godot_tiny_crate/Script/Shared.gd
2020-08-29 17:21:38 -04:00

22 lines
392 B
GDScript

extends Node
var node_map_solid : TileMap
var node_map_spike : TileMap
var node_camera_game : Camera2D
var is_reset = false
var reset_clock := 0.0
var reset_time := 1.0
func _process(delta):
if is_reset:
reset_clock -= delta
if reset_clock < 0:
is_reset = false
get_tree().reload_current_scene()
func start_reset():
if !is_reset:
is_reset = true
reset_clock = reset_time