import React from "react";
import skins from "./skins.json";
import "./App.css";
import { connect } from "react-redux";
import Overlay from "./Overlay";
import Skin from "./Skin";
import FocusedSkin from "./FocusedSkin";
import * as Utils from "./utils";
import * as Selectors from "./redux/selectors";
import * as Actions from "./redux/actionCreators";
import { SKIN_WIDTH, SKIN_HEIGHT, SKIN_RATIO } from "./constants";
const OVERSCAN_ROWS_LEADING = 10;
const OVERSCAN_ROWS_TRAILING = 4;
function getScrollTop() {
return window.pageYOffset || document.documentElement.scrollTop;
}
// Render your table
class App extends React.Component {
constructor() {
super();
this.state = {
...Utils.getWindowSize(),
scrollTop: getScrollTop(),
scrollDirection: null,
selectedSkinPosition: null
};
this._handleScroll();
this._handleScroll = this._handleScroll.bind(this);
this._handleResize = this._handleResize.bind(this);
this._handleSelectSkin = this._handleSelectSkin.bind(this);
}
_handleSelectSkin(hash, position) {
this.props.setSelectedSkin(hash, position);
}
_handleResize() {
// TODO: Try to recompute the scroll position
this.setState(Utils.getWindowSize());
}
componentDidMount() {
window.addEventListener("scroll", this._handleScroll);
window.addEventListener("resize", this._handleResize);
}
componentWillUnmount() {
window.removeEventListener("scroll", this._handleScroll);
window.removeEventListener("resize", this._handleResize);
}
_handleScroll() {
// If there's a timer, cancel it
if (this._timeout) {
window.cancelAnimationFrame(this._timeout);
}
this._timeout = window.requestAnimationFrame(() => {
// Run our scroll functions
const newScrollTop = getScrollTop();
this.setState({
scrollTop: newScrollTop,
scrollDirection: newScrollTop > this.state.scrollTop ? "DOWN" : "UP"
});
});
}
render() {
const hashes = this.props.skinHashes;
const columnCount = Math.floor(this.state.windowWidth / SKIN_WIDTH);
const columnWidth = this.state.windowWidth / columnCount; // TODO: Consider flooring this to get things aligned to the pixel
const rowHeight = columnWidth * SKIN_RATIO;
// Add one since we might be showing half a row at the top, and half a row at the bottom
const visibleRows = Math.ceil(this.state.windowHeight / rowHeight) + 1;
const topRow = Math.floor(this.state.scrollTop / rowHeight);
const overscanRowsDown =
this.state.scrollDirection === "DOWN"
? OVERSCAN_ROWS_LEADING
: OVERSCAN_ROWS_TRAILING;
const overscanRowsUp =
this.state.scrollDirection === "UP"
? OVERSCAN_ROWS_LEADING
: OVERSCAN_ROWS_TRAILING;
const firstHashToRender = topRow * columnCount;
const lastHashToRender = Math.min(
firstHashToRender + visibleRows * columnCount,
hashes.length
);
const firstOverscanHashToRender = Math.max(
firstHashToRender - overscanRowsUp * columnCount,
0
);
const lastOverscanHashToRender = Math.min(
lastHashToRender + overscanRowsDown * columnCount,
hashes.length
);
const skinElements = [];
for (let i = firstOverscanHashToRender; i < lastOverscanHashToRender; i++) {
const isOverscan = i < firstHashToRender || i > lastHashToRender;
const hash = hashes[i];
const row = Math.floor(i / columnCount);
const top = row * rowHeight;
const column = i % columnCount;
const left = column * columnWidth;
skinElements.push(