godot_tiny_crate/Script/Shared.gd
Harmony Monroe 6f161da0a3 map5
2020-09-13 20:36:47 -04:00

50 lines
1.2 KiB
GDScript

extends Node
var node_map_solid : TileMap
var node_map_spike : TileMap
var node_camera_game : Camera2D
var is_reset = false
var reset_clock := 0.0
var reset_time := 1.0
var _window_scale := 1.0
var map_num := 0
func _ready():
# _window_scale window
_window_scale = floor(OS.get_screen_size().x / get_viewport().size.x)
_window_scale = max(1, _window_scale- 2)
set_window_scale()
func set_window_scale(arg := _window_scale):
_window_scale = arg
_window_scale = max(1, _window_scale)
OS.window_size = Vector2(320 * _window_scale, 180 * _window_scale)
# center window
OS.set_window_position(OS.get_screen_size() * 0.5 - OS.get_window_size() * 0.5)
print("_window_scale: ", _window_scale)
func _process(delta):
if is_reset:
reset_clock -= delta
if reset_clock < 0:
is_reset = false
get_tree().change_scene("res://Map/map" + String(map_num) + ".tscn")
#get_tree().reload_current_scene()
if Input.is_action_just_pressed("window_shrink"):
set_window_scale(_window_scale - 1)
elif Input.is_action_just_pressed("window_expand"):
set_window_scale(_window_scale + 1)
func start_reset():
if !is_reset:
is_reset = true
reset_clock = reset_time