godot_tiny_crate/Scene/Actor/Player.tscn
2020-10-09 16:23:26 -04:00

217 lines
5.7 KiB
Text

[gd_scene load_steps=13 format=2]
[ext_resource path="res://Script/Actor/Player.gd" type="Script" id=1]
[ext_resource path="res://Audio/SFX/player_jump.wav" type="AudioStream" id=2]
[ext_resource path="res://Image/player.png" type="Texture" id=3]
[ext_resource path="res://Audio/SFX/btn3.wav" type="AudioStream" id=4]
[ext_resource path="res://Audio/SFX/sfx10.wav" type="AudioStream" id=5]
[ext_resource path="res://Audio/SFX/box_drop.wav" type="AudioStream" id=6]
[sub_resource type="Animation" id=1]
length = 0.6
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 0
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Rect2( 56, 0, 8, 24 ), Rect2( 64, 0, 8, 24 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:offset")
tracks/1/interp = 0
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, 0 ) ]
}
[sub_resource type="Animation" id=2]
length = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 0
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Rect2( 104, 0, 8, 24 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:offset")
tracks/1/interp = 0
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
length = 0.6
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 0
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2, 0.3, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Rect2( 72, 0, 8, 24 ), Rect2( 80, 0, 8, 24 ), Rect2( 88, 0, 8, 24 ), Rect2( 96, 0, 8, 24 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:offset")
tracks/1/interp = 0
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.2, 0.3, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, 0 ), Vector2( 0, 0 ), Vector2( 0, 0 ) ]
}
[sub_resource type="Animation" id=4]
length = 0.6
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 0
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Rect2( 0, 0, 8, 24 ), Rect2( 8, 0, 8, 24 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:offset")
tracks/1/interp = 0
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
length = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 0
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Rect2( 48, 0, 8, 24 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:offset")
tracks/1/interp = 0
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
[sub_resource type="Animation" id=6]
length = 0.6
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 0
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2, 0.3, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Rect2( 16, 0, 8, 24 ), Rect2( 24, 0, 8, 24 ), Rect2( 32, 0, 8, 24 ), Rect2( 40, 0, 8, 24 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:offset")
tracks/1/interp = 0
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.2, 0.3, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, 0 ), Vector2( 0, 0 ), Vector2( 0, 0 ) ]
}
[node name="Player" type="Node2D" groups=[
"actor",
]]
z_index = 5
z_as_relative = false
script = ExtResource( 1 )
tag = "player"
gravity = 0.25
is_moving = true
is_solid = true
is_colliding = true
is_using_gravity = true
is_using_tread = true
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 4, -4 )
texture = ExtResource( 3 )
region_enabled = true
region_rect = Rect2( 0, 0, 8, 24 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "idle"
anims/box_idle = SubResource( 1 )
anims/box_jump = SubResource( 2 )
anims/box_run = SubResource( 3 )
anims/idle = SubResource( 4 )
anims/jump = SubResource( 5 )
anims/run = SubResource( 6 )
[node name="AudioJump" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 2 )
attenuation = 0.101532
[node name="AudioPickup" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 4 )
[node name="AudioDrop" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 6 )
[node name="AudioThrow" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 5 )