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176 lines
4.2 KiB
JavaScript
176 lines
4.2 KiB
JavaScript
import SKIN_SPRITES from "./skinSprites";
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import regionParser from "./regionParser";
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import { LETTERS, DEFAULT_SKIN } from "./constants";
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import { parseViscolors } from "./utils";
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import * as SkinParserUtils from "./skinParserUtils";
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const shallowMerge = objs =>
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objs.reduce((prev, img) => Object.assign(prev, img), {});
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const CURSORS = [
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"CLOSE",
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"EQCLOSE",
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"EQNORMAL",
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"EQSLID",
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"EQTITLE",
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"MAINMENU",
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"MMENU",
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"MIN",
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"NORMAL",
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"PCLOSE",
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"PNORMAL",
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"POSBAR",
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"PSIZE",
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"PTBAR",
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"PVSCROLL",
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"PWINBUT",
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"PWSNORM",
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"PWSSIZE",
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"SONGNAME",
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"TITLEBAR",
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"VOLBAL",
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"WINBUT",
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"WSNORMAL",
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"WSPOSBAR",
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/*
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* > There are usually 4 more cursors in the skins: volbar.cur, wsclose.cur,
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* > wswinbut.cur, wsmin.cur, but they are never used, at least in the last
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* > versions of winamp, so there's no need of including them. The cursors
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* > shown when the mouse is over the app-buttons are the same in normal and
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* > winshade mode, except for the main menu button. You can make animated
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* > cursors, but you have to name them with the extension .cur (animated
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* > cursors are usually .ani files).
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*
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* -- Skinners Atlas
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*
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* "VOLBAR",
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* "WSCLOSE",
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* "WSWINBUT",
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* "WSMIN",
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*
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*/
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];
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async function genVizColors(zip) {
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const viscolor = await SkinParserUtils.getFileFromZip(
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zip,
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"VISCOLOR",
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"txt",
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"text"
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);
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return viscolor ? parseViscolors(viscolor.contents) : DEFAULT_SKIN.colors;
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}
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async function genImages(zip) {
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const imageObjs = await Promise.all(
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Object.keys(SKIN_SPRITES).map(fileName =>
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SkinParserUtils.getSpriteUrisFromFilename(zip, fileName)
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)
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);
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// Merge all the objects into a single object. Tests assert that sprite keys are unique.
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return shallowMerge(imageObjs);
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}
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async function genCursors(zip) {
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const cursorObjs = await Promise.all(
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CURSORS.map(async cursorName => ({
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[cursorName]: await SkinParserUtils.getCursorFromFilename(
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zip,
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cursorName
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),
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}))
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);
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return shallowMerge(cursorObjs);
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}
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async function genRegion(zip) {
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const region = await SkinParserUtils.getFileFromZip(
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zip,
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"REGION",
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"txt",
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"text"
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);
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return region ? regionParser(region.contents) : {};
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}
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async function genGenTextSprites(zip) {
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const img = await SkinParserUtils.getImgFromFilename(zip, "GEN");
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if (img == null) {
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return null;
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}
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const canvas = document.createElement("canvas");
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const context = canvas.getContext("2d");
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canvas.width = img.width;
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canvas.height = img.height;
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context.drawImage(img, 0, 0);
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const getLetters = (y, prefix) => {
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const getColorAt = x => context.getImageData(x, y, 1, 1).data.join(",");
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let x = 1;
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const backgroundColor = getColorAt(0);
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const height = 7;
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return LETTERS.map(letter => {
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let nextBackground = x;
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while (
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getColorAt(nextBackground) !== backgroundColor &&
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nextBackground < canvas.width
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) {
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nextBackground++;
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}
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const width = nextBackground - x;
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const name = `${prefix}_${letter}`;
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const sprite = { x, y, height, width, name };
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x = nextBackground + 1;
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return sprite;
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});
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};
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const letterWidths = {};
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const sprites = [
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...getLetters(88, "GEN_TEXT_SELECTED"),
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...getLetters(96, "GEN_TEXT"),
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];
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sprites.forEach(sprite => {
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letterWidths[sprite.name] = sprite.width;
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});
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return [letterWidths, SkinParserUtils.getSpriteUrisFromImg(img, sprites)];
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}
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// A promise that, given an array buffer returns a skin style object
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async function skinParser(zipFileBuffer, JSZip) {
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const zip = await JSZip.loadAsync(zipFileBuffer);
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const [
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colors,
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playlistStyle,
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images,
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cursors,
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region,
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genTextSprites,
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genExColors,
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] = await Promise.all([
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genVizColors(zip),
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SkinParserUtils.getPlaylistStyle(zip),
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genImages(zip),
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genCursors(zip),
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genRegion(zip),
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genGenTextSprites(zip),
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SkinParserUtils.getGenExColors(zip),
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]);
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const [genLetterWidths, genTextImages] = genTextSprites || [null, {}];
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return {
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colors,
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playlistStyle,
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images: { ...images, ...genTextImages },
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genLetterWidths,
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cursors,
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region,
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genExColors,
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};
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}
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export default skinParser;
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