mirror of
https://github.com/HarmonyHoney/tiny_crate.git
synced 2026-01-24 02:56:32 +00:00
118 lines
5.1 KiB
Text
118 lines
5.1 KiB
Text
[gd_scene load_steps=13 format=2]
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[ext_resource path="res://Scene/Actor/SwitchBlock.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Scene/Actor/Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Scene/Stage/GameCamera.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Scene/Stage/SolidTileMap.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Scene/Actor/SwitchBlue.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Scene/Stage/DetailTileMap.tscn" type="PackedScene" id=6]
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[ext_resource path="res://Scene/Stage/SpikeTileMap.tscn" type="PackedScene" id=7]
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[ext_resource path="res://Scene/Actor/Exit.tscn" type="PackedScene" id=8]
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[ext_resource path="res://Scene/Actor/Switch.tscn" type="PackedScene" id=9]
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[ext_resource path="res://Scene/Actor/SwitchBlockBlue.tscn" type="PackedScene" id=10]
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[ext_resource path="res://Scene/Actor/Passthrough.tscn" type="PackedScene" id=11]
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[ext_resource path="res://Script/Stage/Stage.gd" type="Script" id=12]
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[node name="Stage" type="Node2D"]
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script = ExtResource( 12 )
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[node name="SolidTileMap" parent="." instance=ExtResource( 4 )]
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tile_data = PoolIntArray( 65525, 0, 1, 65526, 0, 1, 65527, 0, 1, 65528, 0, 1, 65529, 0, 65538, 65530, 0, 65536, 65531, 0, 65538, 65532, 0, 0, 65533, 0, 0, 65534, 0, 65537, 65535, 0, 0, 0, 0, 0, 1, 0, 65538, 2, 0, 0, 3, 0, 65537, 4, 0, 0, 5, 0, 0, 6, 0, 196609 )
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[node name="SpikeTileMap" parent="." instance=ExtResource( 7 )]
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z_as_relative = false
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[node name="DetailTileMap" parent="." instance=ExtResource( 6 )]
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tile_data = PoolIntArray( -262145, 2, 0, -327680, 0, 0, -327679, -1610612734, 0, -196609, 0, 0, -262144, 0, 0, -262143, 0, 0, -131073, -1073741822, 0, -196608, 0, 0, -196607, 1610612738, 0, -131072, 1, 0, -7, 2, 0, -6, 0, 0, -5, -1610612734, 0, -65536, 1, 0, -65535, -1610612734, 0, 131070, 1, 0, 196606, 1610612736, 0 )
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[node name="DetailTileMap2" parent="." instance=ExtResource( 6 )]
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z_index = -11
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tile_data = PoolIntArray( -131075, 4, 4, -196604, 4, 4, -65540, 4, 65539, -65539, 4, 196608, -65538, 4, 6, -131069, 4, 196613, -131068, 4, 0, -131067, 4, 131078, -4, 4, 131075, -3, 4, 131072, -2, 4, 131078, -65533, 4, 131077, -65532, 4, 0, -65531, 4, 131076, 131066, 4, 65541, 131067, 4, 131073, 131068, 4, 65537, 131069, 4, 0, 131070, 4, 65538, 131071, 4, 65537, 65536, 4, 0, 65537, 4, 65536, 65538, 4, 0, 65539, 4, 65537, 65540, 4, 65538, 65541, 4, 196608, 65542, 4, 196614, 196604, 4, 5, 196605, 4, 0, 196606, 4, 0, 196607, 4, 131073, 131072, 4, 0, 131073, 4, 65538, 131074, 4, 0, 131075, 4, 196609, 131076, 4, 196612 )
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[node name="GameCamera" parent="." instance=ExtResource( 3 )]
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smoothing_enabled = false
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editor_draw_drag_margin = false
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target_influence = 0.3
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[node name="Actors" type="Node2D" parent="."]
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[node name="Exit" parent="Actors" instance=ExtResource( 8 )]
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position = Vector2( 57, -47 )
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[node name="Player" parent="Actors" groups=[
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"player",
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] instance=ExtResource( 2 )]
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position = Vector2( -37, -8 )
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[node name="Switch" parent="Actors" instance=ExtResource( 9 )]
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position = Vector2( -80, -4 )
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[node name="SwitchBlock" parent="Actors" instance=ExtResource( 1 )]
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position = Vector2( -112, 0 )
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[node name="SwitchBlock2" parent="Actors" instance=ExtResource( 1 )]
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position = Vector2( -120, 0 )
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[node name="SwitchBlock3" parent="Actors" instance=ExtResource( 1 )]
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position = Vector2( -128, 0 )
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[node name="SwitchBlock4" parent="Actors" instance=ExtResource( 1 )]
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position = Vector2( -16, -8 )
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[node name="SwitchBlock5" parent="Actors" instance=ExtResource( 1 )]
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position = Vector2( -8, -8 )
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[node name="SwitchBlock6" parent="Actors" instance=ExtResource( 1 )]
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position = Vector2( -24, -8 )
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[node name="SwitchBlue" parent="Actors" instance=ExtResource( 5 )]
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position = Vector2( 32, -4 )
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[node name="SwitchBlockBlue" parent="Actors" instance=ExtResource( 10 )]
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position = Vector2( 64, 0 )
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[node name="SwitchBlockBlue2" parent="Actors" instance=ExtResource( 10 )]
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position = Vector2( 72, 0 )
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[node name="SwitchBlockBlue3" parent="Actors" instance=ExtResource( 10 )]
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position = Vector2( 80, 0 )
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[node name="SwitchBlockBlue4" parent="Actors" instance=ExtResource( 10 )]
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position = Vector2( 88, 0 )
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[node name="SwitchBlockBlue5" parent="Actors" instance=ExtResource( 10 )]
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position = Vector2( 48, -24 )
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[node name="SwitchBlockBlue6" parent="Actors" instance=ExtResource( 10 )]
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position = Vector2( 56, -24 )
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[node name="SwitchBlockBlue7" parent="Actors" instance=ExtResource( 10 )]
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position = Vector2( 64, -24 )
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[node name="Passthrough" parent="Actors" instance=ExtResource( 11 )]
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position = Vector2( -56, -8 )
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[node name="Passthrough2" parent="Actors" instance=ExtResource( 11 )]
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position = Vector2( -56, -16 )
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[node name="Passthrough3" parent="Actors" instance=ExtResource( 11 )]
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position = Vector2( -56, -24 )
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[node name="Passthrough4" parent="Actors" instance=ExtResource( 11 )]
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position = Vector2( -32, -24 )
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[node name="Passthrough5" parent="Actors" instance=ExtResource( 11 )]
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position = Vector2( -24, -24 )
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[node name="Passthrough6" parent="Actors" instance=ExtResource( 11 )]
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position = Vector2( -16, -48 )
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[node name="Passthrough7" parent="Actors" instance=ExtResource( 11 )]
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position = Vector2( -8, -48 )
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