godot_tiny_crate/Script/Door.gd
2020-08-25 02:38:32 -04:00

19 lines
469 B
GDScript

extends Actor
var folder = "Map"
export var map_name := "hubworld"
var node_sprite_arrow : Sprite
# Called when the node enters the scene tree for the first time.
func _ready():
node_sprite_arrow = get_node("SpriteArrow")
pass # Replace with function body.
func _process(delta):
node_sprite_arrow.visible = check_area_actors(position.x, position.y, hitbox_x, hitbox_y, "player").size()
func open():
get_tree().change_scene("res://Map/" + map_name + ".tscn")