mirror of
https://github.com/captbaritone/webamp.git
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247 lines
7.1 KiB
JavaScript
247 lines
7.1 KiB
JavaScript
// Dynamically set the css background images for all the sprites
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import React from "react";
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import { createPortal } from "react-dom";
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import { connect } from "react-redux";
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import { LETTERS } from "../constants";
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import { imageSelectors, cursorSelectors } from "../skinSelectors";
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const CSS_PREFIX = "#webamp";
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const mapRegionNamesToIds = {
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normal: "mainWindowClipPath",
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windowshade: "shadeMainWindowClipPath",
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equalizer: "equalizerWindowClipPath",
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equalizerws: "shadeEqualizerWindowClipPath"
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};
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const mapRegionNamesToMatcher = {
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normal: "#main-window:not(.shade)",
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windowshade: "#main-window.shade",
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equalizer: "#equalizer-window:not(.shade)",
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equalizerws: "#equalizer-window.shade"
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};
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const numExIsUsed = skinImages => !!skinImages.DIGIT_0_EX;
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class Css extends React.Component {
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componentWillMount() {
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const style = document.createElement("style");
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style.type = "text/css";
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style.id = "webamp-skin";
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document.head.appendChild(style);
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this.style = style;
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}
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componentWillUnmount() {
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this.style.remove();
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this.style = null;
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}
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render() {
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return createPortal(this.props.children, this.style);
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}
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}
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class ClipPaths extends React.Component {
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componentWillMount() {
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const paths = document.createElement("div");
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document.body.appendChild(paths);
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this.paths = paths;
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}
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componentWillUnmount() {
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this.paths.remove();
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this.paths = null;
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}
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render() {
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// this.props.children should be an object containing arrays of strings. The
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// keys are ids, and the arrays are arrays of polygon point strings
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const { children } = this.props;
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return createPortal(
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<svg height={0} width={0}>
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<defs>
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{Object.keys(children).map(id => (
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<clipPath id={id} key={id}>
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{children[id].map((points, i) => (
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<polygon points={points} key={i} />
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))}
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</clipPath>
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))}
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</defs>
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</svg>,
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this.paths
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);
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}
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}
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const FALLBACKS = {
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MAIN_BALANCE_BACKGROUND: "MAIN_VOLUME_BACKGROUND",
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MAIN_BALANCE_THUMB: "MAIN_VOLUME_THUMB",
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MAIN_BALANCE_THUMB_ACTIVE: "MAIN_VOLUME_THUMB_SELECTED"
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};
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function cssRulesFromProps(props) {
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const { skinImages, skinCursors, skinGenLetterWidths } = props;
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if (!skinImages || !skinCursors) {
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return null;
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}
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const cssRules = [];
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Object.keys(imageSelectors).forEach(imageName => {
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const imageUrl = skinImages[imageName] || skinImages[FALLBACKS[imageName]];
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if (imageUrl) {
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imageSelectors[imageName].forEach(selector => {
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cssRules.push(
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`${CSS_PREFIX} ${selector} {background-image: url(${imageUrl})}`
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);
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});
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}
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});
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if (skinGenLetterWidths != null) {
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LETTERS.forEach(letter => {
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const width = skinGenLetterWidths[`GEN_TEXT_${letter}`];
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const selectedWidth = skinGenLetterWidths[`GEN_TEXT_SELECTED_${letter}`];
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cssRules.push(
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`${CSS_PREFIX} .gen-text-${letter.toLowerCase()} {width: ${width}px;}`
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);
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cssRules.push(
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`${CSS_PREFIX} .selected .gen-text-${letter.toLowerCase()} {width: ${selectedWidth}px;}`
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);
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});
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}
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Object.keys(cursorSelectors).forEach(cursorName => {
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const cursorUrl = skinCursors[cursorName];
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if (cursorUrl) {
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cursorSelectors[cursorName].forEach(selector => {
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cssRules.push(
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`${
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// TODO: Fix this hack
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// Maybe our CSS name spacing should be based on some other class/id
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// than the one we use for defining the main div.
