Fix lints

This commit is contained in:
Jordan Eldredge 2019-11-16 10:39:28 -08:00
parent 4a2a08b628
commit d09293c975
4 changed files with 29 additions and 30 deletions

View file

@ -143,38 +143,38 @@ class GuiObject extends MakiObject {
getheight(): number {
if (this.attributes.h !== undefined) {
return Number(this.attributes.h);
} else {
const baseImage = baseImageAttributeFromObject(this);
if (baseImage) {
// TODO: fix the type on this, we currently have better typing for this in
// AnimatedLayer where we convert to _typedAttributes, as we apply that new
// standard up to GuiObject/MakiObject we should be able to remove the ignore
// @ts-ignore
const image = this.attributes.js_assets[baseImage];
if (image && image.h !== undefined) {
return image.h;
}
}
const baseImage = baseImageAttributeFromObject(this);
if (baseImage) {
// TODO: fix the type on this, we currently have better typing for this in
// AnimatedLayer where we convert to _typedAttributes, as we apply that new
// standard up to GuiObject/MakiObject we should be able to remove the ignore
// @ts-ignore
const image = this.attributes.js_assets[baseImage];
if (image && image.h !== undefined) {
return image.h;
}
}
return 0;
}
getwidth(): number {
if (this.attributes.w !== undefined) {
return Number(this.attributes.w);
} else {
const baseImage = baseImageAttributeFromObject(this);
if (baseImage) {
// TODO: fix the type on this, we currently have better typing for this in
// AnimatedLayer where we convert to _typedAttributes, as we apply that new
// standard up to GuiObject/MakiObject we should be able to remove the ignore
// @ts-ignore
const image = this.attributes.js_assets[baseImage];
if (image && image.w !== undefined) {
return image.w;
}
}
const baseImage = baseImageAttributeFromObject(this);
if (baseImage) {
// TODO: fix the type on this, we currently have better typing for this in
// AnimatedLayer where we convert to _typedAttributes, as we apply that new
// standard up to GuiObject/MakiObject we should be able to remove the ignore
// @ts-ignore
const image = this.attributes.js_assets[baseImage];
if (image && image.w !== undefined) {
return image.w;
}
}
return 0;
}