godot_tiny_crate/Scene/Explosion2.tscn
2020-09-25 13:29:47 -04:00

66 lines
1.9 KiB
Text

[gd_scene load_steps=5 format=2]
[ext_resource path="res://Image/explode2.png" type="Texture" id=1]
[ext_resource path="res://Script/Explosion2.gd" type="Script" id=2]
[ext_resource path="res://Audio/SFX/portal2.wav" type="AudioStream" id=3]
[sub_resource type="Animation" id=1]
length = 0.5
step = 0.01
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 0
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Rect2( 0, 0, 16, 16 ), Rect2( 16, 0, 16, 16 ), Rect2( 32, 0, 16, 16 ), Rect2( 48, 0, 16, 16 ), Rect2( 64, 0, 16, 16 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:offset")
tracks/1/interp = 0
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, 0 ), Vector2( 0, 0 ), Vector2( 0, 0 ), Vector2( 0, 0 ) ]
}
tracks/2/type = "method"
tracks/2/path = NodePath(".")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0.5 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "anim_finish"
} ]
}
[node name="Explosion2" type="Node2D"]
z_index = 11
z_as_relative = false
script = ExtResource( 2 )
lerp_speed = 0.2
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 0, 0, 16, 16 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Loop"
anims/Loop = SubResource( 1 )
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 3 )
attenuation = 0.0544094