webamp/packages/webamp-modern/assets/winamp_classic/xml/player-elements.xml
Fathony Luthfillah 6a97db0a13
x2nie dev8 (Multi Skin Engines) (#1203)
* prettier

* typo

* bugfix: expect error on non supported skin format

* multiple instance, different gamma (colors)

* bugfix colortheme bg, cleanup

* prettier

* back to load single skin, del dead code

* del hack()

* trial to rename 'parse' -> skinengine_wal

* fully SkinEngine_Audio

* cleanup console warn.

* real switchSkin

* integrate WAL parser with plugable skinEngine.

* +KJofol !

* show Vis, Song,

* +WindowsMediaPlayer: Engine,Skins.

* load JS

* MMD3's header: movable

* +DialKnob

* +Button for down image that use global bmp

* preparing to Dock (layout name|mode)

* dock!

* undoc button

* +FloodLevel: kjofol seek. only ui/drag-mouse

* bugfix can't click

* +slider action.

* del dead code

* bugfix on switch kjofol skin

* call dispose() on switch skin

* bugfix Audion timer.

* bugfix loading skin*.zip, bugfix knob

* demo: loading .zip (unknown|ambiguous ext)

* just rename file

* wsz: failed to load wsz:(

* default Equalizer: missing #11,#12

* loading classic skin .wsz

* bugfix: don't stop when bitmap not found

* maximum viable.

* Replace the previous base with DeClassified

This commit aims to replace the base used for rendering Classic Skins in Webamp Modern with the latest commit of DeClassified

* added iso support for the EQ, update base skin

* working tooltips for the time display

* rename wsz_root to skin

for some reason this still doesnt make webamp modern render the skin it's given

* a bunch of things

* allow wsz_root to skin. (failed due missing files)

* prettier

* add but ignore. maybe soon be used

* temporary disabling "application.mi"

* reusing old classic code, that works

* + manifesto

* okay, lets use skin in correct way

* ren file

* redefining eq xml

* thumb background changes when mousemove

* +Pitch !

* set seek z-order to be not covering pitch.

* pitch: smooth audio effect during changes.

* bugfix normal pitch != 100%

* +Shade mode

* add objective-c syntaxt highlighter

* +Repeat, Shuffle

* Call & StrangeCall diff exploration

* +FileExtractor

* prettier.

* loading sonique for first time

* loading sonique for first time

* showing the main frame, + regional applied

* play,pause,stop

* play,pause,stop click images

* revert to using std|*.json

* show song duration (both enquee & addtrack)

* finding a correct bitrate

* +real metadata, +experiment bitRate

* show real song artist + title

* +showing real KBPS, real KHZ.

* track.id is not (can not be) required,
error on eqnueeefile()

* complete album art.

* bugfix volume onchanged

* del dead code

* lowercase key, to avoid misleading

* lowercase key, to avoid misleading

* speedup id3 parsing by Promise

* load another maki

* valid: uiRoot required for vm.

* move Track

* playlist text elipsis

* +scifi (sample skin)

* first attept to wrap text inside an irregular
shape

* reduce noise in html. => head/css.

* show cone gradient as Ring's preparation.

* show progress Ring

* both ring are now drawn.

* allow 270deg

* preparing real progress

* completing ui, no event yet

* bugfix mistaken mask

* allowing ring.action (+events)

* shuffle,repeat.

* eject

* switch to layout:NAV

* switch to layout:SMALL

* adding JetAudio support

* all bitmaps are loaded

* prevent 'undefined' id.

* show something visible :P

* preparing to load one tag with several meaning

* adding JetCowonAudio (old uib) support

* bugfix CORS issue of api.webampskins.org/graphql

* more window buttons

* add more sonique skin

* do list of ini content

* valid yarn build.

* sgf extractor

* sonique icon

* ignore 'extracted-*' folders

* add more sonique skin to load

* custom bitmap (just shown)

* just colorized

* maybe yes/no. colors is not confirmed

* not-found items (
taken from sonique install dir)

* load global png: via .ts

* show icons in circle buttons!

* exploring rgn (failed)

* can load from path (yeah, slow! :v)

* add freform/winamp

* add lineHeight to adjust font-size

* add border-bottom of menus

* prefix css (scrollbars)

* just commit, whatever.

* bugfix frequency position (not overlaped)

* +Menu ! (can only hover & mouse-down)

* still bugfix lineheight of titlebar's text

* show deprecated class

* show deprecated methods

* better on showing deprecated

* bugfix Menu.GUID

* force lowercase

* menus res

* set zero as a valid value of calcelation.

* completing Container props

* add more props, and also by retype (lowcase typo)

* pre-add

* +List, etc.

