uppy/src/core/Core.js
2016-05-23 10:08:21 -04:00

373 lines
10 KiB
JavaScript

import Utils from '../core/Utils'
import Translator from '../core/Translator'
import ee from 'events'
/**
* Main Uppy core
*
* @param {object} opts general options, like locales, to show modal or not to show
*/
export default class Core {
constructor (opts) {
// set default options
const defaultOptions = {
// load English as the default locales
locales: require('../locales/en_US.js'),
autoProceed: true,
debug: false
}
// Merge default options with the ones set by user
this.opts = Object.assign({}, defaultOptions, opts)
// Dictates in what order different plugin types are ran:
this.types = [ 'presetter', 'orchestrator', 'progressindicator', 'acquirer', 'uploader', 'presenter' ]
this.type = 'core'
// Container for different types of plugins
this.plugins = {}
this.translator = new Translator({locales: this.opts.locales})
this.i18n = this.translator.translate.bind(this.translator)
this.emitter = new ee.EventEmitter()
this.state = {
files: {}
}
// for debugging and testing
global.UppyState = this.state
global.UppyAddFiles = this.addFiles.bind(this)
}
/**
* Iterate on all plugins and run `update` on them. Called each time when state changes
*
*/
updateAll () {
Object.keys(this.plugins).forEach((pluginType) => {
this.plugins[pluginType].forEach((plugin) => {
plugin.update()
})
})
}
/**
* Updates state
*
* @param {newState} object
*/
setState (newState) {
this.log(`Setting state to: ${newState}`)
this.state = Object.assign({}, this.state, newState)
this.updateAll()
}
/**
* Gets current state, making sure to make a copy of the state object and pass that,
* instead of an actual reference to `this.state`
*
*/
getState () {
return this.state
}
addImgPreviewToFile (file) {
const reader = new FileReader()
reader.addEventListener('load', (ev) => {
const imgSrc = ev.target.result
const updatedFiles = Object.assign({}, this.state.files)
updatedFiles[file.id].preview = imgSrc
this.setState({files: updatedFiles})
})
reader.addEventListener('error', (err) => {
this.core.log('FileReader error' + err)
})
reader.readAsDataURL(file.data)
}
addMeta (meta, file) {
if (typeof file === 'undefined') {
const updatedFiles = Object.assign({}, this.state.files)
for (let f in updatedFiles) {
updatedFiles[f].meta = meta
}
this.setState({files: updatedFiles})
}
}
addFile (fileData, fileName, fileType, caller) {
const updatedFiles = Object.assign({}, this.state.files)
fileType = fileType.split('/')
const fileTypeGeneral = fileType[0]
const fileTypeSpecific = fileType[1]
const fileID = Utils.generateFileID(fileName)
updatedFiles[fileID] = {
acquiredBy: caller,
id: fileID,
name: fileName,
type: {
general: fileTypeGeneral,
specific: fileTypeSpecific
},
data: fileData,
progress: 0
}
this.setState({files: updatedFiles})
if (this.opts.autoProceed) {
this.emitter.emit('next')
}
}
addFiles (files, caller) {
const updatedFiles = Object.assign({}, this.state.files)
files.forEach((file) => {
if (!file.remote) {
const fileName = file.name
const fileType = file.type.split('/')
const fileTypeGeneral = fileType[0]
const fileTypeSpecific = fileType[1]
const fileID = Utils.generateFileID(fileName)
updatedFiles[fileID] = {
acquiredBy: caller,
id: fileID,
name: fileName,
type: {
general: fileTypeGeneral,
specific: fileTypeSpecific
},
data: file,
progress: 0,
uploadURL: ''
}
} else {
updatedFiles[file.id] = {
acquiredBy: caller,
data: file
}
}
// TODO figure out if and when we need image preview —
// they eat a ton of memory and slow things down substantially
// if (fileTypeGeneral === 'image') {
// this.addImgPreviewToFile(updatedFiles[fileID])
// }
})
this.setState({files: updatedFiles})
if (this.opts.autoProceed) {
this.emitter.emit('next')
}
}
/**
* Registers listeners for all global actions, like:
* `file-add`, `file-remove`, `upload-progress`, `reset`
*
*/
actions () {
this.emitter.on('file-add', (data) => {
const { acquiredFiles, plugin } = data
this.addFiles(acquiredFiles, plugin)
})
// `remove-file` removes a file from `state.files`, after successfull upload
// or when a user deicdes not to upload particular file and clicks a button to remove it
this.emitter.on('file-remove', (fileID) => {
const updatedFiles = Object.assign({}, this.state.files)
delete updatedFiles[fileID]
this.setState({files: updatedFiles})
})
this.emitter.on('upload-progress', (progressData) => {
const updatedFiles = Object.assign({}, this.state.files)
updatedFiles[progressData.id].progress = progressData.percentage
