mirror of
https://github.com/captbaritone/webamp.git
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* prettier * typo * bugfix: expect error on non supported skin format * multiple instance, different gamma (colors) * bugfix colortheme bg, cleanup * prettier * back to load single skin, del dead code * del hack() * trial to rename 'parse' -> skinengine_wal * fully SkinEngine_Audio * cleanup console warn. * real switchSkin * integrate WAL parser with plugable skinEngine. * +KJofol ! * show Vis, Song, * +WindowsMediaPlayer: Engine,Skins. * load JS * MMD3's header: movable * +DialKnob * +Button for down image that use global bmp * preparing to Dock (layout name|mode) * dock! * undoc button * +FloodLevel: kjofol seek. only ui/drag-mouse * bugfix can't click * +slider action. * del dead code * bugfix on switch kjofol skin * call dispose() on switch skin * bugfix Audion timer. * bugfix loading skin*.zip, bugfix knob * demo: loading .zip (unknown|ambiguous ext) * just rename file * wsz: failed to load wsz:( * default Equalizer: missing #11,#12 * loading classic skin .wsz * bugfix: don't stop when bitmap not found * maximum viable. * Replace the previous base with DeClassified This commit aims to replace the base used for rendering Classic Skins in Webamp Modern with the latest commit of DeClassified * added iso support for the EQ, update base skin * working tooltips for the time display * rename wsz_root to skin for some reason this still doesnt make webamp modern render the skin it's given * a bunch of things * allow wsz_root to skin. (failed due missing files) * prettier * add but ignore. maybe soon be used * temporary disabling "application.mi" * reusing old classic code, that works * + manifesto * okay, lets use skin in correct way * ren file * redefining eq xml * thumb background changes when mousemove * +Pitch ! * set seek z-order to be not covering pitch. * pitch: smooth audio effect during changes. * bugfix normal pitch != 100% * +Shade mode * add objective-c syntaxt highlighter * +Repeat, Shuffle * Call & StrangeCall diff exploration * +FileExtractor * prettier. * loading sonique for first time * loading sonique for first time * showing the main frame, + regional applied * play,pause,stop * play,pause,stop click images * revert to using std|*.json * show song duration (both enquee & addtrack) * finding a correct bitrate * +real metadata, +experiment bitRate * show real song artist + title * +showing real KBPS, real KHZ. * track.id is not (can not be) required, error on eqnueeefile() * complete album art. * bugfix volume onchanged * del dead code * lowercase key, to avoid misleading * lowercase key, to avoid misleading * speedup id3 parsing by Promise * load another maki * valid: uiRoot required for vm. * move Track * playlist text elipsis * +scifi (sample skin) * first attept to wrap text inside an irregular shape * reduce noise in html. => head/css. * show cone gradient as Ring's preparation. * show progress Ring * both ring are now drawn. * allow 270deg * preparing real progress * completing ui, no event yet * bugfix mistaken mask * allowing ring.action (+events) * shuffle,repeat. * eject * switch to layout:NAV * switch to layout:SMALL * adding JetAudio support * all bitmaps are loaded * prevent 'undefined' id. * show something visible :P * preparing to load one tag with several meaning * adding JetCowonAudio (old uib) support * bugfix CORS issue of api.webampskins.org/graphql * more window buttons * add more sonique skin * do list of ini content * valid yarn build. * sgf extractor * sonique icon * ignore 'extracted-*' folders * add more sonique skin to load * custom bitmap (just shown) * just colorized * maybe yes/no. colors is not confirmed * not-found items ( taken from sonique install dir) * load global png: via .ts * show icons in circle buttons! * exploring rgn (failed) * can load from path (yeah, slow! :v) * add freform/winamp * add lineHeight to adjust font-size * add border-bottom of menus * prefix css (scrollbars) * just commit, whatever. * bugfix frequency position (not overlaped) * +Menu ! (can only hover & mouse-down) * still bugfix lineheight of titlebar's text * show deprecated class * show deprecated methods * better on showing deprecated * bugfix Menu.GUID * force lowercase * menus res * set zero as a valid value of calcelation. * completing Container props * add more props, and also by retype (lowcase typo) * pre-add * +List, etc. * addd more props * rename _width -> _w & _height -> _h * +onresize * more detail message of too many similar error * +ontextchanged * log description on where the error come? * avoid missing script id. (better debug) * attaching WindowHolder * my BigBento is just working (some hardcoded) * add (my hacked) BigBento into selection. * rename: _resizable -> _canResize. to avoid conflict in Frame * Frame.from = L * a bit better. but not reflect on toggle click. * reaching 71% of maki implementation * mute frame border * MUTE GRAPHQL ERROR CORS. * dummy method: addSubMenu * oke lah. lumayan * implement windowholder for PL (only). * correct align children: left & right. * a bit better (assuring all key = lowercased) * recompile some scripts * bugfix thinger * +MMD3 with thinger included (standalone) * bugfix mono/stereo get by text.display="songinfo" * +winamp browser * + Maki Explorer * +fake implementation * Big Bugfix: COnfig Item * I understand, bud no found any mistake * trial to compare string == insensitive * trial to compare string != insensitive * trial to case insensitive * trial to compare string != insensitive * bugfix triggering multi events * set DEBUG, doesnt work :( * more preserved guid * mice down/up = work. but no visually. * add undefined as fake * implement fake Popup > open @mouse-hover * bugfix: hover didn't work * mute lint error * bugfix xmlParam -> toLowerCase * failed code to comment: * allow bool as int * mute console * unhide text when not expanded | to find a text * inpect "Class" in binary (distinct to other var) * bugfix CORS cdn. , wait until user click demo. * bugfix reading unicode char. * Mad Apple Girl dancing * Mad Apple Girl skin * bad apple HD * set back Text to be used by titlebar * Completing missing classes (For better maki explorer / maki understanding) * split editor to 2, for comparing up & down * mark CLASS. by subclassing of vars identification * Full speed animation * add more maki: Application, File+XmlDoc * add more maki: Application, File+XmlDoc * more info when error (id of script) * +global: application. +few methods * +few methods. * beautify (format doc), (typo) * bugfix eris-lund: found a fatal error/program stop * Class defintion (in maki file) is back supported. * STUPID? mute ERROR. (don't stop) * set back to very-simple logic * implement alternateText * bugfix a maki file loaded twice (multi) * + trigger event in a class. * mute console * sorry, for hardcoded. ;p * clean up uneeded dependency * load very simple part: main.bmp + cbutton.bmp * load main.shaded * bitrates * bitrates * more classic skin * + note & link, +full bitlist * more classic items * more progress. * ++ various implementation, based on /progress * *.WMZ region.txt is now ready ! * typo. * integrate play/pause/stop statuses + mono|stereo * network status * change: wa.play.red => traffic.red (buffering) * Volume + Pan * EQ + PL buttons * bugfix Text (char not found , too narrow bitmapfont) * TIME text is clickable * +Shuffle + Repeat * better pseudo minus sign taken from "5" & "7" char * pixel-perfect of Timer (text) of WInamp Modern. * completing classic.player (container) * completing VISCOLOR.txt parsing & applying values * bugfix wrong parameter of vis * Allow bitmap transparency by color (WMP) * bugfix wrong parameter of vis * Green Head is back running! (WMP) * running WMP correctly * running WMP correctly: background-color * format from root dir * format from root dir * reduce lint complain * del unknown file --------- Co-authored-by: Fathony <fathony@smart-leaders.net> Co-authored-by: Eris Lund <38136789+0x5066@users.noreply.github.com>
74 lines
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4.8 KiB
XML
74 lines
No EOL
4.8 KiB
XML
<elements>
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<bitmap id="eqvis.bg" file="skin/eqmain.bmp" x="0" y="294" h="19" w="113"/>
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<bitmap id="eqvis.colors" file="skin/eqmain.bmp" x="115" y="294" h="19" w="1" gammagroup="Display"/>
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<bitmap id="eqvis.preamp" file="skin/eqmain.bmp" x="0" y="314" h="1" w="113" gammagroup="Display"/>
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<!-- Content EQ -->
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<bitmap id="eq.bg" file="skin/eqmain.bmp" x="0" y="0" h="116" w="275" gammagroup="Backgrounds"/>
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<bitmap id="eq.slider" file="skin/eqmain.bmp" x="0" y="164" h="11" w="11" gammagroup="Buttons"/>
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<bitmap id="eq.slider.pressed" file="skin/eqmain.bmp" x="0" y="176" h="11" w="11" gammagroup="Buttons"/>
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<!-- Titlebar EQ -->
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<bitmap id="eq.titlebar" file="skin/eqmain.bmp" x="0" y="134" h="14" w="275"/>
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<bitmap id="eq.titlebar.inactive" file="skin/eqmain.bmp" x="0" y="149" h="14" w="275"/>
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<!-- on|off -->
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<bitmap id="eq.on" file="skin/eqmain.bmp" x="10" y="119" h="12" w="24"/>
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<bitmap id="eq.on.pressed" file="skin/eqmain.bmp" x="128" y="119" h="12" w="24"/>
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<bitmap id="eq.on.active" file="skin/eqmain.bmp" x="69" y="119" h="12" w="24"/>
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<!-- auto -->
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<bitmap id="eq.auto" file="skin/eqmain.bmp" x="34" y="119" h="12" w="34"/>
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<bitmap id="eq.auto.pressed" file="skin/eqmain.bmp" x="152" y="119" h="12" w="34"/>
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<bitmap id="eq.auto.active" file="skin/eqmain.bmp" x="93" y="119" h="12" w="34"/>
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<!-- preset -->
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<bitmap id="eq.preset" file="skin/eqmain.bmp" x="224" y="164" h="12" w="44"/>
