godot_tiny_crate/Script/SpikeTileMap.gd
Harmony Monroe ae64e5d236 spikes work
2020-08-26 16:09:19 -04:00

18 lines
406 B
GDScript

extends TileMap
var scene_spike = preload("res://Scene/Spike.tscn")
# Called when the node enters the scene tree for the first time.
func _ready():
Shared.node_map_spike = self
for pos in get_used_cells():
print("creating spike from tile: ", pos)
var cell = cell_size.x
var inst = scene_spike.instance()
inst.position = Vector2(pos.x * cell, pos.y * cell + 5)
add_child(inst)
clear()