godot_tiny_crate/Script/AutoLoad/HUD.gd

74 lines
1.3 KiB
GDScript

extends CanvasLayer
var node_timer : Label
var node_death : Label
var pause : Control
var is_paused := false
var pause_list : Label
var cursor := 0
var menu_items := ["resume", "options", "exit"]
func _ready():
node_timer = $Timer/Label
node_death = $Death
pause = $Pause
pause.visible = false
pause_list = $Pause/List
pause_list.text = ""
for i in menu_items:
pause_list.text += i + "\n"
func _process(delta):
if is_paused:
var btny = btn.p("down") - btn.p("up")
if btny:
cursor = clamp(cursor + btny, 0, menu_items.size() - 1)
pause_list.text = ""
for i in menu_items.size():
if cursor == i:
pause_list.text += "> "
pause_list.text += menu_items[i] + "\n"
func _input(event):
if dev.is_open:
return
if Input.is_action_just_pressed("pause"):
toggle_pause()
if Input.is_action_just_pressed("jump"):
toggle_pause()
func toggle_pause():
is_paused = !is_paused
pause.visible = is_paused
get_tree().paused = is_paused
if is_paused:
pass
else:
pass
func set_time(arg):
var _min = str(int(arg / 60))
if _min.length() == 1:
_min = "0" + _min
var _sec = str(int(arg) % 60)
if _sec.length() == 1:
_sec = "0" + _sec
#var _msec = str(fmod(arg, 1))
#_msec = _msec.substr(1, 2)
node_timer.text = _min + ":" + _sec