mirror of
https://github.com/HarmonyHoney/tiny_crate.git
synced 2026-07-18 00:47:03 +00:00
70 lines
1.5 KiB
GDScript
70 lines
1.5 KiB
GDScript
tool
|
|
extends Actor
|
|
class_name Box
|
|
|
|
var is_push = false
|
|
|
|
var node_audio : AudioStreamPlayer2D
|
|
var node_anim : AnimationPlayer
|
|
var node_sprite : Sprite
|
|
var spr_pos := Vector2.ZERO
|
|
|
|
var push_clock := 0.0
|
|
export var push_dur := 0.3
|
|
var push_dir = -1
|
|
|
|
var shake_dist = 1
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
if Engine.editor_hint:
|
|
return
|
|
|
|
node_audio = $AudioHit
|
|
node_anim = $AnimationPlayer
|
|
node_sprite = $Sprite
|
|
spr_pos = node_sprite.position
|
|
|
|
if is_area_solid(position.x, position.y + 1):
|
|
is_on_floor = true
|
|
|
|
func just_moved():
|
|
if !is_push:
|
|
pass
|
|
#node_sprite.position = spr_pos + (Vector2.ZERO if is_on_floor else remainder * tile_size)
|
|
|
|
func hit_floor():
|
|
speed.x = 0
|
|
node_audio.pitch_scale = 1 + rand_range(-0.2, 0.2)
|
|
node_audio.play()
|
|
Shared.node_camera_game.shake(shake_dist)
|
|
node_anim.play("hit")
|
|
node_anim.advance(0)
|
|
|
|
shake_dist = 1
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta):
|
|
if Engine.editor_hint:
|
|
return
|
|
|
|
is_push = false
|
|
|
|
# push box
|
|
func push(dir : int):
|
|
if is_push:
|
|
return
|
|
is_push = true
|
|
push_clock = 0
|
|
|
|
# check for box at destination
|
|
if is_area_solid(position.x + dir, position.y):
|
|
for a in check_area_actors("box", position.x + dir):
|
|
a.push(dir)
|
|
|
|
# check for box above
|
|
if not is_area_solid(position.x + dir, position.y):
|
|
for a in check_area_actors("box", position.x, position.y - 1):
|
|
a.push(dir)
|
|
move_x(dir)
|
|
push_dir = dir
|