extends Actor class_name Box # Declare member variables here. Examples: # var a = 2 # var b = "text" var is_pushed = false # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if speed_x != 0 and is_on_floor: speed_x = 0 is_pushed = false # push box func push(dir : int): if not move_x(dir): is_pushed = true for a in overlapping_actors(0, -1, null): if a.tag == "box": # only be pushed by one crate if not a.is_pushed: a.push(dir)