diff --git a/package.json b/package.json index 6835dd42..a3769335 100644 --- a/package.json +++ b/package.json @@ -14,18 +14,16 @@ "tdd": "jest --watch", "deploy": "ssh jordaneldredge.com HASH=$HASH sh < scripts/deploy.sh", "revert": "ssh jordaneldredge.com sh < scripts/revert.sh", - "format": "prettier --write js/**/*.js css/**/*.css webpack.config.js webpack.production.config.js" + "format": + "prettier --write js/**/*.js css/**/*.css webpack.config.js webpack.production.config.js", + "build-skin": "rm skins/base-2.91.wsz && cd skins/base-2.91 && zip -r ../base-2.91.wsz .", + "skin-info": "unzip -vl skins/base-2.91.wsz" }, "repository": { "type": "git", "url": "git+https://github.com/captbaritone/winamp2-js.git" }, - "keywords": [ - "Winamp", - "HTML5", - "audio", - "web-auido-api" - ], + "keywords": ["Winamp", "HTML5", "audio", "web-auido-api"], "author": "Jordan Eldredge ", "license": "MIT", "bugs": { diff --git a/skins/.gitignore b/skins/.gitignore index 3d6b6c04..d9074c01 100644 --- a/skins/.gitignore +++ b/skins/.gitignore @@ -1,2 +1 @@ -default/ -base-2.91.zip \ No newline at end of file +base-2.91.zip diff --git a/skins/base-2.91/BALANCE.BMP b/skins/base-2.91/BALANCE.BMP new file mode 100644 index 00000000..fa03724d Binary files /dev/null and b/skins/base-2.91/BALANCE.BMP differ diff --git a/skins/base-2.91/CBUTTONS.BMP b/skins/base-2.91/CBUTTONS.BMP new file mode 100644 index 00000000..09ec8b22 Binary files /dev/null and b/skins/base-2.91/CBUTTONS.BMP differ diff --git a/skins/base-2.91/EQMAIN.BMP b/skins/base-2.91/EQMAIN.BMP new file mode 100644 index 00000000..8feefeb3 Binary files /dev/null and b/skins/base-2.91/EQMAIN.BMP differ diff --git a/skins/base-2.91/EQ_EX.BMP b/skins/base-2.91/EQ_EX.BMP new file mode 100644 index 00000000..937e33f8 Binary files /dev/null and b/skins/base-2.91/EQ_EX.BMP differ diff --git a/skins/base-2.91/GEN.BMP b/skins/base-2.91/GEN.BMP new file mode 100644 index 00000000..f70014c6 Binary files /dev/null and b/skins/base-2.91/GEN.BMP differ diff --git a/skins/base-2.91/GENEX.BMP b/skins/base-2.91/GENEX.BMP new file mode 100644 index 00000000..0837b33f Binary files /dev/null and b/skins/base-2.91/GENEX.BMP differ diff --git a/skins/base-2.91/MAIN.BMP b/skins/base-2.91/MAIN.BMP new file mode 100644 index 00000000..a4ba9a3d Binary files /dev/null and b/skins/base-2.91/MAIN.BMP differ diff --git a/skins/base-2.91/MB.BMP b/skins/base-2.91/MB.BMP new file mode 100644 index 00000000..596c56a0 Binary files /dev/null and b/skins/base-2.91/MB.BMP differ diff --git a/skins/base-2.91/MONOSTER.BMP b/skins/base-2.91/MONOSTER.BMP new file mode 100644 index 00000000..ba0bf8f5 Binary files /dev/null and b/skins/base-2.91/MONOSTER.BMP differ diff --git a/skins/base-2.91/NUMBERS.BMP b/skins/base-2.91/NUMBERS.BMP new file mode 100644 index 00000000..d8827e77 Binary files /dev/null and b/skins/base-2.91/NUMBERS.BMP differ diff --git a/skins/base-2.91/PLAYPAUS.BMP b/skins/base-2.91/PLAYPAUS.BMP new file mode 100644 index 00000000..fb8e1792 Binary files /dev/null and b/skins/base-2.91/PLAYPAUS.BMP differ diff --git a/skins/base-2.91/PLEDIT.BMP b/skins/base-2.91/PLEDIT.BMP new file mode 100644 index 00000000..d335186f Binary files /dev/null and b/skins/base-2.91/PLEDIT.BMP differ diff --git