_0_EX;
class Css extends React.Component {
componentWillMount() {
const style = document.createElement("style");
style.type = "text/css";
style.id = "webamp-skin";
document.head.appendChild(style);
this.style = style;
}
componentWillUnmount() {
this.style.remove();
this.style = null;
}
render() {
return createPortal(this.props.children, this.style);
}
}
class ClipPaths extends React.Component {
componentWillMount() {
const paths = document.createElement("div");
document.body.appendChild(paths);
this.paths = paths;
}
componentWillUnmount() {
this.paths.remove();
this.paths = null;
}
render() {
// this.props.children should be an object containing arrays of strings. The
// keys are ids, and the arrays are arrays of polygon point strings
const { children } = this.props;
return createPortal(
<svg height={0} width={0}>
<defs>
{Object.keys(children).map(id => (
<clipPath id={id} key={id}>
{children[id].map((points, i) => (
<polygon points={points} key={i} />
))}
</clipPath>
))}
</defs>
</svg>,
this.paths
);
}
}
const FALLBACKS = {
MAIN_BALANCE_BACKGROUND: "MAIN_VOLUME_BACKGROUND",
MAIN_BALANCE_THUMB: "MAIN_VOLUME_THUMB",
MAIN_BALANCE_THUMB_ACTIVE: "MAIN_VOLUME_THUMB_SELECTED"
};
function cssRulesFromProps(props) {
const { skinImages, skinCursors, skinGenLetterWidths } = props;
if (!skinImages || !skinCursors) {
return null;
}
const cssRules = [];
Object.keys(imageSelectors).forEach(imageName => {
const imageUrl = skinImages[imageName] || skinImages[FALLBACKS[imageName]];
if (imageUrl) {
imageSelectors[imageName].forEach(selector => {
cssRules.push(
`${CSS_PREFIX} ${selector} {background-image: url(${imageUrl})}`
);
});
}
});
if (skinGenLetterWidths != null) {
LETTERS.forEach(letter => {
const width = skinGenLetterWidths[`GEN_TEXT_${letter}`];
const selectedWidth = skinGenLetterWidths[`GEN_TEXT_SELECTED_${letter}`];
cssRules.push(
`${CSS_PREFIX} .gen-text-${letter.toLowerCase()} {width: ${width}px;}`
);
cssRules.push(
`${CSS_PREFIX} .selected .gen-text-${letter.toLowerCase()} {width: ${selectedWidth}px;}`
);
});
}
Object.keys(cursorSelectors).forEach(cursorName => {
const cursorUrl = skinCursors[cursorName];
if (cursorUrl) {
cursorSelectors[cursorName].forEach(selector => {
cssRules.push(
`${
// TODO: Fix this hack
// Maybe our CSS name spacing should be based on some other class/id
// than the one we use for defining the main div.
// That way it could be shared by both the player and the context menu.
selector.startsWith("#webamp-context-menu") ? "" : CSS_PREFIX
} ${selector} {cursor: url(${cursorUrl}), auto}`
);
});
}
});
if (numExIsUsed(skinImages)) {
// This alternate number file requires that the minus sign be
// formatted differently.
cssRules.push(
`${CSS_PREFIX} .status #time #minus-sign { top: 0px; left: -1px; width: 9px; height: 13px; }`
);
}
for (const [regionName, polygons] of Object.entries(props.skinRegion)) {
if (polygons) {
const matcher = mapRegionNamesToMatcher[regionName];
const id = mapRegionNamesToIds[regionName];
cssRules.push(`${CSS_PREFIX} ${matcher} { clip-path: url(#${id}); }`);
}
}
// TODO: Find a way to make this declarative.
cssRules.push(
`#webamp-media-library {
background-color: ${props.skinGenExColors.windowBackground};
color: ${props.skinGenExColors.windowText};
}`
);
cssRules.push(
`#webamp-media-library input {
caret-color: ${props.skinGenExColors.windowText};
}`
);
cssRules.push(
`#webamp-media-library .webamp-media-library-item {
color: ${props.skinGenExColors.itemForeground};
background-color: ${props.skinGenExColors.itemBackground};
border-right: 1px solid ${props.skinGenExColors.divider};
border-bottom: 1px solid ${props.skinGenExColors.divider};
}`
);
cssRules.push(
`#webamp-media-library button {
color: ${props.skinGenExColors.buttonText};
}`
);
cssRules.push(
`#webamp-media-library .webamp-media-library-vertical-divider {
}`
);
cssRules.push(
`#webamp-media-library .webamp-media-library-vertical-divider-line,
#webamp-media-library .webamp-media-library-horizontal-divider-line
{
background-color: ${props.skinGenExColors.divider};
}`
);
cssRules.push(
`#webamp-media-library .webamp-media-library-table {
color: ${props.skinGenExColors.itemForeground};
background-color: ${props.skinGenExColors.itemBackground};
}`
);
cssRules.push(
`#webamp-media-library .webamp-media-library-table thead {
color: ${props.skinGenExColors.listHeaderText};
background-color: ${props.skinGenExColors.listHeaderBackground};
}`
);
cssRules.push(
`#webamp-media-library .webamp-media-library-table thead th {
border-top: 1px solid ${props.skinGenExColors.listHeaderFrameTopAndLeft};
border-left: 1px solid ${
props.skinGenExColors.listHeaderFrameTopAndLeft
};
border-bottom: 1px solid ${
props.skinGenExColors.listHeaderFrameBottomAndRight
};
border-right: 1px solid ${
props.skinGenExColors.listHeaderFrameBottomAndRight
};
}`
);
return cssRules;
}
function clipPathsFromProps(props) {
const clipPaths = {};
for (const [regionName, polygons] of Object.entries(props.skinRegion)) {
if (polygons) {
const id = mapRegionNamesToIds[regionName];
clipPaths[id] = polygons;
}
}
return clipPaths;
}
const Skin = props => {
const cssRules = cssRulesFromProps(props);
if (cssRules == null) {
return null;
}
const clipPaths = clipPathsFromProps(props);
return (
<div>
<Css>{cssRules.join("\n")}</Css>
<ClipPaths>{clipPaths}</ClipPaths>
</div>
);
};
export default connect(state => ({
skinImages: state.display.skinImages,
skinCursors: state.display.skinCursors,
skinRegion: state.display.skinRegion,
skinGenLetterWidths: state.display.skinGenLetterWidths,
skinGenExColors: state.display.skinGenExColors
}))(Skin);