From ee2dfaa0b80649f08b23cdd9161df6e0445e8ee9 Mon Sep 17 00:00:00 2001 From: Harmony Honey Monroe Date: Tue, 25 Feb 2025 02:15:47 -0500 Subject: [PATCH] color invert after screenshots --- src/menu/splash.gd | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/src/menu/splash.gd b/src/menu/splash.gd index de4e097..5d76233 100644 --- a/src/menu/splash.gd +++ b/src/menu/splash.gd @@ -1,10 +1,16 @@ extends Node2D +onready var color_rect := $CanvasLayer/ColorRect +onready var logo := $CanvasLayer/Center/Control/Logo + onready var viewport := $ViewportContainer/Viewport onready var view_node := $ViewportContainer/Viewport/Node2D func _ready(): + color_rect.modulate = Color.black + logo.modulate = Color.white + Shared.is_level_select = true for i in Shared.scene_dict.keys(): var inst = Shared.scene_dict[i].instance() @@ -31,6 +37,10 @@ func _ready(): yield(get_tree(), "idle_frame") + + color_rect.modulate = Color.white + logo.modulate = Color.black + Music.play() Audio.play("menu_bell") yield(get_tree().create_timer(1.5), "timeout")