webamp/visualizer.js
2014-11-21 04:55:38 +01:00

80 lines
2.6 KiB
JavaScript

/* Use Canvas to recreate the simple Winamp visualizer */
Visualizer = {
init: function(canvasNode) {
this.canvas = canvasNode;
this.canvasCtx = this.canvas.getContext("2d");
this.canvasCtx.imageSmoothingEnabled= false;
this.canvasCtx.translate(1, 1); // http://stackoverflow.com/questions/13593527/canvas-make-the-line-thicker
this.width = this.canvas.width * 1; // Cast to int
this.height = this.canvas.height * 1; // Cast to int
this.pixel = this.canvasCtx.createImageData(2,2);
// Constants
this.NONE = 0;
this.OSCILLOSCOPE = 1;
this.BAR = 2;
return this;
},
clear: function() {
// +/- is just there to deal with offset, meh if its right or not ;)
this.canvasCtx.clearRect(-1, -1, this.width + 2, this.height + 2);
},
paintFrame: function(type, bufferLength, dataArray) {
this.clear();
if(type == this.OSCILLOSCOPE) {
return this._paintOscilloscopeFrame(bufferLength, dataArray);
} else if(type == this.BAR) {
return this._paintBarFrame(bufferLength, dataArray);
}
},
_paintOscilloscopeFrame: function(bufferLength, dataArray) {
function avg() {
var avg = 0;
var count = 0;
for (var l = lastIndex; l < index + 1; l++) {
avg += dataArray[l];
count++;
}
var v = avg / count;
return h * v / 128;
}
var color = [255,255,255,255];
var sliceWidth = bufferLength / this.width;
var h = this.height / 2;
var y = 0;
var index = 0;
var lastIndex = 0;
for (var i = 0, iEnd = this.width * 1; i < iEnd; i += 2) {
index = i * sliceWidth | 0;
// Only plot to even pixels, since we are scaling. Otherwise we get
// more precision than we should have
y = 2 * Math.round(avg() / 2);
this.canvasCtx.putImageData(this._pixel(color), i, y);
lastIndex = index + 1;
}
},
_paintBarFrame: function(bufferLength, dataArray) {
// TODO
},
// Get an imagedata blob representing a pixel in the given color
// Actualy a 2x2 square due to our scaling
_pixel: function(rgba) {
for(i = 0; i < 4; i++) {
j = i * 4;
this.pixel.data[j+0] = rgba[0]; // Red
this.pixel.data[j+1] = rgba[1]; // Green
this.pixel.data[j+2] = rgba[2]; // Blue
this.pixel.data[j+3] = rgba[3]; // Alpha
}
return this.pixel;
}
}