* addd more props

* rename _width -> _w & _height -> _h

* +onresize

* more detail message of too many similar error

* +ontextchanged

* log description on where the error come?

* avoid missing script id. (better debug)

* attaching WindowHolder

* my BigBento is just working (some hardcoded)

* add (my hacked) BigBento into selection.

* rename: _resizable -> _canResize. to avoid conflict
in Frame

* Frame.from = L

* a bit better. but not reflect on toggle click.

* reaching 71% of maki implementation

* mute frame border

* MUTE GRAPHQL ERROR CORS.

* dummy method: addSubMenu

* oke lah. lumayan

* implement windowholder for PL (only).

* correct align children: left & right.

* a bit better (assuring all key = lowercased)

* recompile some scripts

* bugfix thinger

* +MMD3 with thinger included (standalone)

* bugfix mono/stereo  get by text.display="songinfo"

* +winamp browser

* + Maki Explorer

* +fake implementation

* Big Bugfix: COnfig Item

* I understand, bud no found any mistake

* trial to compare string == insensitive

* trial to compare string != insensitive

* trial to case insensitive

* trial to compare string != insensitive

* bugfix triggering multi events

* set DEBUG, doesnt work :(

* more preserved guid

* mice down/up = work. but no visually.

* add undefined as fake

* implement fake Popup > open @mouse-hover

* bugfix: hover didn't work

* mute lint error

* bugfix xmlParam -> toLowerCase

* failed code to comment:

* allow bool as int

* mute console

* unhide text when not expanded | to find a text

* inpect "Class" in binary (distinct to other var)

* bugfix CORS cdn. , wait until user click demo.

* bugfix reading unicode char.

* Mad Apple Girl dancing

* Mad Apple Girl skin

* bad apple HD

* set back Text to be used by titlebar

* Completing missing classes (For better
 maki explorer / maki understanding)

* split editor to 2, for comparing up & down

* mark CLASS. by subclassing of vars identification

* Full speed animation

* add more maki: Application, File+XmlDoc

* add more maki: Application, File+XmlDoc

* more info when error (id of script)

* +global: application. +few methods

* +few methods.

* beautify (format doc), (typo)

* bugfix eris-lund: found a fatal error/program stop

* Class defintion (in maki file) is back supported.

* STUPID? mute ERROR. (don't stop)

* set back to very-simple logic

* implement alternateText

* bugfix a maki file loaded twice (multi)

* + trigger event in a class.

* mute console

* sorry, for hardcoded. ;p

* clean up uneeded dependency

* load very simple part: main.bmp + cbutton.bmp

* load main.shaded

* bitrates

* bitrates

* more classic skin

* + note & link, +full bitlist

* more classic items

* more progress.

* ++ various implementation, based on /progress

* *.WMZ region.txt is now ready !

* typo.

* integrate play/pause/stop statuses + mono|stereo

* network status

* change: wa.play.red => traffic.red (buffering)

* Volume + Pan

* EQ + PL buttons

* bugfix Text (char not found , too narrow
 bitmapfont)

* TIME text is clickable

* +Shuffle + Repeat

* better pseudo minus sign taken from "5" & "7" char

* pixel-perfect of Timer (text) of WInamp Modern.

* completing classic.player (container)

* completing VISCOLOR.txt parsing & applying values

* bugfix wrong parameter of vis

* Allow bitmap transparency by color (WMP)

* bugfix wrong parameter of vis

* Green Head is back running! (WMP)

* running WMP correctly

* running WMP correctly: background-color

* format from root dir

* format from root dir

* reduce lint complain

* del unknown file

---------

Co-authored-by: Fathony <fathony@smart-leaders.net>
Co-authored-by: Eris Lund <38136789+0x5066@users.noreply.github.com>
2023-02-23 08:41:17 -05:00

