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175 lines
4.5 KiB
JavaScript
175 lines
4.5 KiB
JavaScript
// box = {x, y, width, height}
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export const SNAP_DISTANCE = 15;
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export const top = box => box.y;
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export const bottom = box => box.y + box.height;
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export const left = box => box.x;
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export const right = box => box.x + box.width;
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export const near = (a, b) => Math.abs(a - b) < SNAP_DISTANCE;
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// http://stackoverflow.com/a/3269471/1263117
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export const overlapX = (a, b) =>
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left(a) <= right(b) + SNAP_DISTANCE && left(b) <= right(a) + SNAP_DISTANCE;
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export const overlapY = (a, b) =>
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top(a) <= bottom(b) + SNAP_DISTANCE && top(b) <= bottom(a) + SNAP_DISTANCE;
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// Give a new position for `boxA` that snaps it to `boxB` if neede.
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export const snap = (boxA, boxB) => {
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let x, y;
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// TODO: Refactor/simplify this code
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if (overlapY(boxA, boxB)) {
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if (near(left(boxA), right(boxB))) {
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x = right(boxB);
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} else if (near(right(boxA), left(boxB))) {
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x = left(boxB) - boxA.width;
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} else if (near(left(boxA), left(boxB))) {
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x = left(boxB);
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} else if (near(right(boxA), right(boxB))) {
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x = right(boxB) - boxA.width;
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}
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}
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if (overlapX(boxA, boxB)) {
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if (near(top(boxA), bottom(boxB))) {
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y = bottom(boxB);
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} else if (near(bottom(boxA), top(boxB))) {
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y = top(boxB) - boxA.height;
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} else if (near(top(boxA), top(boxB))) {
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y = top(boxB);
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} else if (near(bottom(boxA), bottom(boxB))) {
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y = bottom(boxB) - boxA.height;
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}
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}
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return { x, y };
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};
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export const snapDiff = (a, b) => {
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const newPos = snap(a, b);
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return {
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x: newPos.x === undefined ? 0 : newPos.x - a.x,
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y: newPos.y === undefined ? 0 : newPos.y - a.y
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};
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};
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// TODO: Use the first x and y combo
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export const snapDiffManyToMany = (as, bs) => {
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let x = 0;
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let y = 0;
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for (const a of as) {
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for (const b of bs) {
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const diff = snapDiff(a, b);
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x = x || diff.x;
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y = y || diff.y;
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if (x > 0 && y > 0) {
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break;
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}
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}
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}
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return { x, y };
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};
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export const snapToMany = (boxA, otherBoxes) => {
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let x, y;
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otherBoxes.forEach(boxB => {
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const newPos = snap(boxA, boxB);
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x = newPos.x || x;
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y = newPos.y || y;
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});
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return { x, y };
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};
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export const snapWithin = (boxA, boundingBox) => {
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let x, y;
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if (boxA.x - SNAP_DISTANCE < 0) {
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x = 0;
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} else if (boxA.x + boxA.width + SNAP_DISTANCE > boundingBox.width) {
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x = boundingBox.width - boxA.width;
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}
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if (boxA.y - SNAP_DISTANCE < 0) {
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y = 0;
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} else if (boxA.y + boxA.height + SNAP_DISTANCE > boundingBox.height) {
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y = boundingBox.height - boxA.height;
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}
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return { x, y };
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};
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export const snapWithinDiff = (a, b) => {
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const newPos = snapWithin(a, b);
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return {
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x: newPos.x === undefined ? 0 : newPos.x - a.x,
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y: newPos.y === undefined ? 0 : newPos.y - a.y
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};
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};
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export const applySnap = (original, ...snaps) =>
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snaps.reduce(
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(previous, snapped) => ({
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...previous,
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x: typeof snapped.x !== "undefined" ? snapped.x : previous.x,
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y: typeof snapped.y !== "undefined" ? snapped.y : previous.y
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}),
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original
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);
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export const boundingBox = nodes => {
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const boxes = nodes.slice();
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const firstNode = boxes.pop();
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const bounding = {
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top: top(firstNode),
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right: right(firstNode),
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bottom: bottom(firstNode),
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left: left(firstNode)
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};
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boxes.forEach(node => {
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bounding.top = Math.min(bounding.top, top(node));
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bounding.right = Math.max(bounding.right, right(node));
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bounding.bottom = Math.max(bounding.bottom, bottom(node));
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bounding.left = Math.min(bounding.left, left(node));
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});
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return {
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x: bounding.left,
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y: bounding.top,
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width: bounding.right - bounding.left,
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height: bounding.bottom - bounding.top
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};
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};
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export const traceConnection = areConnected => (candidates, node) => {
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const connected = new Set();
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const checkNode = n => {
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for (const candidate of candidates) {
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if (!connected.has(candidate) && areConnected(candidate, n)) {
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connected.add(candidate);
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checkNode(candidate);
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}
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}
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};
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checkNode(node);
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return connected;
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};
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export const applyDiff = (a, b) => ({
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x: a.x + b.x,
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y: a.y + b.y
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});
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// TODO: This should not
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export const applyMultipleDiffs = (initial, ...diffs) => {
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const metaDiff = diffs.reduce((m, diff) => ({
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// Use the smallest non-zero diff for each axis.
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// TODO: Min should be the absolute value
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x: m.x === 0 || diff.x === 0 ? m.x + diff.x : Math.min(m.x, diff.x),
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y: m.y === 0 || diff.y === 0 ? m.y + diff.y : Math.min(m.y, diff.y)
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}));
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return applyDiff(initial, metaDiff);
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};
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