import React from "react"; import { connect } from "react-redux"; import { getCurvePoints } from "cardinal-spline-js"; import { percentToRange, clamp } from "../../utils"; import { BANDS } from "../../constants"; class EqGraph extends React.Component { constructor(props) { super(props); this.state = {}; } componentDidMount() { this.canvasCtx = this.canvas.getContext("2d"); this.canvasCtx.imageSmoothingEnabled = false; this.width = this.canvas.width * 1; // Cast to int this.height = this.canvas.height * 1; // Cast to int if (this.props.lineColorsImage) { this.createColorPattern(this.props.lineColorsImage); } if (this.props.preampLineUrl) { this.createPreampLineImage(this.props.preampLineUrl); } } componentDidUpdate() { this.canvasCtx.clearRect(0, 0, this.width, this.height); this.drawPreampLine(); this.drawEqLine(); // This should paint on top of the preamp line } shouldComponentUpdate(nextProps) { if (this.props.lineColorsImage !== nextProps.lineColorsImage) { this.createColorPattern(nextProps.lineColorsImage); } if (this.props.preampLineUrl !== nextProps.preampLineUrl) { this.createPreampLineImage(nextProps.preampLineUrl); } return true; } createPreampLineImage(preampLineUrl) { const preampLineImg = new Image(); preampLineImg.onload = () => { this.setState({ preampLineImg }); }; preampLineImg.src = preampLineUrl; } createColorPattern(lineColorsImage) { const bgImage = new Image(); bgImage.onload = () => { const colorsCanvas = document.createElement("canvas"); const colorsCtx = colorsCanvas.getContext("2d"); colorsCanvas.width = bgImage.width * 2; colorsCanvas.height = bgImage.height * 2; colorsCtx.drawImage( bgImage, 0, 0, colorsCanvas.width, colorsCanvas.height ); this.setState({ colorPattern: this.canvasCtx.createPattern(colorsCanvas, "repeat-x") }); }; bgImage.src = lineColorsImage; } drawEqLine() { if (!this.state.colorPattern) { // The skin has not finished loading yet return; } const { props } = this; const amplitudes = BANDS.map(band => props[band]); this.canvasCtx.strokeStyle = this.state.colorPattern; this.canvasCtx.lineWidth = 2; this.canvasCtx.beginPath(); const paddingLeft = 4; // TODO: This should be 3 const min = 1; const max = 31; const points = amplitudes.reduce((prev, value, i) => { const percent = (100 - value) / 100; const y = percentToRange(percent, min, max); return prev.concat(paddingLeft + i * 16, y); }, []); // Spline between points in order to create nice curves const tension = 0.5; const resolution = 4; // Points in each segment const smoothPoints = getCurvePoints(points, tension, resolution); for (let i = 0; i < smoothPoints.length; i += 2) { // Splining can push peaks out of bounds. So we fudge them back in. const y = clamp(smoothPoints[i + 1], min, max); this.canvasCtx.lineTo(smoothPoints[i], y); } this.canvasCtx.stroke(); } drawPreampLine() { const { preampLineImg } = this.state; if (!preampLineImg) { // The skin has not finished loading yet return; } const preampValue = percentToRange(this.props.preamp / 100, 0, 30); this.canvasCtx.drawImage( this.state.preampLineImg, 0, preampValue, preampLineImg.width * 2, preampLineImg.height * 2 ); } render() { return ( (this.canvas = node)} width="152" height="32" /> ); } } export default connect(state => ({ ...state.equalizer.sliders, lineColorsImage: state.display.skinImages.EQ_GRAPH_LINE_COLORS, preampLineUrl: state.display.skinImages.EQ_PREAMP_LINE }))(EqGraph);