const inProgress = Object.keys(updatedFiles).map((file) => {
return file.progress !== 0
})
// calculate total progress, using the number of files currently uploading,
// multiplied by 100 and the summ of individual progress of each file
const progressMax = Object.keys(inProgress).length * 100
let progressAll = 0
Object.keys(updatedFiles).forEach((file) => {
progressAll = progressAll + updatedFiles[file].progress
})
const totalProgress = progressAll * 100 / progressMax
this.setState({
totalProgress: totalProgress,
files: updatedFiles
})
})
// `upload-success` adds successfully uploaded file to `state.uploadedFiles`
// and fires `remove-file` to remove it from `state.files`
this.emitter.on('upload-success', (file) => {
const updatedFiles = Object.assign({}, this.state.files)
updatedFiles[file.id] = file
this.setState({files: updatedFiles})
// this.log(this.state.uploadedFiles)
// this.emitter.emit('file-remove', file.id)
})
}
/**
* Registers a plugin with Core
*
* @param {Class} Plugin object
* @param {Object} options object that will be passed to Plugin later
* @return {Object} self for chaining
*/
use (Plugin, opts) {
// Instantiate
const plugin = new Plugin(this, opts)
const pluginName = Utils.getFnName(plugin.constructor)
this.plugins[plugin.type] = this.plugins[plugin.type] || []
if (!pluginName) {
throw new Error('Your plugin must have a name')
}
if (!plugin.type) {
throw new Error('Your plugin must have a type')
}
let existsPluginAlready = this.getPlugin(pluginName)
if (existsPluginAlready) {
let msg = `Already found a plugin named '${existsPluginAlready.name}'.
Tried to use: '${plugin.constructor.name}'.
Uppy is currently limited to running one of every plugin.
Share your use case with us over at
https://github.com/transloadit/uppy/issues/
if you want us to reconsider.`
throw new Error(msg)
}
this.plugins[plugin.type].push(plugin)
return this
}
/**
* Find one Plugin by name
*
* @param string name description
*/
getPlugin (name) {
let foundPlugin = false
this.iteratePlugins((plugin) => {
const pluginName = Utils.getFnName(plugin.constructor)
if (pluginName === name) {
foundPlugin = plugin
return false
}
})
return foundPlugin
}
/**
* Iterate through all `use`d plugins
*
* @param function method description
*/
iteratePlugins (method) {
Object.keys(this.plugins).forEach((pluginType) => {
this.plugins[pluginType].forEach(method)
})
}
/**
* Logs stuff to console, only if `debug` is set to true. Silent in production.
*
* @return {String|Object} to log
*/
log (msg) {
if (!this.opts.debug) {
return
}
if (msg === `${msg}`) {
console.log(`LOG: ${msg}`)
} else {
console.log('LOG')
console.dir(msg)
}
global.uppyLog = global.uppyLog || ''
global.uppyLog = global.uppyLog + '\n' + 'DEBUG LOG: ' + msg
}
/**
* Runs all plugins of the same type in parallel
*
* @param {string} type that wants to set progress
* @param {array} files
* @return {Promise} of all methods
*/
runType (type, method, files) {
const methods = this.plugins[type].map(
(plugin) => plugin[method](Utils.flatten(files))
)
return Promise.all(methods)
.catch((error) => console.error(error))
}
/**
* Runs a waterfall of runType plugin packs, like so:
* All preseters(data) --> All acquirers(data) --> All uploaders(data) --> done
*/
run () {
this.log({
class: this.constructor.name,
method: 'run'
})
this.actions()
// Forse set `autoProceed` option to false if there are multiple selector Plugins active
if (this.plugins.acquirer && this.plugins.acquirer.length > 1) {
this.opts.autoProceed = false
}
// Install all plugins
Object.keys(this.plugins).forEach((pluginType) => {
this.plugins[pluginType].forEach((plugin) => {
plugin.install()
})
})
return
// Each Plugin can have `run` and/or `install` methods.
// `install` adds event listeners and does some non-blocking work, useful for `progressindicator`,
// `run` waits for the previous step to finish (user selects files) before proceeding
// ['install', 'run'].forEach((method) => {
// // First we select only plugins of current type,
// // then create an array of runType methods of this plugins
// const typeMethods = this.types.filter((type) => this.plugins[type])
// .map((type) => this.runType.bind(this, type, method))
// // Run waterfall of typeMethods
// return Utils.promiseWaterfall(typeMethods)
// .then((result) => {
// // If results are empty, don't log upload results. Hasn't run yet.
// if (result[0] !== undefined) {
// this.log(result)
// this.log('Upload result -> success!')
// return result
// }
// })
// .catch((error) => this.log('Upload result -> failed:', error))
// })
}
}