a/skins/base-2.91/PLEDIT.TXT b/skins/base-2.91/PLEDIT.TXT new file mode 100644 index 00000000..b91ccbd9 --- /dev/null +++ b/skins/base-2.91/PLEDIT.TXT @@ -0,0 +1,6 @@ +[Text] +Normal=#00FF00 +Current=#FFFFFF +NormalBG=#000000 +SelectedBG=#0000C6 +Font=Arial diff --git a/skins/base-2.91/POSBAR.BMP b/skins/base-2.91/POSBAR.BMP new file mode 100644 index 00000000..be86278a Binary files /dev/null and b/skins/base-2.91/POSBAR.BMP differ diff --git a/skins/base-2.91/REGION.TXT b/skins/base-2.91/REGION.TXT new file mode 100644 index 00000000..b08c2299 --- /dev/null +++ b/skins/base-2.91/REGION.TXT @@ -0,0 +1,105 @@ +; I stole this from the Complex skin, cause hey I thought it was cool :) +; (and cause I'm too lazy to document it myself. :) +; The original author is Adam Kennedy +; +; Hope you don't mind Adam :) +; +; +; -Justin +; +; +; P.S. you can use the section names [WindowShade] and [Equalizer] +; for obvious purposes =) +; +; +; REGION.TXT STRUCTURE FOR DEFINING SKIN MASKS +; +;The region information comes without any supporting documentation +;so I thought I might as well make some. +; +;The region.txt in WinAmp 1.92 allows us to some interesting things with transparencies +;But how does it work? +; +;Well, basically, it lets you define a set of polygons. Anything inside a polygon is drawn. Anything not in a polygon is not drawn. Simple heh? +;For how to define it have a look below at the first block. Un-comment it now. Don't worry about commenting the actual one lower down, if WinAmp finds multiple definitions, it only does the first and ignores the rest +; +;How to make a mask +;1. Type [Normal]. Real simple that one. (My guess is it is just for forward compatibility) +;2. Just type the NumPoints= and leave the number blank, we'll fill it in later +;3. OK, now for the fun part. +; The co-ordinates you should type in are the OUTSIDE pixel co-ordinates in x,y format. +; Start at the top lefthand corner and work your way CLOCKWISE around you polygon. +; Now WinAmp ONLY accepts the PointList as one line of comma seperated variables. +; You can use spaces, but DONT GO ONTO A NEW LINE. Clear? Good. :) +; One last thing, don't type the first position again at the end, WinAmp joins them. +; Putting a space between each pair is simply common sense, right? +;4. Once your done, count the number of co-ords, and fill in that number for NumPoints. +; +;Oh, as a side note, the x variables go from 0 to 275, and the y from 0 to 116. +;So if you look at the first example you can see I've gone across the second top line, gone down a bit, ducked in one pixel, gone down to the bottom, and across and back up the other side, putting another ledge on the other side. + +;This does the outside border, and chops some bits out on the top and edges +;[Normal] +;NumPoints=8 ;Do this LAST! +;PointList=0,1, 275,1, 275,14, 274,14, 274,115, 1,115, 1,14, 0,14 + +;Cool heh? Very subtle effect. Now lets try a more complex one, with multiple polygons +;For your first hard(ish) mask, I suggest defining each element as a seperate mask. +;It makes them a bit easier to think about. + +;First, lets define an area that JUST does the titlebar. +;[Normal] +;NumPoints=4 +;PointList=0,1, 275,1, 275,14, 0,14 + +;Simple as can be :) +;Go ahead, uncomment it and have a