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// That way it could be shared by both the player and the context menu.
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selector.startsWith("#webamp-context-menu") ? "" : CSS_PREFIX
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} ${selector} {cursor: url(${cursorUrl}), auto}`
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);
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});
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}
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});
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if (numExIsUsed(skinImages)) {
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// This alternate number file requires that the minus sign be
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// formatted differently.
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cssRules.push(
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`${CSS_PREFIX} .status #time #minus-sign { top: 0px; left: -1px; width: 9px; height: 13px; }`
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);
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}
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for (const [regionName, polygons] of Object.entries(props.skinRegion)) {
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if (polygons) {
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const matcher = mapRegionNamesToMatcher[regionName];
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const id = mapRegionNamesToIds[regionName];
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cssRules.push(`${CSS_PREFIX} ${matcher} { clip-path: url(#${id}); }`);
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}
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}
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// TODO: Find a way to make this declarative.
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cssRules.push(
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`#webamp-media-library {
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background-color: ${props.skinGenExColors.windowBackground};
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color: ${props.skinGenExColors.windowText};
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}`
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);
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cssRules.push(
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`#webamp-media-library input {
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caret-color: ${props.skinGenExColors.windowText};
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}`
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);
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cssRules.push(
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`#webamp-media-library .webamp-media-library-item {
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color: ${props.skinGenExColors.itemForeground};
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background-color: ${props.skinGenExColors.itemBackground};
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border-right: 1px solid ${props.skinGenExColors.divider};
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border-bottom: 1px solid ${props.skinGenExColors.divider};
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}`
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);
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cssRules.push(
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`#webamp-media-library button {
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color: ${props.skinGenExColors.buttonText};
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}`
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);
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cssRules.push(
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`#webamp-media-library .webamp-media-library-vertical-divider {
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}`
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);
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cssRules.push(
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`#webamp-media-library .webamp-media-library-vertical-divider-line,
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#webamp-media-library .webamp-media-library-horizontal-divider-line
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{
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background-color: ${props.skinGenExColors.divider};
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}`
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);
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cssRules.push(
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`#webamp-media-library .webamp-media-library-table {
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color: ${props.skinGenExColors.itemForeground};
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background-color: ${props.skinGenExColors.itemBackground};
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}`
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);
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cssRules.push(
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`#webamp-media-library .webamp-media-library-table thead {
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color: ${props.skinGenExColors.listHeaderText};
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background-color: ${props.skinGenExColors.listHeaderBackground};
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}`
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);
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cssRules.push(
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`#webamp-media-library .webamp-media-library-table thead th {
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border-top: 1px solid ${props.skinGenExColors.listHeaderFrameTopAndLeft};
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border-left: 1px solid ${
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props.skinGenExColors.listHeaderFrameTopAndLeft
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};
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border-bottom: 1px solid ${
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props.skinGenExColors.listHeaderFrameBottomAndRight
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};
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border-right: 1px solid ${
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props.skinGenExColors.listHeaderFrameBottomAndRight
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};
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}`
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);
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return cssRules;
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}
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function clipPathsFromProps(props) {
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const clipPaths = {};
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for (const [regionName, polygons] of Object.entries(props.skinRegion)) {
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if (polygons) {
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const id = mapRegionNamesToIds[regionName];
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clipPaths[id] = polygons;
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}
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}
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return clipPaths;
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}
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const Skin = props => {
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const cssRules = cssRulesFromProps(props);
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if (cssRules == null) {
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return null;
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}
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const clipPaths = clipPathsFromProps(props);
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return (
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<div>
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<Css>{cssRules.join("\n")}</Css>
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<ClipPaths>{clipPaths}</ClipPaths>
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</div>
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);
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};
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export default connect(state => ({
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skinImages: state.display.skinImages,
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skinCursors: state.display.skinCursors,
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skinRegion: state.display.skinRegion,
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skinGenLetterWidths: state.display.skinGenLetterWidths,
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skinGenExColors: state.display.skinGenExColors
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}))(Skin);
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