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XML

<elements>
<!-- NUMFONT -->
<bitmap id="wa.main" file="skin/main.bmp" x="0" y="0" w="275" h="116"/>
<bitmap id="posbarbg" file="skin/posbar.bmp" x="0" y="0" w="248" h="10"/>
<bitmap id="posbar" file="skin/posbar.bmp" x="248" y="0" w="29" h="10"/>
<bitmap id="posbarp" file="skin/posbar.bmp" x="278" y="0" w="29" h="10"/>
<!-- SONGTICKERFONT -->
<bitmapfont id="player.SmallFixed" file="skin/text.bmp" charwidth="5" charheight="6" hspacing="0" vspacing="0"/>
<bitmapfont id="player.BIGNUM" file="skin/numbers.bmp" charwidth="9" charheight="13" hspacing="3" vspacing="1"/>
<!-- <bitmapfont id="player.BIGNUMEX" file="skin/NUMS_EX.bmp" charwidth="9" charheight="13" hspacing="3" vspacing="1" /> -->
<bitmapfont id="wasabi.font.default" file="skin/text.bmp" charwidth="5" charheight="6" hspacing="0" vspacing="0"/>
<bitmap id="wa.play" file="skin/playpaus.bmp" x="0" y="0" w="9" h="9"/>
<bitmap id="wa.pause" file="skin/playpaus.bmp" x="9" y="0" w="9" h="9"/>
<bitmap id="wa.stop" file="skin/playpaus.bmp" x="18" y="0" w="9" h="9"/>
<bitmap id="wa.play.green" file="skin/playpaus.bmp" x="36" y="0" w="3" h="9"/>
<bitmap id="wa.play.red" file="skin/playpaus.bmp" x="39" y="0" w="3" h="9"/>
<bitmap id="prev" file="skin/cbuttons.bmp" x="0" y="0" h="18" w="23"/>
<bitmap id="play" file="skin/cbuttons.bmp" x="23" y="0" h="18" w="23"/>
<bitmap id="pause" file="skin/cbuttons.bmp" x="46" y="0" h="18" w="23"/>
<bitmap id="stop" file="skin/cbuttons.bmp" x="69" y="0" h="18" w="23"/>
<bitmap id="next" file="skin/cbuttons.bmp" x="92" y="0" h="18" w="22"/>
<bitmap id="ejectbmp" file="skin/cbuttons.bmp" x="114" y="0" h="16" w="22"/>
<bitmap id="prevp" file="skin/cbuttons.bmp" x="0" y="18" h="18" w="23"/>
<bitmap id="playp" file="skin/cbuttons.bmp" x="23" y="18" h="18" w="23"/>
<bitmap id="pausep" file="skin/cbuttons.bmp" x="46" y="18" h="18" w="23"/>
<bitmap id="stopp" file="skin/cbuttons.bmp" x="69" y="18" h="18" w="23"/>
<bitmap id="nextp" file="skin/cbuttons.bmp" x="92" y="18" h="18" w="22"/>
<bitmap id="ejectp" file="skin/cbuttons.bmp" x="114" y="16" h="16" w="22"/>
<bitmap id="rep" file="skin/shufrep.bmp" x="0" y="0" w="28" h="15"/>
<bitmap id="repp" file="skin/shufrep.bmp" x="0" y="15" w="28" h="15"/>
<bitmap id="repa" file="skin/shufrep.bmp" x="0" y="30" w="28" h="15"/>
<bitmap id="shuf" file="skin/shufrep.bmp" x="28" y="0" h="15" w="47"/>
<bitmap id="shufp" file="skin/shufrep.bmp" x="28" y="15" h="15" w="47"/>
<bitmap id="shufa" file="skin/shufrep.bmp" x="28" y="30" h="15" w="47"/>
<bitmap id="player.toggler.eq.disabled" file="skin/shufrep.bmp" x="0" y="61" h="12" w="23"/>
<bitmap id="player.toggler.eq.pressed" file="skin/shufrep.bmp" x="46" y="73" h="12" w="23"/>
<bitmap id="player.toggler.eq.enabled" file="skin/shufrep.bmp" x="0" y="73" h="12" w="23"/>
<bitmap id="player.toggler.pl.disabled" file="skin/shufrep.bmp" x="23" y="61" h="12" w="23"/>
<bitmap id="player.toggler.pl.pressed" file="skin/shufrep.bmp" x="69" y="73" h="12" w="23"/>
<bitmap id="player.toggler.pl.enabled" file="skin/shufrep.bmp" x="23" y="73" h="12" w="23"/>
<bitmap id="player.status.mono.active" file="skin/monoster.bmp" x="29" y="0" h="12" w="27"/>
<bitmap id="player.status.mono.inactive" file="skin/monoster.bmp" x="29" y="12" h="12" w="27"/>
<bitmap id="player.status.stereo.active" file="skin/monoster.bmp" x="0" y="0" h="12" w="29"/>
<bitmap id="player.status.stereo.inactive" file="skin/monoster.bmp" x="0" y="12" h="12" w="29"/>
<bitmap id="wa.titlebar.on" file="skin/titlebar.bmp" x="27" y="0" h="13" w="275"/>
