webamp/js/skinParser.js
2019-05-01 22:05:42 -07:00

176 lines
4.2 KiB
JavaScript

import SKIN_SPRITES from "./skinSprites";
import regionParser from "./regionParser";
import { LETTERS, DEFAULT_SKIN } from "./constants";
import { parseViscolors } from "./utils";
import * as SkinParserUtils from "./skinParserUtils";
const shallowMerge = objs =>
objs.reduce((prev, img) => Object.assign(prev, img), {});
const CURSORS = [
"CLOSE",
"EQCLOSE",
"EQNORMAL",
"EQSLID",
"EQTITLE",
"MAINMENU",
"MMENU",
"MIN",
"NORMAL",
"PCLOSE",
"PNORMAL",
"POSBAR",
"PSIZE",
"PTBAR",
"PVSCROLL",
"PWINBUT",
"PWSNORM",
"PWSSIZE",
"SONGNAME",
"TITLEBAR",
"VOLBAL",
"WINBUT",
"WSNORMAL",
"WSPOSBAR",
/*
* > There are usually 4 more cursors in the skins: volbar.cur, wsclose.cur,
* > wswinbut.cur, wsmin.cur, but they are never used, at least in the last
* > versions of winamp, so there's no need of including them. The cursors
* > shown when the mouse is over the app-buttons are the same in normal and
* > winshade mode, except for the main menu button. You can make animated
* > cursors, but you have to name them with the extension .cur (animated
* > cursors are usually .ani files).
*
* -- Skinners Atlas
*
* "VOLBAR",
* "WSCLOSE",
* "WSWINBUT",
* "WSMIN",
*
*/
];
async function genVizColors(zip) {
const viscolor = await SkinParserUtils.getFileFromZip(
zip,
"VISCOLOR",
"txt",
"text"
);
return viscolor ? parseViscolors(viscolor.contents) : DEFAULT_SKIN.colors;
}
async function genImages(zip) {
const imageObjs = await Promise.all(
Object.keys(SKIN_SPRITES).map(fileName =>
SkinParserUtils.getSpriteUrisFromFilename(zip, fileName)
)
);
// Merge all the objects into a single object. Tests assert that sprite keys are unique.
return shallowMerge(imageObjs);
}
async function genCursors(zip) {
const cursorObjs = await Promise.all(
CURSORS.map(async cursorName => ({
[cursorName]: await SkinParserUtils.getCursorFromFilename(
zip,
cursorName
),
}))
);
return shallowMerge(cursorObjs);
}
async function genRegion(zip) {
const region = await SkinParserUtils.getFileFromZip(
zip,
"REGION",
"txt",
"text"
);
return region ? regionParser(region.contents) : {};
}
async function genGenTextSprites(zip) {
const img = await SkinParserUtils.getImgFromFilename(zip, "GEN");
if (img == null) {
return null;
}
const canvas = document.createElement("canvas");
const context = canvas.getContext("2d");
canvas.width = img.width;
canvas.height = img.height;
context.drawImage(img, 0, 0);
const getLetters = (y, prefix) => {
const getColorAt = x => context.getImageData(x, y, 1, 1).data.join(",");
let x = 1;
const backgroundColor = getColorAt(0);
const height = 7;
return LETTERS.map(letter => {
let nextBackground = x;
while (
getColorAt(nextBackground) !== backgroundColor &&
nextBackground < canvas.width
) {
nextBackground++;
}
const width = nextBackground - x;
const name = `${prefix}_${letter}`;
const sprite = { x, y, height, width, name };
x = nextBackground + 1;
return sprite;
});
};
const letterWidths = {};
const sprites = [
...getLetters(88, "GEN_TEXT_SELECTED"),
...getLetters(96, "GEN_TEXT"),
];
sprites.forEach(sprite => {
letterWidths[sprite.name] = sprite.width;
});
return [letterWidths, SkinParserUtils.getSpriteUrisFromImg(img, sprites)];
}
// A promise that, given an array buffer returns a skin style object
async function skinParser(zipFileBuffer, JSZip) {
const zip = await JSZip.loadAsync(zipFileBuffer);
const [
colors,
playlistStyle,
images,
cursors,
region,
genTextSprites,
genExColors,
] = await Promise.all([
genVizColors(zip),
SkinParserUtils.getPlaylistStyle(zip),
genImages(zip),
genCursors(zip),
genRegion(zip),
genGenTextSprites(zip),
SkinParserUtils.getGenExColors(zip),
]);
const [genLetterWidths, genTextImages] = genTextSprites || [null, {}];
return {
colors,
playlistStyle,
images: { ...images, ...genTextImages },
genLetterWidths,
cursors,
region,
genExColors,
};
}
export default skinParser;