miller/internal/pkg/dsl/cst/assignments.go
2021-11-12 12:49:55 -05:00

112 lines
2.5 KiB
Go

// ================================================================
// CST build/execute for assignment and unset statements.
// ================================================================
package cst
import (
"github.com/johnkerl/miller/internal/pkg/dsl"
"github.com/johnkerl/miller/internal/pkg/lib"
"github.com/johnkerl/miller/internal/pkg/runtime"
)
// ================================================================
func (root *RootNode) BuildAssignmentNode(
astNode *dsl.ASTNode,
) (*AssignmentNode, error) {
lib.InternalCodingErrorIf(astNode.Type != dsl.NodeTypeAssignment)
err := astNode.CheckArity(2)
if err != nil {
return nil, err
}
lhsASTNode := astNode.Children[0]
rhsASTNode := astNode.Children[1]
lvalueNode, err := root.BuildAssignableNode(lhsASTNode)
if err != nil {
return nil, err
}
rvalueNode, err := root.BuildEvaluableNode(rhsASTNode)
if err != nil {
return nil, err
}
return &AssignmentNode{
lvalueNode: lvalueNode,
rvalueNode: rvalueNode,
}, nil
}
// ----------------------------------------------------------------
type AssignmentNode struct {
lvalueNode IAssignable
rvalueNode IEvaluable
}
func NewAssignmentNode(
lvalueNode IAssignable,
rvalueNode IEvaluable,
) *AssignmentNode {
return &AssignmentNode{
lvalueNode: lvalueNode,
rvalueNode: rvalueNode,
}
}
func (node *AssignmentNode) Execute(
state *runtime.State,
) (*BlockExitPayload, error) {
rvalue := node.rvalueNode.Evaluate(state)
if !rvalue.IsAbsent() {
err := node.lvalueNode.Assign(rvalue, state)
if err != nil {
return nil, err
}
}
return nil, nil
}
// ================================================================
func (root *RootNode) BuildUnsetNode(
astNode *dsl.ASTNode,
) (*UnsetNode, error) {
lib.InternalCodingErrorIf(astNode.Type != dsl.NodeTypeUnset)
lvalueNodes := make([]IAssignable, len(astNode.Children))
for i, lhsASTNode := range astNode.Children {
lvalueNode, err := root.BuildAssignableNode(lhsASTNode)
if err != nil {
return nil, err
}
lvalueNodes[i] = lvalueNode
}
return &UnsetNode{
lvalueNodes: lvalueNodes,
}, nil
}
// ----------------------------------------------------------------
type UnsetNode struct {
lvalueNodes []IAssignable
}
func NewUnsetNode(
lvalueNodes []IAssignable,
) *UnsetNode {
return &UnsetNode{
lvalueNodes: lvalueNodes,
}
}
func (node *UnsetNode) Execute(state *runtime.State) (*BlockExitPayload, error) {
for _, lvalueNode := range node.lvalueNodes {
lvalueNode.Unassign(state)
}
return nil, nil
}