extends Node var node_map_solid : TileMap var node_map_spike : TileMap var node_camera_game : Camera2D var is_reset = false var reset_clock := 0.0 var reset_time := 1.0 var _window_scale := 1.0 var map_num := 0 func _ready(): # _window_scale window _window_scale = floor(OS.get_screen_size().x / get_viewport().size.x) _window_scale = max(1, _window_scale- 2) set_window_scale() #OS.window_size = Vector2(1920, 1080) #OS.set_window_position(OS.get_screen_size() * 0.5 - OS.get_window_size() * 0.5) func set_window_scale(arg := _window_scale): _window_scale = arg _window_scale = max(1, _window_scale) OS.window_size = Vector2(320 * _window_scale, 180 * _window_scale) # center window OS.set_window_position(OS.get_screen_size() * 0.5 - OS.get_window_size() * 0.5) print("_window_scale: ", _window_scale, " - ", OS.get_window_size()) func _process(delta): # reset timer if is_reset: reset_clock -= delta if reset_clock < 0: is_reset = false get_tree().change_scene("res://Map/map" + String(map_num) + ".tscn") #get_tree().reload_current_scene() # window size if Input.is_action_just_pressed("window_shrink"): set_window_scale(_window_scale - 1) elif Input.is_action_just_pressed("window_expand"): set_window_scale(_window_scale + 1) # quit if btn.p("ui_cancel"): if map_num == 0: get_tree().quit() else: map_num = 0 get_tree().change_scene("res://Map/map" + String(map_num) + ".tscn") # reset if btn.p("reset"): get_tree().reload_current_scene() func start_reset(): if !is_reset: is_reset = true reset_clock = reset_time