import React from "react"; import { VISUALIZERS, MEDIA_STATUS } from "../constants"; const PIXEL_DENSITY = 2; const NUM_BARS = 20; const BAR_WIDTH = 3 * PIXEL_DENSITY; const BAR_PEAK_DROP_RATE = 0.01; class VisualizerInner extends React.Component { componentDidMount() { this.barPeaks = new Array(NUM_BARS).fill(0); this.barPeakFrames = new Array(NUM_BARS).fill(0); this.canvasCtx = this.canvas.getContext("2d"); this.canvasCtx.imageSmoothingEnabled = false; // Kick off the animation loop const loop = () => { if (this.props.status === MEDIA_STATUS.PLAYING) { if (this.props.dummyVizData) { Object.keys(this.props.dummyVizData).forEach((i) => { this.props.printBar(this.canvasCtx, i, this.props.dummyVizData[i]); }); } else { this.paintFrame(); } } this._animationRequest = window.requestAnimationFrame(loop); }; loop(); } componentWillUnmount() { if (this._animationRequest) { window.cancelAnimationFrame(this._animationRequest); } } componentDidUpdate() { // Redraw the current frame, since the skin may have changed. this.paintFrame(); } _renderWidth() { return this.props.width; } _renderHeight() { return this.props.height; } _height() { return this.props.height * PIXEL_DENSITY; } _width() { return this.props.width * PIXEL_DENSITY; } paintFrame() { switch (this.props.style) { case VISUALIZERS.OSCILLOSCOPE: this.canvasCtx.drawImage(this.props.bgCanvas, 0, 0); this.props.paintOscilloscopeFrame(this.canvasCtx); break; case VISUALIZERS.BAR: this.canvasCtx.drawImage(this.props.bgCanvas, 0, 0); this._paintBarFrame(); break; default: this.canvasCtx.clearRect(0, 0, this.canvas.width, this.canvas.height); } } _paintBarFrame() { this.props.analyser.getByteFrequencyData(this.props.dataArray); const heightMultiplier = this._renderHeight() / 256; const xOffset = BAR_WIDTH + PIXEL_DENSITY; // Bar width, plus a pixel of spacing to the right. for (let j = 0; j < NUM_BARS - 1; j++) { const start = this.props.octaveBuckets[j]; const end = this.props.octaveBuckets[j + 1]; let amplitude = 0; for (let k = start; k < end; k++) { amplitude += this.props.dataArray[k]; } amplitude /= end - start; // The drop rate should probably be normalized to the rendering FPS, for now assume 60 FPS let barPeak = this.barPeaks[j] - BAR_PEAK_DROP_RATE * Math.pow(this.barPeakFrames[j], 2); if (barPeak < amplitude) { barPeak = amplitude; this.barPeakFrames[j] = 0; } else { this.barPeakFrames[j] += 1; } this.barPeaks[j] = barPeak; this.props.printBar( this.canvasCtx, j * xOffset, amplitude * heightMultiplier, barPeak * heightMultiplier ); } } render() { const { width, height } = this.props; return ( (this.canvas = node)} style={{ width, height }} width={width * PIXEL_DENSITY} height={height * PIXEL_DENSITY} onClick={this.props.toggleVisualizerStyle} /> ); } } export default VisualizerInner;