godot_tiny_crate/Script/Explosion.gd
2020-09-25 13:29:47 -04:00

22 lines
457 B
GDScript3

extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var node_audio : AudioStreamPlayer2D
# Called when the node enters the scene tree for the first time.
func _ready():
node_audio = $AudioStreamPlayer2D
node_audio.pitch_scale = 1 + rand_range(-0.2, 0.2)
node_audio.play()
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func anim_finish():
queue_free()