extends Node2D # Declare member variables here. Examples: # var a = 2 # var b = "text" var node_audio : AudioStreamPlayer2D # Called when the node enters the scene tree for the first time. func _ready(): node_audio = $AudioStreamPlayer2D node_audio.pitch_scale = 1 + rand_range(-0.2, 0.2) node_audio.play() # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func anim_finish(): queue_free()