godot_tiny_crate/src/autoload/HUD.gd
2020-12-16 13:09:49 -05:00

32 lines
485 B
GDScript

extends CanvasLayer
var node_timer : Label
var node_death : Label
func _ready():
node_timer = $Timer/Label
node_death = $Death
func _process(delta):
pass
func _input(event):
if dev.is_open:
return
func set_time(arg):
var _min = str(int(arg / 60))
if _min.length() == 1:
_min = "0" + _min
var _sec = str(int(arg) % 60)
if _sec.length() == 1:
_sec = "0" + _sec
#var _msec = str(fmod(arg, 1))
#_msec = _msec.substr(1, 2)
node_timer.text = _min + ":" + _sec