When a full-state op (SYNC_IMPORT/BACKUP_IMPORT) arrived from another
client, mergeRemoteOpClocks reset the local clock to a "minimal" form
but only preserved the current client's counter from the incoming op's
clock. If the current client had issued ops (e.g. GLOBAL_CONFIG) not
reflected in the incoming full-state op's clock, its counter was dropped,
causing subsequent ops to reuse the same counter value. Downstream clients
then saw these ops as EQUAL (duplicate) and skipped them silently.
Fix: take max(mergedClock[clientId], currentClock[clientId]) when
rebuilding the clock after a full-state op reset.
Also add __SP_E2E_BLOCK_WS_DOWNLOAD flag to WsTriggeredDownloadService
to allow E2E tests to block automatic WS-triggered downloads during
concurrent conflict scenarios.
Fix archive conflict test by blocking WS downloads on Client A during
the concurrent edit phase so it doesn't auto-receive B's rename via
WebSocket before archiving (restoring the intended conflict scenario).
Fix LWW singleton test to assert convergence rather than specific winner.
Fix renameTask helper to avoid Playwright/Angular re-render races.
Fix shepherd.js import paths that broke the Angular dev server build.