look. Just remember to recomment everything above it +;Doing your areas one at a time does speed the process up a bit + +;Now lets define JUST the area sort of inside the outer ring +;[Normal] +;NumPoints = 4 +;PointList = 3,15, 272,15, 272,113, 3,113 + +;Right, so say we want a mask that has, the titlebar AND the main area. +;We just add them together +; [Normal] +; NumPoints = 4, 4 ;Make sure to get the order right(although it doesnt matter here =P ) +; PointList = 0,1, 275,1, 275,14, 0,14, 3,15, 272,15, 272,113, 3,113 + +;Dont forget to add that extra comma after the first set. +; Having that bigger gap that lets you "keep it in your head" easier, it's a good idea + +;OK, now lets try something tricky. We are going to make a mask for just one green line around the outside of the skin +;This introduces the other "big thing" with masks. Have a look at the first three co-ordinates below. You can see the first two moves we make are to go one to the side and then go down to the bottom. Looking at the last co-ordinate you can see we will come back up at the end, making a line two wide, right? +;WRONG!! Here comes the big important phrase. +;IF YOU ARNT FOLLOWING THE OUTSIDE EDGE, YOUR CO-ORDINATES MARK TRANSPARENT SPACE LIMITS +;That's right. Because I don't make a square, because I have to turn "inside" the box, I am only marking space, and what I end up with is a mask with one green line. +;WARNING: Leave your skins dialog open when you do this one. :) +;[Normal] +;NumPoints = 8 +;PointList = 1,14, 2,14, 2,114, 273,114, 273,14, 274,14, 274,115, 1,115 + +;OK, as the final touch lets add lets the border we just made to the other two. +;You should be able to work this out on your own +;[Normal] +;NumPoints = 4, 4, 8 +;PointList = 0,1, 275,1, 275,14, 0,14, 3,15, 272,15, 272,113, 3,113, 1,14, 2,14, 2,114, 273,114, 273,14, 274,14, 274,115, 1,115 + +;hmm... that still looks a bit tacky down the bottom right +;So I'm going to modify it a bit +;See if you can work out what I've had to alter just by looking at the display of it +;[Normal] +;NumPoints = 4, 4, 8 +;PointList = 0,1, 275,1, 275,14, 0,14, 3,15, 272,15, 272,80, 3,80, 1,14, 2,14, 2,81, 273,81, 273,14, 274,14, 274,115, 1,115 + + +; Justin's whacked trans skin :) in one, big lame messy line +; [Normal] +; NumPoints=20,4,4,4,8,4,4,6,6,4,4,4,4 +; PointList=0,0,19,0,19,11,114,11,114,0,156,0,156,11,243,11,243,0,275,0,275,13,266,13,266,22,264,22,264,13,111,13,111,22,109,22,109,13,0,13, 109,22,266,22,266,36,109,36, 16,88,130,88,130,105,16,105, 136,89,157,89,157,104,136,104, 22,13,22,62,102,62,102,13,100,13,100,24,24,24,24,13, 0,0,275,0,275,3,0,3, 16,72,264,72,264,81,16,81, 0,13,0,78,16,78,16,75,4,75,4,13, 275,13,275,78,264,78,264,75,272,75,272,13, 14,78,16,78,16,105,14,105, 130,81,132,81,132,105,130,105, 146,81,146,89,148,89,148,81, 130,96,136,96,136,98,130,98 + +;THE END +; +;Post-Script +;The other good thing about doing your mask in bits and pieces like this is that can make multiple versions so you can change as your whims change diff --git a/skins/base-2.91/SHUFREP.BMP b/skins/base-2.91/SHUFREP.BMP new file mode 100644 index 00000000..7c6d9bce Binary files /dev/null and b/skins/base-2.91/SHUFREP.BMP differ diff --git a/skins/base-2.91/Skining Updates.txt b/skins/base-2.91/Skining