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Handle missing txt files in skins.
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c3a3614c2c
commit
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1 changed files with 41 additions and 4 deletions
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@ -54,6 +54,41 @@ async function genSpriteUrisFromFilename(zip, fileName) {
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return spriteUris;
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}
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const defaultVisColors = [
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"rgb(0,0,0)",
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"rgb(24,33,41)",
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"rgb(239,49,16)",
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"rgb(206,41,16)",
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"rgb(214,90,0)",
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"rgb(214,102,0)",
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"rgb(214,115,0)",
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"rgb(198,123,8)",
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"rgb(222,165,24)",
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"rgb(214,181,33)",
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"rgb(189,222,41)",
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"rgb(148,222,33)",
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"rgb(41,206,16)",
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"rgb(50,190,16)",
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"rgb(57,181,16)",
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"rgb(49,156,8)",
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"rgb(41,148,0)",
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"rgb(24,132,8)",
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"rgb(255,255,255)",
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"rgb(214,214,222)",
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"rgb(181,189,189)",
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"rgb(160,170,175)",
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"rgb(148,156,165)",
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"rgb(150,150,150)"
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];
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const defaultPlaylistStyle = {
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Normal: "#00FF00",
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Current: "#FFFFFF",
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NormalBG: "#000000",
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SelectedBG: "#0000FF",
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Font: "Arial"
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};
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// A promise that, given a File object, returns a skin style object
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async function parseSkin(zipFile) {
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const buffer = await genBufferFromFile(zipFile);
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@ -67,13 +102,15 @@ async function parseSkin(zipFile) {
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// Merge all the objects into a single object. Tests assert that sprite keys are unique.
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const images = imageObjs.reduce(Object.assign, {});
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// TODO: Handle this being null.
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const viscolorContent = await genFileFromZip(zip, "VISCOLOR", "txt", "text");
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const colors = parseViscolors(viscolorContent);
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const colors = viscolorContent
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? parseViscolors(viscolorContent)
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: defaultVisColors;
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// TODO: Handle this being null.
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const pleditContent = await genFileFromZip(zip, "PLEDIT", "txt", "text");
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const playlistStyle = parseIni(pleditContent);
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const playlistStyle = pleditContent
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? parseIni(pleditContent)
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: defaultPlaylistStyle;
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return { colors, playlistStyle, images };
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}
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