<bitmap id="wa.titlebar.off" file="skin/titlebar.bmp" x="27" y="15" h="13" w="275"/>
<bitmap id="wa.switch.on" file="skin/titlebar.bmp" x="0" y="36" w="18" h="18"/>
<bitmap id="wa.switch.pressed" file="skin/titlebar.bmp" x="18" y="36" w="18" h="18"/>
<bitmap id="posbarbg" file="skin/posbar.bmp" x="0" y="0" w="248" h="10"/>
<bitmap id="posbar" file="skin/posbar.bmp" x="248" y="0" w="29" h="10"/>
<bitmap id="posbarp" file="skin/posbar.bmp" x="278" y="0" w="29" h="10"/>
<bitmap id="menu" file="skin/titlebar.bmp" x="0" y="0" w="9" h="9"/>
<bitmap id="menup" file="skin/titlebar.bmp" x="0" y="9" w="9" h="9"/>
<bitmap id="mini" file="skin/titlebar.bmp" x="9" y="0" w="9" h="9"/>
<bitmap id="minip" file="skin/titlebar.bmp" x="9" y="9" w="9" h="9"/>
<bitmap id="close" file="skin/titlebar.bmp" x="18" y="0" w="9" h="9"/>
<bitmap id="closep" file="skin/titlebar.bmp" x="18" y="9" w="9" h="9"/>
<bitmap id="switch" file="skin/titlebar.bmp" x="0" y="18" h="9" w="9"/>
<bitmap id="switchp" file="skin/titlebar.bmp" x="9" y="18" h="9" w="9"/>
<bitmap id="clutterbar" file="skin/titlebar.bmp" x="304" y="0" w="8" h="43"/>
<bitmap id="volumes" file="skin/volume.bmp" x="0" y="0" w="68" h="420"/>
<bitmap id="volbtnd" file="skin/volume.bmp" x="0" y="422" w="14" h="11"/>
<bitmap id="volbtn" file="skin/volume.bmp" x="15" y="422" w="14" h="11"/>
<bitmap id="balances" file="skin/balance.bmp" x="9" y="0" w="38" h="420"/>
<bitmap id="panbtnd" file="skin/balance.bmp" x="0" y="422" w="14" h="11"/>
<bitmap id="panbtn" file="skin/balance.bmp" x="15" y="422" w="14" h="11"/>
<!-- titlebar.png to titlebar.png -->
<bitmap id="wa2.player.title.enabled" file="skin/titlebar.bmp" x="27" y="0" h="13" w="275"/>
<bitmap id="wa2.player.title.dissabled" file="skin/titlebar.bmp" x="27" y="15" h="13" w="275"/>
<bitmap id="wa2.player.title.quit" file="skin/titlebar.bmp" x="18" y="0" h="9" w="9"/>
<bitmap id="wa2.player.title.quit.pressed" file="skin/titlebar.bmp" x="18" y="9" h="9" w="9"/>
<bitmap id="wa2.player.title.shade" file="skin/titlebar.bmp" x="0" y="18" h="9" w="9"/>
<bitmap id="wa2.player.title.shade.pressed" file="skin/titlebar.bmp" x="9" y="18" h="9" w="9"/>
<bitmap id="wa2.player.title.min" file="skin/titlebar.bmp" x="9" y="0" h="9" w="9"/>
<bitmap id="wa2.player.title.min.pressed" file="skin/titlebar.bmp" x="9" y="9" h="9" w="9"/>
<bitmap id="wa2.player.title.menu" file="skin/titlebar.bmp" x="0" y="0" h="9" w="9"/>
<bitmap id="wa2.player.title.menu.pressed" file="skin/titlebar.bmp" x="0" y="9" h="9" w="9"/>
<!-- Winshade Stuff -->
<bitmap id="wa2.player.shade.enabled" file="skin/titlebar.bmp" x="27" y="29" h="14" w="275"/>
<bitmap id="wa2.player.shade.disabled" file="skin/titlebar.bmp" x="27" y="42" h="14" w="275"/>
<bitmap id="wa2.player.shade.menu" file="skin/titlebar.bmp" x="0" y="0" h="9" w="9"/>
<bitmap id="wa2.player.shade.menu.pressed" file="skin/titlebar.bmp" x="0" y="9" h="9" w="9"/>
<!-- Winshade Buttons -->
<bitmap id="player.winshade.button.previous" file="skin/titlebar.bmp" x="193" y="32" w="10" h="9"/>
<bitmap id="player.winshade.button.play" file="skin/titlebar.bmp" x="203" y="32" w="10" h="9" />
<bitmap id="player.winshade.button.pause" file="skin/titlebar.bmp" x="213" y="32" w="10" h="9" />
<bitmap id="player.winshade.button.stop" file="skin/titlebar.bmp" x="223" y="32" w="10" h="9" />
<bitmap id="player.winshade.button.next" file="skin/titlebar.bmp" x="233" y="32" w="10" h="9" />
<bitmap id="player.winshade.button.open" file="skin/titlebar.bmp" x="243" y="32" w="10" h="9" />
<bitmap id="player.winshade.seek" file="skin/titlebar.bmp" x="20" y="36" w="3" h="7" />
</elements>