Updates.txt new file mode 100644 index 00000000..c1e2299d --- /dev/null +++ b/skins/base-2.91/Skining Updates.txt @@ -0,0 +1,34 @@ +Coppied from winamp/wa_dlg.h from the Winamp 2.9 ML SDK. + + 1) gen.bmp has a generic window frame for plugins to use. + its format is similar to the minibrowser's. + In addition gen.bmp includes a font for the titlebar, in both + highlight and no-highlight modes. The font is variable width, + and it uses the first color before the letter A as the delimiter. + The no-highlight form of letter must be the same width as the + highlight form. + 2) genex.bmp has button and scrollbar images, as well as some individual + pixels that describe the colors for the dialog. The button and + scrollbar images should be self explanatory (note that the buttons + have 4 pixel sized edges that are not stretched, and the center is + stretched), and the scrollbars do something similar. + The colors start at (48,0) and run every other pixel. The meaning + of each pixel is: + x=48: item background (background to edits, listviews etc) + x=50: item foreground (text color of edit/listview, etc) + x=52: window background (used to set the bg color for the dialog) + x=54: button text color + x=56: window text color + x=58: color of dividers and sunken borders + x=60: selection color for listviews/playlists/etc + x=62: listview header background color + x=64: listview header text color + x=66: listview header frame top color + x=68: listview header frame middle color + x=70: listview header frame bottom color + x=72: listview header empty color + x=74: scrollbar foreground color + x=76: scrollbar background color + x=78: inverse scrollbar foreground color + x=80: inverse scrollbar background color + x=82: scrollbar dead area color \ No newline at end of file diff --git a/skins/base-2.91/TEXT.BMP b/skins/base-2.91/TEXT.BMP new file mode 100644 index 00000000..774dd9b1 Binary files /dev/null and b/skins/base-2.91/TEXT.BMP differ diff --git a/skins/base-2.91/TITLEBAR.BMP b/skins/base-2.91/TITLEBAR.BMP new file mode 100644 index 00000000..8a9b9f37 Binary files /dev/null and b/skins/base-2.91/TITLEBAR.BMP differ diff --git a/skins/base-2.91/VIDEO.BMP b/skins/base-2.91/VIDEO.BMP new file mode 100644 index 00000000..522a22e8 Binary files /dev/null and b/skins/base-2.91/VIDEO.BMP differ diff --git a/skins/base-2.91/VISCOLOR.TXT b/skins/base-2.91/VISCOLOR.TXT new file mode 100644 index 00000000..5871ad89 --- /dev/null +++ b/skins/base-2.91/VISCOLOR.TXT @@ -0,0 +1,24 @@ +0,0,0, // color 0 = black +24,33,41, // color 1 = grey for dots +239,49,16, // color 2 = top of spec +206,41,16, // 3 +214,90,0, // 4 +214,102,0, // 5 +214,115,0, // 6 +198,123,8, // 7 +222,165,24, // 8 +214,181,33, // 9 +189,222,41, // 10 +148,222,33, // 11 +41,206,16, // 12 +50,190,16, // 13 +57,181,16, // 14 +49,156,8, // 15 +41,148,0, // 16 +24,132,8, // 17 = bottom of spec +255,255,255, // 18 = osc 1 +214,214,222, // 19 = osc 2 (slightly dimmer) +181,189,189, // 20 = osc 3 +160,170,175, // 21 = osc 4 +148,156,165, // 22 = osc 4 +150, 150, 150, // 23 = analyzer peak dots diff --git a/skins/base-2.91/VOLUME.BMP b/skins/base-2.91/VOLUME.BMP new file mode 100644 index 00000000..de2ae315 Binary files /dev/null and b/skins/base-2.91/VOLUME.BMP differ