godot_tiny_crate/Scene/SolidTileMap.tscn
Harmony Monroe 37d6cf1f20 art rework!
2020-09-13 16:45:57 -04:00

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Text

[gd_scene load_steps=4 format=2]
[ext_resource path="res://Script/SolidTileMap.gd" type="Script" id=1]
[ext_resource path="res://Image/solid_bricks.png" type="Texture" id=2]
[sub_resource type="TileSet" id=1]
0/name = "solid_bricks.png 0"
0/texture = ExtResource( 2 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 24, 32 )
0/tile_mode = 2
0/autotile/icon_coordinate = Vector2( 0, 0 )
0/autotile/tile_size = Vector2( 8, 8 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0
[node name="SolidTileMap" type="TileMap"]
z_as_relative = false
tile_set = SubResource( 1 )
cell_size = Vector2( 8, 8 )
format = 1
script = ExtResource( 1 )