Extract prerender functions

This commit is contained in:
Jordan Eldredge 2018-10-28 22:35:18 -07:00
parent 21425fba12
commit 922df8681f

View file

@ -43,6 +43,62 @@ function octaveBucketsForBufferLength(bufferLength) {
return octaveBuckets;
}
// Pre-render the background grid
function preRenderBg(width, height, bgColor, fgColor, windowShade) {
// Off-screen canvas for pre-rendering the background
const bgCanvas = document.createElement("canvas");
bgCanvas.width = width;
bgCanvas.height = height;
const bgCanvasCtx = bgCanvas.getContext("2d");
bgCanvasCtx.fillStyle = bgColor;
bgCanvasCtx.fillRect(0, 0, width, height);
if (!windowShade) {
bgCanvasCtx.fillStyle = fgColor;
for (let x = 0; x < width; x += 4) {
for (let y = PIXEL_DENSITY; y < height; y += 4) {
bgCanvasCtx.fillRect(x, y, PIXEL_DENSITY, PIXEL_DENSITY);
}
}
}
return bgCanvas;
}
function preRenderBar(barWidth, height, colors, renderHeight) {
/**
* The order of the colours is commented in the file: the fist two colours
* define the background and dots (check it to see what are the dots), the
* next 16 colours are the analyzer's colours from top to bottom, the next
* 5 colours are the oscilloscope's ones, from center to top/bottom, the
* last colour is for the analyzer's peak markers.
*/
// Off-screen canvas for pre-rendering a single bar gradient
const barCanvas = document.createElement("canvas");
barCanvas.width = barWidth;
barCanvas.height = height;
const offset = 2; // The first two colors are for the background;
const gradientColors = colors.slice(offset, offset + GRADIENT_COLOR_COUNT);
const barCanvasCtx = barCanvas.getContext("2d");
const multiplier = GRADIENT_COLOR_COUNT / renderHeight;
// In shade mode, the five colors are, from top to bottom:
// 214, 102, 0 -- 3
// 222, 165, 24 -- 6
// 148, 222, 33 -- 9
// 57, 181, 16 -- 12
// 24, 132, 8 -- 15
// TODO: This could probably be improved by iterating backwards
for (let i = 0; i < renderHeight; i++) {
const colorIndex = GRADIENT_COLOR_COUNT - 1 - Math.floor(i * multiplier);
barCanvasCtx.fillStyle = gradientColors[colorIndex];
const y = height - i * PIXEL_DENSITY;
barCanvasCtx.fillRect(0, y, barWidth, PIXEL_DENSITY);
}
return barCanvas;
}
class Visualizer extends React.Component {
componentDidMount() {
this.barPeaks = new Array(NUM_BARS).fill(0);
@ -133,62 +189,23 @@ class Visualizer extends React.Component {
// Pre-render the background grid
preRenderBg() {
// Off-screen canvas for pre-rendering the background
this.bgCanvas = document.createElement("canvas");
this.bgCanvas.width = this._width();
this.bgCanvas.height = this._height();
const bgCanvasCtx = this.bgCanvas.getContext("2d");
bgCanvasCtx.fillStyle = this.props.colors[0];
bgCanvasCtx.fillRect(0, 0, this._width(), this._height());
if (!this.props.windowShade) {
bgCanvasCtx.fillStyle = this.props.colors[1];
for (let x = 0; x < this._width(); x += 4) {
for (let y = PIXEL_DENSITY; y < this._height(); y += 4) {
bgCanvasCtx.fillRect(x, y, PIXEL_DENSITY, PIXEL_DENSITY);
}
}
}
this.bgCanvas = preRenderBg(
this._width(),
this._height(),
this.props.colors[0],
this.props.colors[1],
this.props.windowShade
);
}
// Pre-render the bar gradient
preRenderBar() {
/**
* The order of the colours is commented in the file: the fist two colours
* define the background and dots (check it to see what are the dots), the
* next 16 colours are the analyzer's colours from top to bottom, the next
* 5 colours are the oscilloscope's ones, from center to top/bottom, the
* last colour is for the analyzer's peak markers.
*/
// Off-screen canvas for pre-rendering a single bar gradient
const barWidth = this._barWidth();
this.barCanvas = document.createElement("canvas");
this.barCanvas.width = barWidth;
this.barCanvas.height = this._height();
const offset = 2; // The first two colors are for the background;
const gradientColors = this.props.colors.slice(
offset,
offset + GRADIENT_COLOR_COUNT
this.barCanvas = preRenderBar(
this._barWidth(),
this._height(),
this.props.colors,
this._renderHeight()
);
const barCanvasCtx = this.barCanvas.getContext("2d");
const height = this._renderHeight();
const multiplier = GRADIENT_COLOR_COUNT / height;
// In shade mode, the five colors are, from top to bottom:
// 214, 102, 0 -- 3
// 222, 165, 24 -- 6
// 148, 222, 33 -- 9
// 57, 181, 16 -- 12
// 24, 132, 8 -- 15
// TODO: This could probably be improved by iterating backwards
for (let i = 0; i < height; i++) {
const colorIndex = GRADIENT_COLOR_COUNT - 1 - Math.floor(i * multiplier);
barCanvasCtx.fillStyle = gradientColors[colorIndex];
const y = this._height() - i * PIXEL_DENSITY;
barCanvasCtx.fillRect(0, y, barWidth, PIXEL_DENSITY);
}
}
paintFrame() {