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Use RB trees not SPLAY.
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parent
535286c05a
commit
8ed9124f3f
7 changed files with 43 additions and 43 deletions
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@ -412,7 +412,7 @@ const struct mode_key_table mode_key_tables[] = {
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{ NULL, NULL, NULL, NULL }
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};
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SPLAY_GENERATE(mode_key_tree, mode_key_binding, entry, mode_key_cmp);
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RB_GENERATE(mode_key_tree, mode_key_binding, entry, mode_key_cmp);
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int
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mode_key_cmp(struct mode_key_binding *mbind1, struct mode_key_binding *mbind2)
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@ -462,13 +462,13 @@ mode_key_init_trees(void)
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struct mode_key_binding *mbind;
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for (mtab = mode_key_tables; mtab->name != NULL; mtab++) {
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SPLAY_INIT(mtab->tree);
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RB_INIT(mtab->tree);
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for (ment = mtab->table; ment->mode != -1; ment++) {
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mbind = xmalloc(sizeof *mbind);
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mbind->key = ment->key;
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mbind->mode = ment->mode;
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mbind->cmd = ment->cmd;
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SPLAY_INSERT(mode_key_tree, mtab->tree, mbind);
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RB_INSERT(mode_key_tree, mtab->tree, mbind);
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}
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}
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}
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@ -487,7 +487,7 @@ mode_key_lookup(struct mode_key_data *mdata, int key)
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mtmp.key = key;
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mtmp.mode = mdata->mode;
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if ((mbind = SPLAY_FIND(mode_key_tree, mdata->tree, &mtmp)) == NULL) {
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if ((mbind = RB_FIND(mode_key_tree, mdata->tree, &mtmp)) == NULL) {
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if (mdata->mode != 0)
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return (MODEKEY_NONE);
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return (MODEKEY_OTHER);
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