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<bitmap id="eq.preset.pressed" file="skin/eqmain.bmp" x="224" y="176" h="12" w="44"/>
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<bitmap id="eq.slider.level1" file="skin/eqmain.bmp" x="13" y="164" h="63" w="14"/>
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<bitmap id="eq.slider.level2" file="skin/eqmain.bmp" x="28" y="164" h="63" w="14"/>
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<bitmap id="eq.slider.level3" file="skin/eqmain.bmp" x="43" y="164" h="63" w="14"/>
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<bitmap id="eq.slider.level4" file="skin/eqmain.bmp" x="58" y="164" h="63" w="14"/>
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<bitmap id="eq.slider.level5" file="skin/eqmain.bmp" x="73" y="164" h="63" w="14"/>
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<bitmap id="eq.slider.level6" file="skin/eqmain.bmp" x="88" y="164" h="63" w="14"/>
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<bitmap id="eq.slider.level7" file="skin/eqmain.bmp" x="103" y="164" h="63" w="14"/>
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<bitmap id="eq.slider.level8" file="skin/eqmain.bmp" x="118" y="164" h="63" w="14"/>
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<bitmap id="eq.slider.level9" file="skin/eqmain.bmp" x="133" y="164" h="63" w="14"/>
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<bitmap id="eq.slider.level10" file="skin/eqmain.bmp" x="148" y="164" h="63" w="14"/>
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<bitmap id="eq.slider.level11" file="skin/eqmain.bmp" x="163" y="164" h="63" w="14"/>
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<bitmap id="eq.slider.level12" file="skin/eqmain.bmp" x="178" y="164" h="63" w="14"/>
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<bitmap id="eq.slider.level13" file="skin/eqmain.bmp" x="193" y="164" h="63" w="14"/>
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<bitmap id="eq.slider.level14" file="skin/eqmain.bmp" x="208" y="164" h="63" w="14"/>
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<bitmap id="eq.slider.level15" file="skin/eqmain.bmp" x="13" y="229" h="63" w="14"/>
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<bitmap id="eq.slider.level16" file="skin/eqmain.bmp" x="28" y="229" h="63" w="14"/>
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<bitmap id="eq.slider.level17" file="skin/eqmain.bmp" x="43" y="229" h="63" w="14"/>
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<bitmap id="eq.slider.level18" file="skin/eqmain.bmp" x="58" y="229" h="63" w="14"/>
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<bitmap id="eq.slider.level19" file="skin/eqmain.bmp" x="73" y="229" h="63" w="14"/>
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<bitmap id="eq.slider.level20" file="skin/eqmain.bmp" x="88" y="229" h="63" w="14"/>
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<bitmap id="eq.slider.level21" file="skin/eqmain.bmp" x="103" y="229" h="63" w="14"/>
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<bitmap id="eq.slider.level22" file="skin/eqmain.bmp" x="118" y="229" h="63" w="14"/>
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<bitmap id="eq.slider.level23" file="skin/eqmain.bmp" x="133" y="229" h="63" w="14"/>
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<bitmap id="eq.slider.level24" file="skin/eqmain.bmp" x="148" y="229" h="63" w="14"/>
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<bitmap id="eq.slider.level25" file="skin/eqmain.bmp" x="163" y="229" h="63" w="14"/>
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<bitmap id="eq.slider.level26" file="skin/eqmain.bmp" x="178" y="229" h="63" w="14"/>
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<bitmap id="eq.slider.level27" file="skin/eqmain.bmp" x="193" y="229" h="63" w="14"/>
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<bitmap id="eq.slider.level28" file="skin/eqmain.bmp" x="208" y="229" h="63" w="14"/>
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<bitmap id="eq.shade.on" file="skin/eq_ex.bmp" x="0" y="0" h="14" w="275"/>
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<bitmap id="eq.shade.off" file="skin/eq_ex.bmp" x="0" y="15" h="14" w="275"/>
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<bitmap id="eq.close" file="skin/eqmain.bmp" x="0" y="116" w="9" h="9"/>
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<bitmap id="eq.closep" file="skin/eqmain.bmp" x="0" y="125" w="9" h="9"/>
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<bitmap id="eqs.close" file="skin/eq_ex.bmp" x="11" y="38" w="9" h="9"/>
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<bitmap id="eqs.closep" file="skin/eq_ex.bmp" x="11" y="47" w="9" h="9"/>
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<bitmap id="eq.switch" file="skin/eqmain.bmp" x="254" y="137" h="9" w="9"/>
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<bitmap id="eq.switchp" file="skin/eq_ex.bmp" x="1" y="38" h="9" w="9"/>
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<bitmap id="eqshade.vol.seekm" file="skin/eq_ex.bmp" x="4" y="30" w="3" h="7"/>
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<bitmap id="eqshade.bal.seekm" file="skin/eq_ex.bmp" x="14" y="30" w="3" h="7"/>
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</elements> |