diff --git a/features.md b/features.md index a016a1cd..53c1ca5c 100644 --- a/features.md +++ b/features.md @@ -1,39 +1,39 @@ # General UI -Pixel perfect graphics: - CSS - Canvas +* Pixel perfect graphics: + * CSS + * Canvas # Window Manager -Windows are draggable -Windows snap to eachother -Windows snap to edges of browser window -Dragging the min window drags all attached windows - Recursively +* Windows are draggable +* Windows snap to eachother +* Windows snap to edges of browser window +* Dragging the min window drags all attached windows + * Recursively # Main Window -As you drag the position handle, the change is displayed in the text box -Easter egg mode -Changing color as you change volume or balance -Marquee effect on text - Click and drag marquee -Double mode -Visualizer - Bar mode uses colors from skin - Line mode -Bar mode - Progress bar handle has three states - Visualization (Not implemented) -Volume/Balance - Different skin sprites are used depending upon the value - Balance snaps to center +* As you drag the position handle, the change is displayed in the text box +* Easter egg mode +* Changing color as you change volume or balance +* Marquee effect on text + * Click and drag marquee +* Double mode +* Visualizer + * Bar mode uses colors from skin + * Line mode +* Bar mode + * Progress bar handle has three states + * Visualization (Not implemented) +* Volume/Balance + * Different skin sprites are used depending upon the value + * Balance snaps to center # Equalizer Window -Pixel perfect vertical sliders (not possible with native CSS) -Slider background uses a different sprite background depending upon value -Shade mode with three states for each slider hande (center state should be wider for volume?) -EQ levels actually effect the sound -Parse and create binary .eqf files to import/export eq levels. +* Pixel perfect vertical sliders (not possible with native CSS) +* Slider background uses a different sprite background depending upon value +* Shade mode with three states for each slider hande (center state should be wider for volume?) +* EQ levels actually effect the sound +* Parse and create binary .eqf files to import/export eq levels.