mirror of
https://github.com/transloadit/uppy.git
synced 2026-07-24 10:47:44 +00:00
263 lines
7 KiB
JavaScript
263 lines
7 KiB
JavaScript
const io = requireSocketIo
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const Emitter = require('component-emitter')
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const has = require('@uppy/utils/lib/hasProperty')
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const parseUrl = require('./parseUrl')
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const NetworkError = require('@uppy/utils/lib/NetworkError')
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const fetchWithNetworkError = require('@uppy/utils/lib/fetchWithNetworkError')
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// Lazy load socket.io to avoid a console error
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// in IE 10 when the Transloadit plugin is not used.
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// (The console.error call comes from `buffer`. I
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// think we actually don't use that part of socket.io
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// at all…)
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let socketIo
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function requireSocketIo () {
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if (!socketIo) {
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socketIo = require('socket.io-client')
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}
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return socketIo
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}
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const ASSEMBLY_UPLOADING = 'ASSEMBLY_UPLOADING'
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const ASSEMBLY_EXECUTING = 'ASSEMBLY_EXECUTING'
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const ASSEMBLY_COMPLETED = 'ASSEMBLY_COMPLETED'
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const statusOrder = [
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ASSEMBLY_UPLOADING,
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ASSEMBLY_EXECUTING,
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ASSEMBLY_COMPLETED
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]
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/**
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* Check that an assembly status is equal to or larger than some desired status.
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* It checks for things that are larger so that a comparison like this works,
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* when the old assembly status is UPLOADING but the new is FINISHED:
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*
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* !isStatus(oldStatus, ASSEMBLY_EXECUTING) && isStatus(newState, ASSEMBLY_EXECUTING)
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*
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* …so that we can emit the 'executing' event even if the execution step was so
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* fast that we missed it.
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*/
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function isStatus (status, test) {
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return statusOrder.indexOf(status) >= statusOrder.indexOf(test)
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}
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class TransloaditAssembly extends Emitter {
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constructor (assembly) {
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super()
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// The current assembly status.
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this.status = assembly
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// The socket.io connection.
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this.socket = null
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// The interval timer for full status updates.
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this.pollInterval = null
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// Whether this assembly has been closed (finished or errored)
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this.closed = false
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}
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connect () {
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this._connectSocket()
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this._beginPolling()
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}
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_onFinished () {
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this.emit('finished')
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this.close()
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}
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_connectSocket () {
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const parsed = parseUrl(this.status.websocket_url)
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const socket = io().connect(parsed.origin, {
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transports: ['websocket'],
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path: parsed.pathname
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})
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socket.on('connect', () => {
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socket.emit('assembly_connect', {
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id: this.status.assembly_id
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})
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this.emit('connect')
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})
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socket.on('connect_failed', () => {
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this._onError(new NetworkError('Transloadit Socket.io connection error'))
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this.socket = null
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})
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socket.on('error', () => {
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socket.disconnect()
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this.socket = null
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})
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socket.on('assembly_finished', () => {
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this._onFinished()
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})
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socket.on('assembly_upload_finished', (file) => {
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this.emit('upload', file)
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this.status.uploads.push(file)
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})
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socket.on('assembly_uploading_finished', () => {
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this.emit('executing')
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})
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socket.on('assembly_upload_meta_data_extracted', () => {
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this.emit('metadata')
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this._fetchStatus({ diff: false })
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})
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socket.on('assembly_result_finished', (stepName, result) => {
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this.emit('result', stepName, result)
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if (!this.status.results[stepName]) {
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this.status.results[stepName] = []
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}
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this.status.results[stepName].push(result)
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})
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socket.on('assembly_error', (err) => {
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this._onError(err)
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// Refetch for updated status code
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this._fetchStatus({ diff: false })
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})
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this.socket = socket
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}
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_onError (err) {
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this.emit('error', Object.assign(new Error(err.message), err))
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}
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/**
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* Begin polling for assembly status changes. This sends a request to the
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* assembly status endpoint every so often, if the socket is not connected.
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* If the socket connection fails or takes a long time, we won't miss any
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* events.
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*/
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_beginPolling () {
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this.pollInterval = setInterval(() => {
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if (!this.socket || !this.socket.connected) {
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this._fetchStatus()
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}
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}, 2000)
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}
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/**
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* Reload assembly status. Useful if the socket doesn't work.
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*
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* Pass `diff: false` to avoid emitting diff events, instead only emitting
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* 'status'.
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*/
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_fetchStatus ({ diff = true } = {}) {
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return fetchWithNetworkError(this.status.assembly_ssl_url)
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.then((response) => response.json())
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.then((status) => {
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// Avoid updating if we closed during this request's lifetime.
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if (this.closed) return
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this.emit('status', status)
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if (diff) {
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this.updateStatus(status)
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} else {
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this.status = status
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}
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})
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.catch((err) => this._onError(err))
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}
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update () {
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return this._fetchStatus({ diff: true })
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}
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/**
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* Update this assembly's status with a full new object. Events will be
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* emitted for status changes, new files, and new results.
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*
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* @param {object} next The new assembly status object.
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*/
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updateStatus (next) {
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this._diffStatus(this.status, next)
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this.status = next
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}
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/**
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* Diff two assembly statuses, and emit the events necessary to go from `prev`
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* to `next`.
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*
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* @param {object} prev The previous assembly status.
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* @param {object} next The new assembly status.
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*/
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_diffStatus (prev, next) {
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const prevStatus = prev.ok
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const nextStatus = next.ok
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if (next.error && !prev.error) {
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return this._onError(next)
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}
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// Desired emit order:
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// - executing
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// - (n × upload)
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// - metadata
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// - (m × result)
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// - finished
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// The below checks run in this order, that way even if we jump from
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// UPLOADING straight to FINISHED all the events are emitted as expected.
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const nowExecuting =
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isStatus(nextStatus, ASSEMBLY_EXECUTING) &&
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!isStatus(prevStatus, ASSEMBLY_EXECUTING)
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if (nowExecuting) {
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// Without WebSockets, this is our only way to tell if uploading finished.
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// Hence, we emit this just before the 'upload's and before the 'metadata'
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// event for the most intuitive ordering, corresponding to the _usual_
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// ordering (if not guaranteed) that you'd get on the WebSocket.
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this.emit('executing')
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}
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// Find new uploaded files.
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Object.keys(next.uploads)
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.filter((upload) => !has(prev.uploads, upload))
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.map((upload) => next.uploads[upload])
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.forEach((upload) => {
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this.emit('upload', upload)
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})
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if (nowExecuting) {
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this.emit('metadata')
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}
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// Find new results.
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Object.keys(next.results).forEach((stepName) => {
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const nextResults = next.results[stepName]
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const prevResults = prev.results[stepName]
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nextResults
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.filter((n) => !prevResults || !prevResults.some((p) => p.id === n.id))
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.forEach((result) => {
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this.emit('result', stepName, result)
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})
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})
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if (isStatus(nextStatus, ASSEMBLY_COMPLETED) &&
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!isStatus(prevStatus, ASSEMBLY_COMPLETED)) {
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this.emit('finished')
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}
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}
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/**
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* Stop updating this assembly.
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*/
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close () {
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this.closed = true
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if (this.socket) {
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this.socket.disconnect()
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this.socket = null
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}
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clearInterval(this.pollInterval)
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}
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}
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module.exports = TransloaditAssembly
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